pub fn shadows(
sun_position: &Vec3,
asteroid1: &AirlessBody,
asteroid2: &AirlessBody
) -> Vec<usize>
Expand description
asteroid1 is shadowed by asteroid2.
pub fn shadows(
sun_position: &Vec3,
asteroid1: &AirlessBody,
asteroid2: &AirlessBody
) -> Vec<usize>
asteroid1 is shadowed by asteroid2.