Struct jokolink::mlp::MumbleContext[][src]

pub struct MumbleContext {
Show fields pub server_address: u32, pub map_id: u32, pub map_type: u32, pub shard_id: u32, pub instance: u32, pub build_id: u32, pub ui_state: u32, pub compass_width: u32, pub compass_height: u32, pub compass_rotation: f32, pub player_x: f32, pub player_y: f32, pub map_center_x: f32, pub map_center_y: f32, pub map_scale: f32, pub process_id: u32, pub mount_index: u32,
}

Fields

server_address: u32map_id: u32map_type: u32shard_id: u32instance: u32build_id: u32ui_state: u32

Bitmask: Bit 1 = IsMapOpen, Bit 2 = IsCompassTopRight, Bit 3 = DoesCompassHaveRotationEnabled, Bit 4 = Game has focus, Bit 5 = Is in Competitive game mode, Bit 6 = Textbox has focus, Bit 7 = Is in Combat

compass_width: u32compass_height: u32compass_rotation: f32player_x: f32player_y: f32map_center_x: f32map_center_y: f32map_scale: f32process_id: u32mount_index: u32

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