Struct keeshond::gameloop::GameControl[][src]

pub struct GameControl { /* fields omitted */ }
Expand description

Main context. You don’t normally need to create this yourself as the Gameloop has its own instance. It can be useful to create this directly if you need to run automated tests.

Implementations

(ADVANCED) Creates the main game context

Returns a DataId for the data object with the given package and name. Avoid calling this repeatedly, as there is a performance penalty to doing so. Please store the DataId where it can be used later. Panics if the load failed.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.