Struct keeshond::gameloop::GameControl [−][src]
pub struct GameControl { /* fields omitted */ }
Expand description
Main context. You don’t normally need to create this yourself as the Gameloop has its own instance. It can be useful to create this directly if you need to run automated tests.
Implementations
pub fn new(
gameinfo: &GameInfo,
options: GameControlOptions<'_>
) -> Result<GameControl, InitError>
pub fn new(
gameinfo: &GameInfo,
options: GameControlOptions<'_>
) -> Result<GameControl, InitError>
(ADVANCED) Creates the main game context
pub fn lookup_res<D: DataObject + 'static>(
&mut self,
package_name: &str,
pathname: &str
) -> DataId
pub fn lookup_res<D: DataObject + 'static>(
&mut self,
package_name: &str,
pathname: &str
) -> DataId
Auto Trait Implementations
impl !RefUnwindSafe for GameControl
impl !Send for GameControl
impl !Sync for GameControl
impl Unpin for GameControl
impl !UnwindSafe for GameControl
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more