[−][src]Struct keeshond::gameloop::GameloopControl
Methods
impl GameloopControl
[src]
pub fn new() -> Result<GameloopControl, String>
[src]
pub fn target_framerate(&self) -> f64
[src]
pub fn set_target_framerate(&mut self, new_framerate: f64)
[src]
pub fn frame_interpolation(&self) -> bool
[src]
pub fn set_frame_interpolation(&mut self, enabled: bool)
[src]
pub fn input(&self) -> &Input
[src]
pub fn input_mut(&mut self) -> &mut Input
[src]
pub fn goto_constructed_scene(&mut self, next_scene: Box<Scene>)
[src]
Auto Trait Implementations
impl !Send for GameloopControl
impl !Sync for GameloopControl
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From for T
[src]
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Downcast for T where
T: Any,
[src]
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
[src]
fn as_any(&self) -> &(dyn Any + 'static)
[src]
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
[src]
impl<T> Same for T
[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,