[−][src]Struct keeshond::scene::NullSceneType
Trait Implementations
impl SceneType for NullSceneType
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type SpawnableIdType = u32
fn new() -> Self where
Self: Sized,
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Self: Sized,
fn spawn(
&mut self,
spawn: &mut SpawnControl,
spawnable_id: Self::SpawnableIdType,
game: &mut GameControl,
x: f64,
y: f64,
args: &[SpawnArg]
)
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&mut self,
spawn: &mut SpawnControl,
spawnable_id: Self::SpawnableIdType,
game: &mut GameControl,
x: f64,
y: f64,
args: &[SpawnArg]
)
fn thinkers(
&mut self,
game: &mut GameControl
) -> Vec<Box<dyn ThinkerSystem<Self>>>
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&mut self,
game: &mut GameControl
) -> Vec<Box<dyn ThinkerSystem<Self>>>
fn drawers(&mut self, game: &mut GameControl) -> Vec<Box<dyn DrawerSystem>>
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Auto Trait Implementations
impl RefUnwindSafe for NullSceneType
impl Send for NullSceneType
impl Sync for NullSceneType
impl Unpin for NullSceneType
impl UnwindSafe for NullSceneType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> Erased for T
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,