[−][src]Trait keeshond::scene::ThinkerSystem
A system that runs game logic every frame, typically giving Entities behaviors based on which Components they have.
Required methods
fn think(
&mut self,
components: &mut ComponentControl,
scene: &mut SceneControl,
gameloop: &mut GameloopControl
)
&mut self,
components: &mut ComponentControl,
scene: &mut SceneControl,
gameloop: &mut GameloopControl
)