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#![cfg_attr(docsrs, feature(doc_cfg))]
#![doc = include_str!("../README.md")]
mod engine;
use async_std::sync::RwLock;
use engine::Engine;
use melodium_core::*;
use melodium_macro::{check, mel_model, mel_package, mel_treatment};
use serde_json::Value;
use std::sync::Weak;
/// Provides JavaScript execution engine.
///
/// The JavaScript/ECMAScript engine manages execution of JS language within Mélodium.
/// First, an engine is instancied with `code` parameter, that code can contains functions definitions, variables setup, and whatever seems useful for incoming use.
/// Then `process` treatment is used for doing JavaScript processing.
///
/// Other parameters are defined:
/// - `stack_size_limit`: Maximum stack size the JavaScript code may use, in bytes.
/// - `recursion_limit`: Maximum recursion that can be reached.
/// - `loop_iteration_limit`: Maximum iteration that can occur on any loop.
/// - `strict`: Defines JavaScript interpretation strictness, can be override by `"use strict"` instruction in JavaScript code.
#[derive(Debug)]
#[mel_model(
param stack_size_limit u64 1024
param recursion_limit u64 400
param loop_iteration_limit u64 4294967295
param strict bool false
param code string ""
initialize initialize
shutdown shutdown
)]
pub struct JavaScriptEngine {
model: Weak<JavaScriptEngineModel>,
engine: RwLock<Option<Engine>>,
}
impl JavaScriptEngine {
fn new(model: Weak<JavaScriptEngineModel>) -> Self {
Self {
model,
engine: RwLock::new(None),
}
}
fn initialize(&self) {
let model = self.model.upgrade().unwrap();
let engine = Engine::new(
model.get_stack_size_limit(),
model.get_recursion_limit(),
model.get_loop_iteration_limit(),
model.get_strict(),
model.get_code(),
);
async_std::task::block_on(async {
*self.engine.write().await = Some(engine);
});
}
fn shutdown(&self) {
async_std::task::block_on(async {
if let Some(engine) = self.engine.write().await.as_ref() {
engine.stop();
}
});
}
pub(crate) fn engine(&self) -> &RwLock<Option<Engine>> {
&self.engine
}
}
/// Executes JavaScript code on values.
///
/// For every incoming `value`, `code` is executed as-is within `engine`.
/// Inside the `code` part the incoming value is reffered as globally-accessible `value` variable.
/// `value` **must** be valid JSON data, in order to be turned into proper JS object.
/// `code` can return any JS object convertible into JSON data.
///
/// If `value` is not proper JSON data, `code` not actually processable JavaScript code, or its return value not convertible into JSON, an empty `result` and `is_valid` `false` value are send.
/// In all other cases, `result` contains JSON string and `is_valid` is `true`.
#[mel_treatment(
default code ""
model engine JavaScriptEngine
input value Stream<string>
output result Stream<string>
output is_valid Stream<bool>
)]
pub async fn process(code: string) {
let engine = JavaScriptEngineModel::into(engine);
while let Ok(values) = value.recv_string().await {
for value in values {
match serde_json::from_str::<Value>(&value) {
Ok(value) => {
let processed;
if let Some(engine) = engine.inner().engine().read().await.as_ref() {
processed = engine.process(value, code.clone()).await;
} else {
break;
}
match processed {
Ok(Ok(value)) => {
check!(result.send_one_string(value.to_string()).await);
let _ = is_valid.send_one_bool(true).await;
}
Ok(Err(_err)) => {
check!(result.send_one_string("".to_string()).await);
let _ = is_valid.send_one_bool(false).await;
}
Err(_) => {
break;
}
}
}
Err(_err) => {
check!(result.send_one_string("".to_string()).await);
let _ = is_valid.send_one_bool(false).await;
}
}
}
}
}
mel_package!();