pub struct SimplePolygon<T> {
    pub points: Vec<Point<T>>,
}
Expand description

A SimplePolygon is a polygon defined by vertices. It does not contain holes but can be self-intersecting.

TODO: Implement Deref for accessing the vertices.

Fields

points: Vec<Point<T>>

Vertices of the polygon.

Implementations

Create a new polygon from a list of points. The points are taken as they are, without reordering or simplification.

Create empty polygon without any vertices.

Get the number of vertices.

Shortcut for self.points.iter().

Create a new simple polygon from a rectangle.

Get all exterior edges of the polygon.

Examples
use iron_shapes::simple_polygon::SimplePolygon;
use iron_shapes::edge::Edge;
let coords = vec![(0, 0), (1, 0)];

let poly = SimplePolygon::from(coords);

assert_eq!(poly.edges(), vec![Edge::new((0, 0), (1, 0)), Edge::new((1, 0), (0, 0))]);

Iterate over all edges.

Normalize the points of the polygon such that they are arranged counter-clock-wise.

After normalizing, SimplePolygon::area_doubled_oriented() will return a semi-positive value.

For self-intersecting polygons, the orientation is not clearly defined. For example an 8 shape has not orientation. Here, the oriented area is used to define the orientation.

Call normalize_orientation() while taking ownership and returning the result.

Get the orientation of the polygon. The orientation is defined by the oriented area. A polygon with a positive area is oriented counter-clock-wise, otherwise it is oriented clock-wise.

Examples
use iron_shapes::simple_polygon::SimplePolygon;
use iron_shapes::point::Point;
use iron_shapes::types::Orientation;
let coords = vec![(0, 0), (3, 0), (3, 1)];

let poly = SimplePolygon::from(coords);

assert_eq!(poly.orientation::<i64>(), Orientation::CounterClockWise);

Get the convex hull of the polygon.

Implements Andrew’s Monotone Chain algorithm. See: http://geomalgorithms.com/a10-_hull-1.html

Test if all edges are parallel to the x or y axis.

Get the vertex with lowest x-coordinate. Prefer lower y-coordinates to break ties.

Examples
use iron_shapes::simple_polygon::SimplePolygon;
use iron_shapes::point::Point;
let coords = vec![(0, 0), (1, 0), (-1, 2), (-1, 1)];

let poly = SimplePolygon::from(coords);

assert_eq!(poly.lower_left_vertex(), Point::new(-1, 1));

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Calculates the doubled oriented area.

Using doubled area allows to compute in the integers because the area of a polygon with integer coordinates is either integer or half-integer.

The area will be positive if the vertices are listed counter-clockwise, negative otherwise.

Complexity: O(n)

Examples
use iron_shapes::traits::DoubledOrientedArea;
use iron_shapes::simple_polygon::SimplePolygon;
let coords = vec![(0, 0), (3, 0), (3, 1)];

let poly = SimplePolygon::from(coords);

let area: i64 = poly.area_doubled_oriented();
assert_eq!(area, 3);

Create a polygon from a simple polygon.

Converts to this type from the input type.

Create a polygon from a type that is convertible into an iterator of values convertible to Points.

Converts to this type from the input type.

Converts to this type from the input type.

Create a polygon from a simple polygon.

Converts to this type from the input type.

Create a polygon from a iterator of values convertible to Points.

Creates a value from an iterator. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

Point wise transformation.

Equality test for simple polygons.

Two polygons are equal iff a cyclic shift on their vertices can be applied such that the both lists of vertices match exactly.

Complexity: O(n^2)

TODO: Normalized ordering of vertices for faster comparison.

This method tests for !=.

Return the bounding box of this geometry if a bounding box is defined.

Output type of the cast. This is likely the same geometrical type just with other coordinate types. Read more

Try to cast to target data type. Read more

Cast to target data type. Read more

Calculate the winding number of the polygon around this point.

TODO: Define how point on edges and vertices is handled.

See: http://geomalgorithms.com/a03-_inclusion.html

Check if point is inside the polygon, i.e. the polygons winds around the point a non-zero number of times. Read more

Check if point is inside the polygon, i.e. the polygon winds around the point an odd number of times. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Return the geometrical object mirrored at the x axis.

Return the geometrical object mirrored at the y axis.

Rotate the geometrical shape by a multiple of 90 degrees.

Scale the geometrical shape. Scaling center is the origin (0, 0).

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

Translate the geometrical object by a vector v.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.