introspectre 1.4.0

A GraphQL offensive-security engine: introspection-driven schema analysis, active vulnerability probing, and an interactive attack-surface report.
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`).concat(t))}return n}function Ln(r,e){return yr("VERTEX",r,e)}function Nn(r,e){return yr("FRAGMENT",r,e)}function Pn(r,e){var t=r.createProgram();if(t===null)throw new Error("loadProgram: error while creating the program.");var i,n;for(i=0,n=e.length;i<n;i++)r.attachShader(t,e[i]);r.linkProgram(t);var o=r.getProgramParameter(t,r.LINK_STATUS);if(!o)throw r.deleteProgram(t),new Error("loadProgram: error while linking the program.");return t}function Er(r){var e=r.gl,t=r.buffer,i=r.program,n=r.vertexShader,o=r.fragmentShader;e.deleteShader(n),e.deleteShader(o),e.deleteProgram(i),e.deleteBuffer(t)}function lt(r){return r%1===0?r.toFixed(1):r.toString()}var Tr=`#define PICKING_MODE
`,Dn=O(O(O(O(O(O(O(O({},WebGL2RenderingContext.BOOL,1),WebGL2RenderingContext.BYTE,1),WebGL2RenderingContext.UNSIGNED_BYTE,1),WebGL2RenderingContext.SHORT,2),WebGL2RenderingContext.UNSIGNED_SHORT,2),WebGL2RenderingContext.INT,4),WebGL2RenderingContext.UNSIGNED_INT,4),WebGL2RenderingContext.FLOAT,4),Rr=function(){function r(e,t,i){ne(this,r),O(this,"array",new Float32Array),O(this,"constantArray",new Float32Array),O(this,"capacity",0),O(this,"verticesCount",0);var n=this.getDefinition();if(this.VERTICES=n.VERTICES,this.VERTEX_SHADER_SOURCE=n.VERTEX_SHADER_SOURCE,this.FRAGMENT_SHADER_SOURCE=n.FRAGMENT_SHADER_SOURCE,this.UNIFORMS=n.UNIFORMS,this.ATTRIBUTES=n.ATTRIBUTES,this.METHOD=n.METHOD,this.CONSTANT_ATTRIBUTES="CONSTANT_ATTRIBUTES"in n?n.CONSTANT_ATTRIBUTES:[],this.CONSTANT_DATA="CONSTANT_DATA"in n?n.CONSTANT_DATA:[],this.isInstanced="CONSTANT_ATTRIBUTES"in n,this.ATTRIBUTES_ITEMS_COUNT=ct(this.ATTRIBUTES),this.STRIDE=this.VERTICES*this.ATTRIBUTES_ITEMS_COUNT,this.renderer=i,this.normalProgram=this.getProgramInfo("normal",e,n.VERTEX_SHADER_SOURCE,n.FRAGMENT_SHADER_SOURCE,null),this.pickProgram=t?this.getProgramInfo("pick",e,Tr+n.VERTEX_SHADER_SOURCE,Tr+n.FRAGMENT_SHADER_SOURCE,t):null,this.isInstanced){var o=ct(this.CONSTANT_ATTRIBUTES);if(this.CONSTANT_DATA.length!==this.VERTICES)throw new Error("Program: error while getting constant data (expected ".concat(this.VERTICES," items, received ").concat(this.CONSTANT_DATA.length," instead)"));this.constantArray=new Float32Array(this.CONSTANT_DATA.length*o);for(var a=0;a<this.CONSTANT_DATA.length;a++){var s=this.CONSTANT_DATA[a];if(s.length!==o)throw new Error("Program: error while getting constant data (one vector has ".concat(s.length," items instead of ").concat(o,")"));for(var c=0;c<s.length;c++)this.constantArray[a*o+c]=s[c]}this.STRIDE=this.ATTRIBUTES_ITEMS_COUNT}}return oe(r,[{key:"kill",value:function(){Er(this.normalProgram),this.pickProgram&&(Er(this.pickProgram),this.pickProgram=null)}},{key:"getProgramInfo",value:function(t,i,n,o,a){var s=this.getDefinition(),c=i.createBuffer();if(c===null)throw new Error("Program: error while creating the WebGL buffer.");var l=Ln(i,n),u=Nn(i,o),h=Pn(i,[l,u]),d={};s.UNIFORMS.forEach(function(p){var b=i.getUniformLocation(h,p);b&&(d[p]=b)});var m={};s.ATTRIBUTES.forEach(function(p){m[p.name]=i.getAttribLocation(h,p.name)});var f;if("CONSTANT_ATTRIBUTES"in s&&(s.CONSTANT_ATTRIBUTES.forEach(function(p){m[p.name]=i.getAttribLocation(h,p.name)}),f=i.createBuffer(),f===null))throw new Error("Program: error while creating the WebGL constant buffer.");return{name:t,program:h,gl:i,frameBuffer:a,buffer:c,constantBuffer:f||{},uniformLocations:d,attributeLocations:m,isPicking:t==="pick",vertexShader:l,fragmentShader:u}}},{key:"bindProgram",value:function(t){var i=this,n=0,o=t.gl,a=t.buffer;this.isInstanced?(o.bindBuffer(o.ARRAY_BUFFER,t.constantBuffer),n=0,this.CONSTANT_ATTRIBUTES.forEach(function(s){return n+=i.bindAttribute(s,t,n,!1)}),o.bufferData(o.ARRAY_BUFFER,this.constantArray,o.STATIC_DRAW),o.bindBuffer(o.ARRAY_BUFFER,t.buffer),n=0,this.ATTRIBUTES.forEach(function(s){return n+=i.bindAttribute(s,t,n,!0)}),o.bufferData(o.ARRAY_BUFFER,this.array,o.DYNAMIC_DRAW)):(o.bindBuffer(o.ARRAY_BUFFER,a),n=0,this.ATTRIBUTES.forEach(function(s){return n+=i.bindAttribute(s,t,n)}),o.bufferData(o.ARRAY_BUFFER,this.array,o.DYNAMIC_DRAW)),o.bindBuffer(o.ARRAY_BUFFER,null)}},{key:"unbindProgram",value:function(t){var i=this;this.isInstanced?(this.CONSTANT_ATTRIBUTES.forEach(function(n){return i.unbindAttribute(n,t,!1)}),this.ATTRIBUTES.forEach(function(n){return i.unbindAttribute(n,t,!0)})):this.ATTRIBUTES.forEach(function(n){return i.unbindAttribute(n,t)})}},{key:"bindAttribute",value:function(t,i,n,o){var a=Dn[t.type];if(typeof a!="number")throw new Error('Program.bind: yet unsupported attribute type "'.concat(t.type,'"'));var s=i.attributeLocations[t.name],c=i.gl;if(s!==-1){c.enableVertexAttribArray(s);var l=this.isInstanced?(o?this.ATTRIBUTES_ITEMS_COUNT:ct(this.CONSTANT_ATTRIBUTES))*Float32Array.BYTES_PER_ELEMENT:this.ATTRIBUTES_ITEMS_COUNT*Float32Array.BYTES_PER_ELEMENT;if(c.vertexAttribPointer(s,t.size,t.type,t.normalized||!1,l,n),this.isInstanced&&o)if(c instanceof WebGL2RenderingContext)c.vertexAttribDivisor(s,1);else{var u=c.getExtension("ANGLE_instanced_arrays");u&&u.vertexAttribDivisorANGLE(s,1)}}return t.size*a}},{key:"unbindAttribute",value:function(t,i,n){var o=i.attributeLocations[t.name],a=i.gl;if(o!==-1&&(a.disableVertexAttribArray(o),this.isInstanced&&n))if(a instanceof WebGL2RenderingContext)a.vertexAttribDivisor(o,0);else{var s=a.getExtension("ANGLE_instanced_arrays");s&&s.vertexAttribDivisorANGLE(o,0)}}},{key:"reallocate",value:function(t){t!==this.capacity&&(this.capacity=t,this.verticesCount=this.VERTICES*t,this.array=new Float32Array(this.isInstanced?this.capacity*this.ATTRIBUTES_ITEMS_COUNT:this.verticesCount*this.ATTRIBUTES_ITEMS_COUNT))}},{key:"hasNothingToRender",value:function(){return this.verticesCount===0}},{key:"renderProgram",value:function(t,i){var n=i.gl,o=i.program;n.enable(n.BLEND),n.useProgram(o),this.setUniforms(t,i),this.drawWebGL(this.METHOD,i)}},{key:"render",value:function(t){this.hasNothingToRender()||(this.pickProgram&&(this.pickProgram.gl.viewport(0,0,t.width*t.pixelRatio/t.downSizingRatio,t.height*t.pixelRatio/t.downSizingRatio),this.bindProgram(this.pickProgram),this.renderProgram(me(me({},t),{},{pixelRatio:t.pixelRatio/t.downSizingRatio}),this.pickProgram),this.unbindProgram(this.pickProgram)),this.normalProgram.gl.viewport(0,0,t.width*t.pixelRatio,t.height*t.pixelRatio),this.bindProgram(this.normalProgram),this.renderProgram(t,this.normalProgram),this.unbindProgram(this.normalProgram))}},{key:"drawWebGL",value:function(t,i){var n=i.gl,o=i.frameBuffer;if(n.bindFramebuffer(n.FRAMEBUFFER,o),!this.isInstanced)n.drawArrays(t,0,this.verticesCount);else if(n instanceof WebGL2RenderingContext)n.drawArraysInstanced(t,0,this.VERTICES,this.capacity);else{var a=n.getExtension("ANGLE_instanced_arrays");a&&a.drawArraysInstancedANGLE(t,0,this.VERTICES,this.capacity)}}}]),r}(),Ge=function(r){Ae(e,r);function e(){return ne(this,e),we(this,e,arguments)}return oe(e,[{key:"kill",value:function(){br(e,"kill",this)([])}},{key:"process",value:function(i,n,o){var a=n*this.STRIDE;if(o.hidden){for(var s=a+this.STRIDE;a<s;a++)this.array[a]=0;return}return this.processVisibleItem(pr(i),a,o)}}]),e}(Rr),ut=function(r){Ae(e,r);function e(){var t;ne(this,e);for(var i=arguments.length,n=new Array(i),o=0;o<i;o++)n[o]=arguments[o];return t=we(this,e,[].concat(n)),O(fr(t),"drawLabel",void 0),t}return oe(e,[{key:"kill",value:function(){br(e,"kill",this)([])}},{key:"process",value:function(i,n,o,a,s){var c=n*this.STRIDE;if(s.hidden||o.hidden||a.hidden){for(var l=c+this.STRIDE;c<l;c++)this.array[c]=0;return}return this.processVisibleItem(pr(i),c,o,a,s)}}]),e}(Rr);function On(r,e){return function(){function t(i,n,o){ne(this,t),O(this,"drawLabel",e),this.programs=r.map(function(a){return new a(i,n,o)})}return oe(t,[{key:"reallocate",value:function(n){this.programs.forEach(function(o){return o.reallocate(n)})}},{key:"process",value:function(n,o,a,s,c){this.programs.forEach(function(l){return l.process(n,o,a,s,c)})}},{key:"render",value:function(n){this.programs.forEach(function(o){return o.render(n)})}},{key:"kill",value:function(){this.programs.forEach(function(n){return n.kill()})}}]),t}()}var kn=`
precision highp float;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;

uniform float u_correctionRatio;

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  float border = u_correctionRatio * 2.0;
  float dist = length(v_diffVector) - v_radius + border;

  // No antialiasing for picking mode:
  #ifdef PICKING_MODE
  if (dist > border)
    gl_FragColor = transparent;
  else
    gl_FragColor = v_color;

  #else
  float t = 0.0;
  if (dist > border)
    t = 1.0;
  else if (dist > 0.0)
    t = dist / border;

  gl_FragColor = mix(v_color, transparent, t);
  #endif
}
`,In=kn,zn=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_position;
attribute float a_size;
attribute float a_angle;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;
varying float v_border;

const float bias = 255.0 / 254.0;

void main() {
  float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;
  vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
  vec2 position = a_position + diffVector;
  gl_Position = vec4(
    (u_matrix * vec3(position, 1)).xy,
    0,
    1
  );

  v_diffVector = diffVector;
  v_radius = size / 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,Gn=zn,Cr=WebGLRenderingContext,wr=Cr.UNSIGNED_BYTE,ht=Cr.FLOAT,Mn=["u_sizeRatio","u_correctionRatio","u_matrix"],dt=function(r){Ae(e,r);function e(){return ne(this,e),we(this,e,arguments)}return oe(e,[{key:"getDefinition",value:function(){return{VERTICES:3,VERTEX_SHADER_SOURCE:Gn,FRAGMENT_SHADER_SOURCE:In,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:Mn,ATTRIBUTES:[{name:"a_position",size:2,type:ht},{name:"a_size",size:1,type:ht},{name:"a_color",size:4,type:wr,normalized:!0},{name:"a_id",size:4,type:wr,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_angle",size:1,type:ht}],CONSTANT_DATA:[[e.ANGLE_1],[e.ANGLE_2],[e.ANGLE_3]]}}},{key:"processVisibleItem",value:function(i,n,o){var a=this.array,s=K(o.color);a[n++]=o.x,a[n++]=o.y,a[n++]=o.size,a[n++]=s,a[n++]=i}},{key:"setUniforms",value:function(i,n){var o=n.gl,a=n.uniformLocations,s=a.u_sizeRatio,c=a.u_correctionRatio,l=a.u_matrix;o.uniform1f(c,i.correctionRatio),o.uniform1f(s,i.sizeRatio),o.uniformMatrix3fv(l,!1,i.matrix)}}]),e}(Ge);O(dt,"ANGLE_1",0),O(dt,"ANGLE_2",2*Math.PI/3),O(dt,"ANGLE_3",4*Math.PI/3);var Un=`
precision mediump float;

varying vec4 v_color;

void main(void) {
  gl_FragColor = v_color;
}
`,Bn=Un,Hn=`
attribute vec2 a_position;
attribute vec2 a_normal;
attribute float a_radius;
attribute vec3 a_barycentric;

#ifdef PICKING_MODE
attribute vec4 a_id;
#else
attribute vec4 a_color;
#endif

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_lengthToThicknessRatio;
uniform float u_widenessToThicknessRatio;

varying vec4 v_color;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  float normalLength = length(a_normal);
  vec2 unitNormal = a_normal / normalLength;

  // These first computations are taken from edge.vert.glsl and
  // edge.clamped.vert.glsl. Please read it to get better comments on what's
  // happening:
  float pixelsThickness = max(normalLength / u_sizeRatio, minThickness);
  float webGLThickness = pixelsThickness * u_correctionRatio;
  float webGLNodeRadius = a_radius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
  float webGLArrowHeadThickness = webGLThickness * u_widenessToThicknessRatio;

  float da = a_barycentric.x;
  float db = a_barycentric.y;
  float dc = a_barycentric.z;

  vec2 delta = vec2(
      da * (webGLNodeRadius * unitNormal.y)
    + db * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y + webGLArrowHeadThickness * unitNormal.x)
    + dc * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y - webGLArrowHeadThickness * unitNormal.x),

      da * (-webGLNodeRadius * unitNormal.x)
    + db * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x + webGLArrowHeadThickness * unitNormal.y)
    + dc * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x - webGLArrowHeadThickness * unitNormal.y)
  );

  vec2 position = (u_matrix * vec3(a_position + delta, 1)).xy;

  gl_Position = vec4(position, 0, 1);

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,$n=Hn,Ar=WebGLRenderingContext,Sr=Ar.UNSIGNED_BYTE,Me=Ar.FLOAT,jn=["u_matrix","u_sizeRatio","u_correctionRatio","u_minEdgeThickness","u_lengthToThicknessRatio","u_widenessToThicknessRatio"],ft={extremity:"target",lengthToThicknessRatio:2.5,widenessToThicknessRatio:2};function xr(r){var e=me(me({},ft),{});return function(t){Ae(i,t);function i(){return ne(this,i),we(this,i,arguments)}return oe(i,[{key:"getDefinition",value:function(){return{VERTICES:3,VERTEX_SHADER_SOURCE:$n,FRAGMENT_SHADER_SOURCE:Bn,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:jn,ATTRIBUTES:[{name:"a_position",size:2,type:Me},{name:"a_normal",size:2,type:Me},{name:"a_radius",size:1,type:Me},{name:"a_color",size:4,type:Sr,normalized:!0},{name:"a_id",size:4,type:Sr,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_barycentric",size:3,type:Me}],CONSTANT_DATA:[[1,0,0],[0,1,0],[0,0,1]]}}},{key:"processVisibleItem",value:function(o,a,s,c,l){if(e.extremity==="source"){var u=[c,s];s=u[0],c=u[1]}var h=l.size||1,d=c.size||1,m=s.x,f=s.y,p=c.x,b=c.y,g=K(l.color),_=p-m,v=b-f,y=_*_+v*v,C=0,S=0;y&&(y=1/Math.sqrt(y),C=-v*y*h,S=_*y*h);var w=this.array;w[a++]=p,w[a++]=b,w[a++]=-C,w[a++]=-S,w[a++]=d,w[a++]=g,w[a++]=o}},{key:"setUniforms",value:function(o,a){var s=a.gl,c=a.uniformLocations,l=c.u_matrix,u=c.u_sizeRatio,h=c.u_correctionRatio,d=c.u_minEdgeThickness,m=c.u_lengthToThicknessRatio,f=c.u_widenessToThicknessRatio;s.uniformMatrix3fv(l,!1,o.matrix),s.uniform1f(u,o.sizeRatio),s.uniform1f(h,o.correctionRatio),s.uniform1f(d,o.minEdgeThickness),s.uniform1f(m,e.lengthToThicknessRatio),s.uniform1f(f,e.widenessToThicknessRatio)}}]),i}(ut)}xr();var Vn=`
precision mediump float;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  // We only handle antialiasing for normal mode:
  #ifdef PICKING_MODE
  gl_FragColor = v_color;
  #else
  float dist = length(v_normal) * v_thickness;

  float t = smoothstep(
    v_thickness - v_feather,
    v_thickness,
    dist
  );

  gl_FragColor = mix(v_color, transparent, t);
  #endif
}
`,Wn=Vn,Yn=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_normal;
attribute float a_normalCoef;
attribute vec2 a_positionStart;
attribute vec2 a_positionEnd;
attribute float a_positionCoef;
attribute float a_radius;
attribute float a_radiusCoef;

uniform mat3 u_matrix;
uniform float u_zoomRatio;
uniform float u_sizeRatio;
uniform float u_pixelRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_lengthToThicknessRatio;
uniform float u_feather;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  float radius = a_radius * a_radiusCoef;
  vec2 normal = a_normal * a_normalCoef;
  vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;

  float normalLength = length(normal);
  vec2 unitNormal = normal / normalLength;

  // These first computations are taken from edge.vert.glsl. Please read it to
  // get better comments on what's happening:
  float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
  float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;

  // Here, we move the point to leave space for the arrow head:
  float direction = sign(radius);
  float webGLNodeRadius = direction * radius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;

  vec2 compensationVector = vec2(-direction * unitNormal.y, direction * unitNormal.x) * (webGLNodeRadius + webGLArrowHeadLength);

  // Here is the proper position of the vertex
  gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + compensationVector, 1)).xy, 0, 1);

  v_thickness = webGLThickness / u_zoomRatio;

  v_normal = unitNormal;

  v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
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precision highp float;

varying vec4 v_color;
varying float v_thickness;
varying float v_feather;
varying vec2 v_cpA;
varying vec2 v_cpB;
varying vec2 v_cpC;
`.concat(e?`
varying float v_targetSize;
varying vec2 v_targetPoint;

uniform float u_lengthToThicknessRatio;
uniform float u_widenessToThicknessRatio;`:"",`

float det(vec2 a, vec2 b) {
  return a.x * b.y - b.x * a.y;
}

vec2 getDistanceVector(vec2 b0, vec2 b1, vec2 b2) {
  float a = det(b0, b2), b = 2.0 * det(b1, b0), d = 2.0 * det(b2, b1);
  float f = b * d - a * a;
  vec2 d21 = b2 - b1, d10 = b1 - b0, d20 = b2 - b0;
  vec2 gf = 2.0 * (b * d21 + d * d10 + a * d20);
  gf = vec2(gf.y, -gf.x);
  vec2 pp = -f * gf / dot(gf, gf);
  vec2 d0p = b0 - pp;
  float ap = det(d0p, d20), bp = 2.0 * det(d10, d0p);
  float t = clamp((ap + bp) / (2.0 * a + b + d), 0.0, 1.0);
  return mix(mix(b0, b1, t), mix(b1, b2, t), t);
}

float distToQuadraticBezierCurve(vec2 p, vec2 b0, vec2 b1, vec2 b2) {
  return length(getDistanceVector(b0 - p, b1 - p, b2 - p));
}

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  float dist = distToQuadraticBezierCurve(gl_FragCoord.xy, v_cpA, v_cpB, v_cpC);
  float thickness = v_thickness;
`).concat(e?`
  float distToTarget = length(gl_FragCoord.xy - v_targetPoint);
  float arrowLength = v_targetSize + thickness * u_lengthToThicknessRatio;
  if (distToTarget < arrowLength) {
    thickness = (distToTarget - v_targetSize) / (arrowLength - v_targetSize) * u_widenessToThicknessRatio * thickness;
  }`:"",`

  float halfThickness = thickness / 2.0;
  if (dist < halfThickness) {
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    gl_FragColor = v_color;
    #else
    float t = smoothstep(
      halfThickness - v_feather,
      halfThickness,
      dist
    );

    gl_FragColor = mix(v_color, transparent, t);
    #endif
  } else {
    gl_FragColor = transparent;
  }
}
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attribute vec4 a_id;
attribute vec4 a_color;
attribute float a_direction;
attribute float a_thickness;
attribute vec2 a_source;
attribute vec2 a_target;
attribute float a_current;
attribute float a_curvature;
`.concat(e?`attribute float a_targetSize;
`:"",`

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_pixelRatio;
uniform vec2 u_dimensions;
uniform float u_minEdgeThickness;
uniform float u_feather;

varying vec4 v_color;
varying float v_thickness;
varying float v_feather;
varying vec2 v_cpA;
varying vec2 v_cpB;
varying vec2 v_cpC;
`).concat(e?`
varying float v_targetSize;
varying vec2 v_targetPoint;
uniform float u_widenessToThicknessRatio;
`:"",`

const float bias = 255.0 / 254.0;
const float epsilon = 0.7;

vec2 clipspaceToViewport(vec2 pos, vec2 dimensions) {
  return vec2(
    (pos.x + 1.0) * dimensions.x / 2.0,
    (pos.y + 1.0) * dimensions.y / 2.0
  );
}

vec2 viewportToClipspace(vec2 pos, vec2 dimensions) {
  return vec2(
    pos.x / dimensions.x * 2.0 - 1.0,
    pos.y / dimensions.y * 2.0 - 1.0
  );
}

void main() {
  float minThickness = u_minEdgeThickness;

  // Selecting the correct position
  // Branchless "position = a_source if a_current == 1.0 else a_target"
  vec2 position = a_source * max(0.0, a_current) + a_target * max(0.0, 1.0 - a_current);
  position = (u_matrix * vec3(position, 1)).xy;

  vec2 source = (u_matrix * vec3(a_source, 1)).xy;
  vec2 target = (u_matrix * vec3(a_target, 1)).xy;

  vec2 viewportPosition = clipspaceToViewport(position, u_dimensions);
  vec2 viewportSource = clipspaceToViewport(source, u_dimensions);
  vec2 viewportTarget = clipspaceToViewport(target, u_dimensions);

  vec2 delta = viewportTarget.xy - viewportSource.xy;
  float len = length(delta);
  vec2 normal = vec2(-delta.y, delta.x) * a_direction;
  vec2 unitNormal = normal / len;
  float boundingBoxThickness = len * a_curvature;

  float curveThickness = max(minThickness, a_thickness / u_sizeRatio);
  v_thickness = curveThickness * u_pixelRatio;
  v_feather = u_feather;

  v_cpA = viewportSource;
  v_cpB = 0.5 * (viewportSource + viewportTarget) + unitNormal * a_direction * boundingBoxThickness;
  v_cpC = viewportTarget;

  vec2 viewportOffsetPosition = (
    viewportPosition +
    unitNormal * (boundingBoxThickness / 2.0 + sign(boundingBoxThickness) * (`).concat(e?"curveThickness * u_widenessToThicknessRatio":"curveThickness",` + epsilon)) *
    max(0.0, a_direction) // NOTE: cutting the bounding box in half to avoid overdraw
  );

  position = viewportToClipspace(viewportOffsetPosition, u_dimensions);
  gl_Position = vec4(position, 0, 1);
    
`).concat(e?`
  v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;
  v_targetPoint = viewportTarget;
`:"",`

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
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precision highp float;

varying vec2 v_diffVector;
varying float v_radius;

#ifdef PICKING_MODE
varying vec4 v_color;
#else
// For normal mode, we use the border colors defined in the program:
`.concat(e.flatMap(function(n,o){var a=n.size;return"attribute"in a?["varying float v_borderSize_".concat(o+1,";")]:[]}).join(`
`),`
`).concat(e.flatMap(function(n,o){var a=n.color;return"attribute"in a?["varying vec4 v_borderColor_".concat(o+1,";")]:"value"in a?["uniform vec4 u_borderColor_".concat(o+1,";")]:[]}).join(`
`),`
#endif

uniform float u_correctionRatio;

const float bias = 255.0 / 254.0;
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  float dist = length(v_diffVector);
  float aaBorder = 2.0 * u_correctionRatio;
  float v_borderSize_0 = v_radius;
  vec4 v_borderColor_0 = transparent;

  // No antialiasing for picking mode:
  #ifdef PICKING_MODE
  if (dist > v_radius)
    gl_FragColor = transparent;
  else {
    gl_FragColor = v_color;
    gl_FragColor.a *= bias;
  }
  #else
  // Sizes:
`).concat(e.flatMap(function(n,o){var a=n.size;if("fill"in a)return[];a=a;var s="attribute"in a?"v_borderSize_".concat(o+1):lt(a.value),c=(a.mode||Do)==="pixels"?"u_correctionRatio":"v_radius";return["  float borderSize_".concat(o+1," = ").concat(c," * ").concat(s,";")]}).join(`
`),`
  // Now, let's split the remaining space between "fill" borders:
  float fillBorderSize = (v_radius - (`).concat(e.flatMap(function(n,o){var a=n.size;return"fill"in a?[]:["borderSize_".concat(o+1)]}).join(" + "),") ) / ").concat(t,`;
`).concat(e.flatMap(function(n,o){var a=n.size;return"fill"in a?["  float borderSize_".concat(o+1," = fillBorderSize;")]:[]}).join(`
`),`

  // Finally, normalize all border sizes, to start from the full size and to end with the smallest:
  float adjustedBorderSize_0 = v_radius;
`).concat(e.map(function(n,o){return"  float adjustedBorderSize_".concat(o+1," = adjustedBorderSize_").concat(o," - borderSize_").concat(o+1,";")}).join(`
`),`

  // Colors:
  vec4 borderColor_0 = transparent;
`).concat(e.map(function(n,o){var a=n.color,s=[];return"attribute"in a?s.push("  vec4 borderColor_".concat(o+1," = v_borderColor_").concat(o+1,";")):"transparent"in a?s.push("  vec4 borderColor_".concat(o+1," = vec4(0.0, 0.0, 0.0, 0.0);")):s.push("  vec4 borderColor_".concat(o+1," = u_borderColor_").concat(o+1,";")),s.push("  borderColor_".concat(o+1,".a *= bias;")),s.push("  if (borderSize_".concat(o+1," <= 1.0 * u_correctionRatio) { borderColor_").concat(o+1," = borderColor_").concat(o,"; }")),s.join(`
`)}).join(`
`),`
  if (dist > adjustedBorderSize_0) {
    gl_FragColor = borderColor_0;
  } else `).concat(e.map(function(n,o){return"if (dist > adjustedBorderSize_".concat(o,` - aaBorder) {
    gl_FragColor = mix(borderColor_`).concat(o+1,", borderColor_").concat(o,", (dist - adjustedBorderSize_").concat(o,` + aaBorder) / aaBorder);
  } else if (dist > adjustedBorderSize_`).concat(o+1,`) {
    gl_FragColor = borderColor_`).concat(o+1,`;
  } else `)}).join(""),` { /* Nothing to add here */ }
  #endif
}
`);return i}function zo(r){var e=r.borders,t=`
attribute vec2 a_position;
attribute float a_size;
attribute float a_angle;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec2 v_diffVector;
varying float v_radius;

#ifdef PICKING_MODE
attribute vec4 a_id;
varying vec4 v_color;
#else
`.concat(e.flatMap(function(i,n){var o=i.size;return"attribute"in o?["attribute float a_borderSize_".concat(n+1,";"),"varying float v_borderSize_".concat(n+1,";")]:[]}).join(`
`),`
`).concat(e.flatMap(function(i,n){var o=i.color;return"attribute"in o?["attribute vec4 a_borderColor_".concat(n+1,";"),"varying vec4 v_borderColor_".concat(n+1,";")]:[]}).join(`
`),`
#endif

const float bias = 255.0 / 254.0;
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main() {
  float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;
  vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
  vec2 position = a_position + diffVector;
  gl_Position = vec4(
    (u_matrix * vec3(position, 1)).xy,
    0,
    1
  );

  v_radius = size / 2.0;
  v_diffVector = diffVector;

  #ifdef PICKING_MODE
  v_color = a_id;
  #else
`).concat(e.flatMap(function(i,n){var o=i.size;return"attribute"in o?["  v_borderSize_".concat(n+1," = a_borderSize_").concat(n+1,";")]:[]}).join(`
`),`
`).concat(e.flatMap(function(i,n){var o=i.color;return"attribute"in o?["  v_borderColor_".concat(n+1," = a_borderColor_").concat(n+1,";")]:[]}).join(`
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  #endif
}
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precision highp float;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;
varying vec4 v_texture;
varying float v_textureIndex;

uniform sampler2D u_atlas[`.concat(e,`];
uniform float u_correctionRatio;
uniform float u_cameraAngle;
uniform float u_percentagePadding;
uniform bool u_colorizeImages;
uniform bool u_keepWithinCircle;

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

const float radius = 0.5;

void main(void) {
  float border = 2.0 * u_correctionRatio;
  float dist = length(v_diffVector);
  vec4 color = gl_FragColor;

  float c = cos(-u_cameraAngle);
  float s = sin(-u_cameraAngle);
  vec2 diffVector = mat2(c, s, -s, c) * (v_diffVector);

  // No antialiasing for picking mode:
  #ifdef PICKING_MODE
  border = 0.0;
  color = v_color;

  #else
  // First case: No image to display
  if (v_texture.w <= 0.0) {
    if (!u_colorizeImages) {
      color = v_color;
    }
  }

  // Second case: Image loaded into the texture
  else {
    float paddingRatio = 1.0 + 2.0 * u_percentagePadding;
    float coef = u_keepWithinCircle ? 1.0 : `).concat(Math.SQRT2,`;
    vec2 coordinateInTexture = diffVector * vec2(paddingRatio, -paddingRatio) / v_radius / 2.0 * coef + vec2(0.5, 0.5);
    int index = int(v_textureIndex + 0.5); // +0.5 avoid rounding errors

    bool noTextureFound = false;
    vec4 texel;

    `).concat(Tt(new Array(e)).map(function(i,n){return"if (index == ".concat(n,") texel = texture2D(u_atlas[").concat(n,"], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);")}).join(`
    else `)+`else {
      texel = texture2D(u_atlas[0], (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);
      noTextureFound = true;
    }`,`

    if (noTextureFound) {
      color = v_color;
    } else {
      // Colorize all visible image pixels:
      if (u_colorizeImages) {
        color = mix(gl_FragColor, v_color, texel.a);
      }

      // Colorize background pixels, keep image pixel colors:
      else {
        color = vec4(mix(v_color, texel, texel.a).rgb, max(texel.a, v_color.a));
      }

      // Erase pixels "in the padding":
      if (abs(diffVector.x) > v_radius / paddingRatio || abs(diffVector.y) > v_radius / paddingRatio) {
        color = u_colorizeImages ? gl_FragColor : v_color;
      }
    }
  }
  #endif

  // Crop in a circle when u_keepWithinCircle is truthy:
  if (u_keepWithinCircle) {
    if (dist < v_radius - border) {
      gl_FragColor = color;
    } else if (dist < v_radius) {
      gl_FragColor = mix(transparent, color, (v_radius - dist) / border);
    }
  }

  // Crop in a square else:
  else {
    float squareHalfSize = v_radius * `).concat(Math.SQRT1_2*Math.cos(Math.PI/12),`;
    if (abs(diffVector.x) > squareHalfSize || abs(diffVector.y) > squareHalfSize) {
      gl_FragColor = transparent;
    } else {
      gl_FragColor = color;
    }
  }
}
`);return t}var ta=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_position;
attribute float a_size;
attribute float a_angle;
attribute vec4 a_texture;
attribute float a_textureIndex;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;
varying vec4 v_texture;
varying float v_textureIndex;

const float bias = 255.0 / 254.0;
const float marginRatio = 1.05;

void main() {
  float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;
  vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
  vec2 position = a_position + diffVector * marginRatio;
  gl_Position = vec4(
    (u_matrix * vec3(position, 1)).xy,
    0,
    1
  );

  v_diffVector = diffVector;
  v_radius = size / 2.0 / marginRatio;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;

  // Pass the texture coordinates:
  v_textureIndex = a_textureIndex;
  v_texture = a_texture;
  #endif

  v_color.a *= bias;
}
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varying float v_radius;

#ifdef PICKING_MODE
varying vec4 v_color;
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uniform float u_cameraAngle;
uniform float u_correctionRatio;

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}
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attribute vec2 a_position;
attribute float a_size;
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uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec2 v_diffVector;
varying float v_radius;

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${a}
${t}`)}return n}function Vi(r,e){return ji("VERTEX",r,e)}function Wi(r,e){return ji("FRAGMENT",r,e)}function Yi(r,e){const t=r.createProgram();if(t===null)throw new Error("loadProgram: error while creating the program.");let i,n;for(i=0,n=e.length;i<n;i++)r.attachShader(t,e[i]);if(r.linkProgram(t),!r.getProgramParameter(t,r.LINK_STATUS))throw r.deleteProgram(t),new Error("loadProgram: error while linking the program.");return t}function Kt({gl:r,buffer:e,program:t,vertexShader:i,fragmentShader:n}){r.deleteShader(i),r.deleteShader(n),r.deleteProgram(t),r.deleteBuffer(e)}function Ia(r){return r%1===0?r.toFixed(1):r.toString()}const Xi=`#define PICKING_MODE
`,za={[WebGL2RenderingContext.BOOL]:1,[WebGL2RenderingContext.BYTE]:1,[WebGL2RenderingContext.UNSIGNED_BYTE]:1,[WebGL2RenderingContext.SHORT]:2,[WebGL2RenderingContext.UNSIGNED_SHORT]:2,[WebGL2RenderingContext.INT]:4,[WebGL2RenderingContext.UNSIGNED_INT]:4,[WebGL2RenderingContext.FLOAT]:4};class Zt{constructor(e,t,i){}}class Qt{constructor(e,t,i){this.array=new Float32Array,this.constantArray=new Float32Array,this.capacity=0,this.verticesCount=0;const n=this.getDefinition();if(this.VERTICES=n.VERTICES,this.VERTEX_SHADER_SOURCE=n.VERTEX_SHADER_SOURCE,this.FRAGMENT_SHADER_SOURCE=n.FRAGMENT_SHADER_SOURCE,this.UNIFORMS=n.UNIFORMS,this.ATTRIBUTES=n.ATTRIBUTES,this.METHOD=n.METHOD,this.CONSTANT_ATTRIBUTES="CONSTANT_ATTRIBUTES"in n?n.CONSTANT_ATTRIBUTES:[],this.CONSTANT_DATA="CONSTANT_DATA"in n?n.CONSTANT_DATA:[],this.isInstanced="CONSTANT_ATTRIBUTES"in n,this.ATTRIBUTES_ITEMS_COUNT=Ze(this.ATTRIBUTES),this.STRIDE=this.VERTICES*this.ATTRIBUTES_ITEMS_COUNT,this.renderer=i,this.normalProgram=this.getProgramInfo("normal",e,n.VERTEX_SHADER_SOURCE,n.FRAGMENT_SHADER_SOURCE,null),this.pickProgram=t?this.getProgramInfo("pick",e,Xi+n.VERTEX_SHADER_SOURCE,Xi+n.FRAGMENT_SHADER_SOURCE,t):null,this.isInstanced){const o=Ze(this.CONSTANT_ATTRIBUTES);if(this.CONSTANT_DATA.length!==this.VERTICES)throw new Error(`Program: error while getting constant data (expected ${this.VERTICES} items, received ${this.CONSTANT_DATA.length} instead)`);this.constantArray=new Float32Array(this.CONSTANT_DATA.length*o);for(let a=0;a<this.CONSTANT_DATA.length;a++){const s=this.CONSTANT_DATA[a];if(s.length!==o)throw new Error(`Program: error while getting constant data (one vector has ${s.length} items instead of ${o})`);for(let c=0;c<s.length;c++)this.constantArray[a*o+c]=s[c]}this.STRIDE=this.ATTRIBUTES_ITEMS_COUNT}}kill(){Kt(this.normalProgram),this.pickProgram&&(Kt(this.pickProgram),this.pickProgram=null)}getProgramInfo(e,t,i,n,o){const a=this.getDefinition(),s=t.createBuffer();if(s===null)throw new Error("Program: error while creating the WebGL buffer.");const c=Vi(t,i),l=Wi(t,n),u=Yi(t,[c,l]),h={};a.UNIFORMS.forEach(f=>{const p=t.getUniformLocation(u,f);p&&(h[f]=p)});const d={};a.ATTRIBUTES.forEach(f=>{d[f.name]=t.getAttribLocation(u,f.name)});let m;if("CONSTANT_ATTRIBUTES"in a&&(a.CONSTANT_ATTRIBUTES.forEach(f=>{d[f.name]=t.getAttribLocation(u,f.name)}),m=t.createBuffer(),m===null))throw new Error("Program: error while creating the WebGL constant buffer.");return{name:e,program:u,gl:t,frameBuffer:o,buffer:s,constantBuffer:m||{},uniformLocations:h,attributeLocations:d,isPicking:e==="pick",vertexShader:c,fragmentShader:l}}bindProgram(e){let t=0;const{gl:i,buffer:n}=e;this.isInstanced?(i.bindBuffer(i.ARRAY_BUFFER,e.constantBuffer),t=0,this.CONSTANT_ATTRIBUTES.forEach(o=>t+=this.bindAttribute(o,e,t,!1)),i.bufferData(i.ARRAY_BUFFER,this.constantArray,i.STATIC_DRAW),i.bindBuffer(i.ARRAY_BUFFER,e.buffer),t=0,this.ATTRIBUTES.forEach(o=>t+=this.bindAttribute(o,e,t,!0)),i.bufferData(i.ARRAY_BUFFER,this.array,i.DYNAMIC_DRAW)):(i.bindBuffer(i.ARRAY_BUFFER,n),t=0,this.ATTRIBUTES.forEach(o=>t+=this.bindAttribute(o,e,t)),i.bufferData(i.ARRAY_BUFFER,this.array,i.DYNAMIC_DRAW)),i.bindBuffer(i.ARRAY_BUFFER,null)}unbindProgram(e){this.isInstanced?(this.CONSTANT_ATTRIBUTES.forEach(t=>this.unbindAttribute(t,e,!1)),this.ATTRIBUTES.forEach(t=>this.unbindAttribute(t,e,!0))):this.ATTRIBUTES.forEach(t=>this.unbindAttribute(t,e))}bindAttribute(e,t,i,n){const o=za[e.type];if(typeof o!="number")throw new Error(`Program.bind: yet unsupported attribute type "${e.type}"`);const a=t.attributeLocations[e.name],s=t.gl;if(a!==-1){s.enableVertexAttribArray(a);const c=this.isInstanced?(n?this.ATTRIBUTES_ITEMS_COUNT:Ze(this.CONSTANT_ATTRIBUTES))*Float32Array.BYTES_PER_ELEMENT:this.ATTRIBUTES_ITEMS_COUNT*Float32Array.BYTES_PER_ELEMENT;if(s.vertexAttribPointer(a,e.size,e.type,e.normalized||!1,c,i),this.isInstanced&&n)if(s instanceof WebGL2RenderingContext)s.vertexAttribDivisor(a,1);else{const l=s.getExtension("ANGLE_instanced_arrays");l&&l.vertexAttribDivisorANGLE(a,1)}}return e.size*o}unbindAttribute(e,t,i){const n=t.attributeLocations[e.name],o=t.gl;if(n!==-1&&(o.disableVertexAttribArray(n),this.isInstanced&&i))if(o instanceof WebGL2RenderingContext)o.vertexAttribDivisor(n,0);else{const a=o.getExtension("ANGLE_instanced_arrays");a&&a.vertexAttribDivisorANGLE(n,0)}}reallocate(e){e!==this.capacity&&(this.capacity=e,this.verticesCount=this.VERTICES*e,this.array=new Float32Array(this.isInstanced?this.capacity*this.ATTRIBUTES_ITEMS_COUNT:this.verticesCount*this.ATTRIBUTES_ITEMS_COUNT))}hasNothingToRender(){return this.verticesCount===0}renderProgram(e,t){const{gl:i,program:n}=t;i.enable(i.BLEND),i.useProgram(n),this.setUniforms(e,t),this.drawWebGL(this.METHOD,t)}render(e){this.hasNothingToRender()||(this.pickProgram&&(this.pickProgram.gl.viewport(0,0,e.width*e.pixelRatio/e.downSizingRatio,e.height*e.pixelRatio/e.downSizingRatio),this.bindProgram(this.pickProgram),this.renderProgram({...e,pixelRatio:e.pixelRatio/e.downSizingRatio},this.pickProgram),this.unbindProgram(this.pickProgram)),this.normalProgram.gl.viewport(0,0,e.width*e.pixelRatio,e.height*e.pixelRatio),this.bindProgram(this.normalProgram),this.renderProgram(e,this.normalProgram),this.unbindProgram(this.normalProgram))}drawWebGL(e,{gl:t,frameBuffer:i}){if(t.bindFramebuffer(t.FRAMEBUFFER,i),!this.isInstanced)t.drawArrays(e,0,this.verticesCount);else if(t instanceof WebGL2RenderingContext)t.drawArraysInstanced(e,0,this.VERTICES,this.capacity);else{const n=t.getExtension("ANGLE_instanced_arrays");n&&n.drawArraysInstancedANGLE(e,0,this.VERTICES,this.capacity)}}}class Ga extends Zt{}class Jt extends Qt{kill(){super.kill()}process(e,t,i){let n=t*this.STRIDE;if(i.hidden){for(let o=n+this.STRIDE;n<o;n++)this.array[n]=0;return}return this.processVisibleItem(Bt(e),n,i)}}function Ma(r,e,t){return class{constructor(n,o,a){this.drawLabel=e,this.drawHover=t,this.programs=r.map(s=>new s(n,o,a))}reallocate(n){this.programs.forEach(o=>o.reallocate(n))}process(n,o,a){this.programs.forEach(s=>s.process(n,o,a))}render(n){this.programs.forEach(o=>o.render(n))}kill(){this.programs.forEach(n=>n.kill())}}}class Ua extends Zt{}class le extends Qt{constructor(){super(...arguments),this.drawLabel=void 0}kill(){super.kill()}process(e,t,i,n,o){let a=t*this.STRIDE;if(o.hidden||i.hidden||n.hidden){for(let s=a+this.STRIDE;a<s;a++)this.array[a]=0;return}return this.processVisibleItem(Bt(e),a,i,n,o)}}function er(r,e){return class{constructor(i,n,o){this.drawLabel=e,this.programs=r.map(a=>new a(i,n,o))}reallocate(i){this.programs.forEach(n=>n.reallocate(i))}process(i,n,o,a,s){this.programs.forEach(c=>c.process(i,n,o,a,s))}render(i){this.programs.forEach(n=>n.render(i))}kill(){this.programs.forEach(i=>i.kill())}}}function qi(r,e,t,i,n){const o=n.edgeLabelSize,a=n.edgeLabelFont,s=n.edgeLabelWeight,c=n.edgeLabelColor.attribute?e[n.edgeLabelColor.attribute]||n.edgeLabelColor.color||"#000":n.edgeLabelColor.color;let l=e.label;if(!l)return;r.fillStyle=c,r.font=`${s} ${o}px ${a}`;const u=t.size,h=i.size;let d=t.x,m=t.y,f=i.x,p=i.y,b=(d+f)/2,g=(m+p)/2,_=f-d,v=p-m,y=Math.sqrt(_*_+v*v);if(y<u+h)return;d+=_*u/y,m+=v*u/y,f-=_*h/y,p-=v*h/y,b=(d+f)/2,g=(m+p)/2,_=f-d,v=p-m,y=Math.sqrt(_*_+v*v);let C=r.measureText(l).width;if(C>y){const w="…";for(l=l+w,C=r.measureText(l).width;C>y&&l.length>1;)l=l.slice(0,-2)+w,C=r.measureText(l).width;if(l.length<4)return}let S;_>0?v>0?S=Math.acos(_/y):S=Math.asin(v/y):v>0?S=Math.acos(_/y)+Math.PI:S=Math.asin(_/y)+Math.PI/2,r.save(),r.translate(b,g),r.rotate(S),r.fillText(l,-C/2,e.size/2+o),r.restore()}function tr(r,e,t){if(!e.label)return;const i=t.labelSize,n=t.labelFont,o=t.labelWeight,a=t.labelColor.attribute?e[t.labelColor.attribute]||t.labelColor.color||"#000":t.labelColor.color;r.fillStyle=a,r.font=`${o} ${i}px ${n}`,r.fillText(e.label,e.x+e.size+3,e.y+i/3)}function Ki(r,e,t){const i=t.labelSize,n=t.labelFont,o=t.labelWeight;r.font=`${o} ${i}px ${n}`,r.fillStyle="#FFF",r.shadowOffsetX=0,r.shadowOffsetY=0,r.shadowBlur=8,r.shadowColor="#000";const a=2;if(typeof e.label=="string"){const s=r.measureText(e.label).width,c=Math.round(s+5),l=Math.round(i+2*a),u=Math.max(e.size,i/2)+a,h=Math.asin(l/2/u),d=Math.sqrt(Math.abs(Math.pow(u,2)-Math.pow(l/2,2)));r.beginPath(),r.moveTo(e.x+d,e.y+l/2),r.lineTo(e.x+u+c,e.y+l/2),r.lineTo(e.x+u+c,e.y-l/2),r.lineTo(e.x+d,e.y-l/2),r.arc(e.x,e.y,u,h,-h),r.closePath(),r.fill()}else r.beginPath(),r.arc(e.x,e.y,e.size+a,0,Math.PI*2),r.closePath(),r.fill();r.shadowOffsetX=0,r.shadowOffsetY=0,r.shadowBlur=0,tr(r,e,t)}const Ba=`
precision highp float;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;

uniform float u_correctionRatio;

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  float border = u_correctionRatio * 2.0;
  float dist = length(v_diffVector) - v_radius + border;

  // No antialiasing for picking mode:
  #ifdef PICKING_MODE
  if (dist > border)
    gl_FragColor = transparent;
  else
    gl_FragColor = v_color;

  #else
  float t = 0.0;
  if (dist > border)
    t = 1.0;
  else if (dist > 0.0)
    t = dist / border;

  gl_FragColor = mix(v_color, transparent, t);
  #endif
}
`,Ha=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_position;
attribute float a_size;
attribute float a_angle;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec4 v_color;
varying vec2 v_diffVector;
varying float v_radius;
varying float v_border;

const float bias = 255.0 / 254.0;

void main() {
  float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;
  vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
  vec2 position = a_position + diffVector;
  gl_Position = vec4(
    (u_matrix * vec3(position, 1)).xy,
    0,
    1
  );

  v_diffVector = diffVector;
  v_radius = size / 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:Zi,FLOAT:rr}=WebGLRenderingContext,$a=["u_sizeRatio","u_correctionRatio","u_matrix"],ie=class ie extends Jt{getDefinition(){return{VERTICES:3,VERTEX_SHADER_SOURCE:Ha,FRAGMENT_SHADER_SOURCE:Ba,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:$a,ATTRIBUTES:[{name:"a_position",size:2,type:rr},{name:"a_size",size:1,type:rr},{name:"a_color",size:4,type:Zi,normalized:!0},{name:"a_id",size:4,type:Zi,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_angle",size:1,type:rr}],CONSTANT_DATA:[[ie.ANGLE_1],[ie.ANGLE_2],[ie.ANGLE_3]]}}processVisibleItem(e,t,i){const n=this.array,o=Y(i.color);n[t++]=i.x,n[t++]=i.y,n[t++]=i.size,n[t++]=o,n[t++]=e}setUniforms(e,{gl:t,uniformLocations:i}){const{u_sizeRatio:n,u_correctionRatio:o,u_matrix:a}=i;t.uniform1f(o,e.correctionRatio),t.uniform1f(n,e.sizeRatio),t.uniformMatrix3fv(a,!1,e.matrix)}};ie.ANGLE_1=0,ie.ANGLE_2=2*Math.PI/3,ie.ANGLE_3=4*Math.PI/3;let Qe=ie;const ja=`
precision mediump float;

varying vec4 v_color;
varying float v_border;

const float radius = 0.5;
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  vec2 m = gl_PointCoord - vec2(0.5, 0.5);
  float dist = radius - length(m);

  // No antialiasing for picking mode:
  #ifdef PICKING_MODE
  if (dist > v_border)
    gl_FragColor = v_color;
  else
    gl_FragColor = transparent;

  #else
  float t = 0.0;
  if (dist > v_border)
    t = 1.0;
  else if (dist > 0.0)
    t = dist / v_border;

  gl_FragColor = mix(transparent, v_color, t);
  #endif
}
`,Va=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_position;
attribute float a_size;

uniform float u_sizeRatio;
uniform float u_pixelRatio;
uniform mat3 u_matrix;

varying vec4 v_color;
varying float v_border;

const float bias = 255.0 / 254.0;

void main() {
  gl_Position = vec4(
    (u_matrix * vec3(a_position, 1)).xy,
    0,
    1
  );

  // Multiply the point size twice:
  //  - x SCALING_RATIO to correct the canvas scaling
  //  - x 2 to correct the formulae
  gl_PointSize = a_size / u_sizeRatio * u_pixelRatio * 2.0;

  v_border = (0.5 / a_size) * u_sizeRatio;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:Qi,FLOAT:Ji}=WebGLRenderingContext,Wa=["u_sizeRatio","u_pixelRatio","u_matrix"];class Ya extends Jt{getDefinition(){return{VERTICES:1,VERTEX_SHADER_SOURCE:Va,FRAGMENT_SHADER_SOURCE:ja,METHOD:WebGLRenderingContext.POINTS,UNIFORMS:Wa,ATTRIBUTES:[{name:"a_position",size:2,type:Ji},{name:"a_size",size:1,type:Ji},{name:"a_color",size:4,type:Qi,normalized:!0},{name:"a_id",size:4,type:Qi,normalized:!0}]}}processVisibleItem(e,t,i){const n=this.array;n[t++]=i.x,n[t++]=i.y,n[t++]=i.size,n[t++]=Y(i.color),n[t++]=e}setUniforms({sizeRatio:e,pixelRatio:t,matrix:i},{gl:n,uniformLocations:o}){const{u_sizeRatio:a,u_pixelRatio:s,u_matrix:c}=o;n.uniform1f(s,t),n.uniform1f(a,e),n.uniformMatrix3fv(c,!1,i)}}const Xa=`
precision mediump float;

varying vec4 v_color;

void main(void) {
  gl_FragColor = v_color;
}
`,qa=`
attribute vec2 a_position;
attribute vec2 a_normal;
attribute float a_radius;
attribute vec3 a_barycentric;

#ifdef PICKING_MODE
attribute vec4 a_id;
#else
attribute vec4 a_color;
#endif

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_lengthToThicknessRatio;
uniform float u_widenessToThicknessRatio;

varying vec4 v_color;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  float normalLength = length(a_normal);
  vec2 unitNormal = a_normal / normalLength;

  // These first computations are taken from edge.vert.glsl and
  // edge.clamped.vert.glsl. Please read it to get better comments on what's
  // happening:
  float pixelsThickness = max(normalLength / u_sizeRatio, minThickness);
  float webGLThickness = pixelsThickness * u_correctionRatio;
  float webGLNodeRadius = a_radius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
  float webGLArrowHeadThickness = webGLThickness * u_widenessToThicknessRatio;

  float da = a_barycentric.x;
  float db = a_barycentric.y;
  float dc = a_barycentric.z;

  vec2 delta = vec2(
      da * (webGLNodeRadius * unitNormal.y)
    + db * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y + webGLArrowHeadThickness * unitNormal.x)
    + dc * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y - webGLArrowHeadThickness * unitNormal.x),

      da * (-webGLNodeRadius * unitNormal.x)
    + db * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x + webGLArrowHeadThickness * unitNormal.y)
    + dc * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x - webGLArrowHeadThickness * unitNormal.y)
  );

  vec2 position = (u_matrix * vec3(a_position + delta, 1)).xy;

  gl_Position = vec4(position, 0, 1);

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:en,FLOAT:Je}=WebGLRenderingContext,Ka=["u_matrix","u_sizeRatio","u_correctionRatio","u_minEdgeThickness","u_lengthToThicknessRatio","u_widenessToThicknessRatio"],et={extremity:"target",lengthToThicknessRatio:2.5,widenessToThicknessRatio:2};function Ne(r){const e={...et,...r||{}};return class extends le{getDefinition(){return{VERTICES:3,VERTEX_SHADER_SOURCE:qa,FRAGMENT_SHADER_SOURCE:Xa,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:Ka,ATTRIBUTES:[{name:"a_position",size:2,type:Je},{name:"a_normal",size:2,type:Je},{name:"a_radius",size:1,type:Je},{name:"a_color",size:4,type:en,normalized:!0},{name:"a_id",size:4,type:en,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_barycentric",size:3,type:Je}],CONSTANT_DATA:[[1,0,0],[0,1,0],[0,0,1]]}}processVisibleItem(i,n,o,a,s){e.extremity==="source"&&([o,a]=[a,o]);const c=s.size||1,l=a.size||1,u=o.x,h=o.y,d=a.x,m=a.y,f=Y(s.color),p=d-u,b=m-h;let g=p*p+b*b,_=0,v=0;g&&(g=1/Math.sqrt(g),_=-b*g*c,v=p*g*c);const y=this.array;y[n++]=d,y[n++]=m,y[n++]=-_,y[n++]=-v,y[n++]=l,y[n++]=f,y[n++]=i}setUniforms(i,{gl:n,uniformLocations:o}){const{u_matrix:a,u_sizeRatio:s,u_correctionRatio:c,u_minEdgeThickness:l,u_lengthToThicknessRatio:u,u_widenessToThicknessRatio:h}=o;n.uniformMatrix3fv(a,!1,i.matrix),n.uniform1f(s,i.sizeRatio),n.uniform1f(c,i.correctionRatio),n.uniform1f(l,i.minEdgeThickness),n.uniform1f(u,e.lengthToThicknessRatio),n.uniform1f(h,e.widenessToThicknessRatio)}}}const Za=Ne(),ir=`
precision mediump float;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);

void main(void) {
  // We only handle antialiasing for normal mode:
  #ifdef PICKING_MODE
  gl_FragColor = v_color;
  #else
  float dist = length(v_normal) * v_thickness;

  float t = smoothstep(
    v_thickness - v_feather,
    v_thickness,
    dist
  );

  gl_FragColor = mix(v_color, transparent, t);
  #endif
}
`,Qa=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_normal;
attribute float a_normalCoef;
attribute vec2 a_positionStart;
attribute vec2 a_positionEnd;
attribute float a_positionCoef;
attribute float a_radius;
attribute float a_radiusCoef;

uniform mat3 u_matrix;
uniform float u_zoomRatio;
uniform float u_sizeRatio;
uniform float u_pixelRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_lengthToThicknessRatio;
uniform float u_feather;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  float radius = a_radius * a_radiusCoef;
  vec2 normal = a_normal * a_normalCoef;
  vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;

  float normalLength = length(normal);
  vec2 unitNormal = normal / normalLength;

  // These first computations are taken from edge.vert.glsl. Please read it to
  // get better comments on what's happening:
  float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
  float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;

  // Here, we move the point to leave space for the arrow head:
  float direction = sign(radius);
  float webGLNodeRadius = direction * radius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;

  vec2 compensationVector = vec2(-direction * unitNormal.y, direction * unitNormal.x) * (webGLNodeRadius + webGLArrowHeadLength);

  // Here is the proper position of the vertex
  gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + compensationVector, 1)).xy, 0, 1);

  v_thickness = webGLThickness / u_zoomRatio;

  v_normal = unitNormal;

  v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:tn,FLOAT:ue}=WebGLRenderingContext,Ja=["u_matrix","u_zoomRatio","u_sizeRatio","u_correctionRatio","u_pixelRatio","u_feather","u_minEdgeThickness","u_lengthToThicknessRatio"],rn={lengthToThicknessRatio:et.lengthToThicknessRatio};function nr(r){const e={...rn,...r||{}};return class extends le{getDefinition(){return{VERTICES:6,VERTEX_SHADER_SOURCE:Qa,FRAGMENT_SHADER_SOURCE:ir,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:Ja,ATTRIBUTES:[{name:"a_positionStart",size:2,type:ue},{name:"a_positionEnd",size:2,type:ue},{name:"a_normal",size:2,type:ue},{name:"a_color",size:4,type:tn,normalized:!0},{name:"a_id",size:4,type:tn,normalized:!0},{name:"a_radius",size:1,type:ue}],CONSTANT_ATTRIBUTES:[{name:"a_positionCoef",size:1,type:ue},{name:"a_normalCoef",size:1,type:ue},{name:"a_radiusCoef",size:1,type:ue}],CONSTANT_DATA:[[0,1,0],[0,-1,0],[1,1,1],[1,1,1],[0,-1,0],[1,-1,-1]]}}processVisibleItem(i,n,o,a,s){const c=s.size||1,l=o.x,u=o.y,h=a.x,d=a.y,m=Y(s.color),f=h-l,p=d-u,b=a.size||1;let g=f*f+p*p,_=0,v=0;g&&(g=1/Math.sqrt(g),_=-p*g*c,v=f*g*c);const y=this.array;y[n++]=l,y[n++]=u,y[n++]=h,y[n++]=d,y[n++]=_,y[n++]=v,y[n++]=m,y[n++]=i,y[n++]=b}setUniforms(i,{gl:n,uniformLocations:o}){const{u_matrix:a,u_zoomRatio:s,u_feather:c,u_pixelRatio:l,u_correctionRatio:u,u_sizeRatio:h,u_minEdgeThickness:d,u_lengthToThicknessRatio:m}=o;n.uniformMatrix3fv(a,!1,i.matrix),n.uniform1f(s,i.zoomRatio),n.uniform1f(h,i.sizeRatio),n.uniform1f(u,i.correctionRatio),n.uniform1f(l,i.pixelRatio),n.uniform1f(c,i.antiAliasingFeather),n.uniform1f(d,i.minEdgeThickness),n.uniform1f(m,e.lengthToThicknessRatio)}}}const es=nr(),ts=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_normal;
attribute float a_normalCoef;
attribute vec2 a_positionStart;
attribute vec2 a_positionEnd;
attribute float a_positionCoef;
attribute float a_sourceRadius;
attribute float a_targetRadius;
attribute float a_sourceRadiusCoef;
attribute float a_targetRadiusCoef;

uniform mat3 u_matrix;
uniform float u_zoomRatio;
uniform float u_sizeRatio;
uniform float u_pixelRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_lengthToThicknessRatio;
uniform float u_feather;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  vec2 normal = a_normal * a_normalCoef;
  vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;

  float normalLength = length(normal);
  vec2 unitNormal = normal / normalLength;

  // These first computations are taken from edge.vert.glsl. Please read it to
  // get better comments on what's happening:
  float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
  float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;

  // Here, we move the point to leave space for the arrow heads:
  // Source arrow head
  float sourceRadius = a_sourceRadius * a_sourceRadiusCoef;
  float sourceDirection = sign(sourceRadius);
  float webGLSourceRadius = sourceDirection * sourceRadius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLSourceArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
  vec2 sourceCompensationVector =
    vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)
    * (webGLSourceRadius + webGLSourceArrowHeadLength);
    
  // Target arrow head
  float targetRadius = a_targetRadius * a_targetRadiusCoef;
  float targetDirection = sign(targetRadius);
  float webGLTargetRadius = targetDirection * targetRadius * 2.0 * u_correctionRatio / u_sizeRatio;
  float webGLTargetArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
  vec2 targetCompensationVector =
  vec2(-targetDirection * unitNormal.y, targetDirection * unitNormal.x)
    * (webGLTargetRadius + webGLTargetArrowHeadLength);

  // Here is the proper position of the vertex
  gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + sourceCompensationVector + targetCompensationVector, 1)).xy, 0, 1);

  v_thickness = webGLThickness / u_zoomRatio;

  v_normal = unitNormal;

  v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:nn,FLOAT:Q}=WebGLRenderingContext,rs=["u_matrix","u_zoomRatio","u_sizeRatio","u_correctionRatio","u_pixelRatio","u_feather","u_minEdgeThickness","u_lengthToThicknessRatio"],on={lengthToThicknessRatio:et.lengthToThicknessRatio};function or(r){const e={...on,...r||{}};return class extends le{getDefinition(){return{VERTICES:6,VERTEX_SHADER_SOURCE:ts,FRAGMENT_SHADER_SOURCE:ir,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:rs,ATTRIBUTES:[{name:"a_positionStart",size:2,type:Q},{name:"a_positionEnd",size:2,type:Q},{name:"a_normal",size:2,type:Q},{name:"a_color",size:4,type:nn,normalized:!0},{name:"a_id",size:4,type:nn,normalized:!0},{name:"a_sourceRadius",size:1,type:Q},{name:"a_targetRadius",size:1,type:Q}],CONSTANT_ATTRIBUTES:[{name:"a_positionCoef",size:1,type:Q},{name:"a_normalCoef",size:1,type:Q},{name:"a_sourceRadiusCoef",size:1,type:Q},{name:"a_targetRadiusCoef",size:1,type:Q}],CONSTANT_DATA:[[0,1,-1,0],[0,-1,1,0],[1,1,0,1],[1,1,0,1],[0,-1,1,0],[1,-1,0,-1]]}}processVisibleItem(i,n,o,a,s){const c=s.size||1,l=o.x,u=o.y,h=a.x,d=a.y,m=Y(s.color),f=h-l,p=d-u,b=o.size||1,g=a.size||1;let _=f*f+p*p,v=0,y=0;_&&(_=1/Math.sqrt(_),v=-p*_*c,y=f*_*c);const C=this.array;C[n++]=l,C[n++]=u,C[n++]=h,C[n++]=d,C[n++]=v,C[n++]=y,C[n++]=m,C[n++]=i,C[n++]=b,C[n++]=g}setUniforms(i,{gl:n,uniformLocations:o}){const{u_matrix:a,u_zoomRatio:s,u_feather:c,u_pixelRatio:l,u_correctionRatio:u,u_sizeRatio:h,u_minEdgeThickness:d,u_lengthToThicknessRatio:m}=o;n.uniformMatrix3fv(a,!1,i.matrix),n.uniform1f(s,i.zoomRatio),n.uniform1f(h,i.sizeRatio),n.uniform1f(u,i.correctionRatio),n.uniform1f(l,i.pixelRatio),n.uniform1f(c,i.antiAliasingFeather),n.uniform1f(d,i.minEdgeThickness),n.uniform1f(m,e.lengthToThicknessRatio)}}}const is=or();function an(r){return er([nr(r),Ne(r)])}const sn=an();function cn(r){return er([or(r),Ne(r),Ne({...r,extremity:"source"})])}const ns=cn(),os=`
precision mediump float;

varying vec4 v_color;

void main(void) {
  gl_FragColor = v_color;
}
`,as=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_position;

uniform mat3 u_matrix;

varying vec4 v_color;

const float bias = 255.0 / 254.0;

void main() {
  // Scale from [[-1 1] [-1 1]] to the container:
  gl_Position = vec4(
    (u_matrix * vec3(a_position, 1)).xy,
    0,
    1
  );

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:ln,FLOAT:ss}=WebGLRenderingContext,cs=["u_matrix"];class ls extends le{getDefinition(){return{VERTICES:2,VERTEX_SHADER_SOURCE:as,FRAGMENT_SHADER_SOURCE:os,METHOD:WebGLRenderingContext.LINES,UNIFORMS:cs,ATTRIBUTES:[{name:"a_position",size:2,type:ss},{name:"a_color",size:4,type:ln,normalized:!0},{name:"a_id",size:4,type:ln,normalized:!0}]}}processVisibleItem(e,t,i,n,o){const a=this.array,s=i.x,c=i.y,l=n.x,u=n.y,h=Y(o.color);a[t++]=s,a[t++]=c,a[t++]=h,a[t++]=e,a[t++]=l,a[t++]=u,a[t++]=h,a[t++]=e}setUniforms(e,{gl:t,uniformLocations:i}){const{u_matrix:n}=i;t.uniformMatrix3fv(n,!1,e.matrix)}}const us=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_normal;
attribute float a_normalCoef;
attribute vec2 a_positionStart;
attribute vec2 a_positionEnd;
attribute float a_positionCoef;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_zoomRatio;
uniform float u_pixelRatio;
uniform float u_correctionRatio;
uniform float u_minEdgeThickness;
uniform float u_feather;

varying vec4 v_color;
varying vec2 v_normal;
varying float v_thickness;
varying float v_feather;

const float bias = 255.0 / 254.0;

void main() {
  float minThickness = u_minEdgeThickness;

  vec2 normal = a_normal * a_normalCoef;
  vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;

  float normalLength = length(normal);
  vec2 unitNormal = normal / normalLength;

  // We require edges to be at least "minThickness" pixels thick *on screen*
  // (so we need to compensate the size ratio):
  float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);

  // Then, we need to retrieve the normalized thickness of the edge in the WebGL
  // referential (in a ([0, 1], [0, 1]) space), using our "magic" correction
  // ratio:
  float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;

  // Here is the proper position of the vertex
  gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness, 1)).xy, 0, 1);

  // For the fragment shader though, we need a thickness that takes the "magic"
  // correction ratio into account (as in webGLThickness), but so that the
  // antialiasing effect does not depend on the zoom level. So here's yet
  // another thickness version:
  v_thickness = webGLThickness / u_zoomRatio;

  v_normal = unitNormal;

  v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:un,FLOAT:Pe}=WebGLRenderingContext,hs=["u_matrix","u_zoomRatio","u_sizeRatio","u_correctionRatio","u_pixelRatio","u_feather","u_minEdgeThickness"];class hn extends le{getDefinition(){return{VERTICES:6,VERTEX_SHADER_SOURCE:us,FRAGMENT_SHADER_SOURCE:ir,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:hs,ATTRIBUTES:[{name:"a_positionStart",size:2,type:Pe},{name:"a_positionEnd",size:2,type:Pe},{name:"a_normal",size:2,type:Pe},{name:"a_color",size:4,type:un,normalized:!0},{name:"a_id",size:4,type:un,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_positionCoef",size:1,type:Pe},{name:"a_normalCoef",size:1,type:Pe}],CONSTANT_DATA:[[0,1],[0,-1],[1,1],[1,1],[0,-1],[1,-1]]}}processVisibleItem(e,t,i,n,o){const a=o.size||1,s=i.x,c=i.y,l=n.x,u=n.y,h=Y(o.color),d=l-s,m=u-c;let f=d*d+m*m,p=0,b=0;f&&(f=1/Math.sqrt(f),p=-m*f*a,b=d*f*a);const g=this.array;g[t++]=s,g[t++]=c,g[t++]=l,g[t++]=u,g[t++]=p,g[t++]=b,g[t++]=h,g[t++]=e}setUniforms(e,{gl:t,uniformLocations:i}){const{u_matrix:n,u_zoomRatio:o,u_feather:a,u_pixelRatio:s,u_correctionRatio:c,u_sizeRatio:l,u_minEdgeThickness:u}=i;t.uniformMatrix3fv(n,!1,e.matrix),t.uniform1f(o,e.zoomRatio),t.uniform1f(l,e.sizeRatio),t.uniform1f(c,e.correctionRatio),t.uniform1f(s,e.pixelRatio),t.uniform1f(a,e.antiAliasingFeather),t.uniform1f(u,e.minEdgeThickness)}}const ds=`
precision mediump float;

varying vec4 v_color;

void main(void) {
  gl_FragColor = v_color;
}
`,fs=`
attribute vec4 a_id;
attribute vec4 a_color;
attribute vec2 a_normal;
attribute float a_normalCoef;
attribute vec2 a_positionStart;
attribute vec2 a_positionEnd;
attribute float a_positionCoef;

uniform mat3 u_matrix;
uniform float u_sizeRatio;
uniform float u_correctionRatio;

varying vec4 v_color;

const float minThickness = 1.7;
const float bias = 255.0 / 254.0;

void main() {
  vec2 normal = a_normal * a_normalCoef;
  vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;

  // The only different here with edge.vert.glsl is that we need to handle null
  // input normal vector. Apart from that, you can read edge.vert.glsl more info
  // on how it works:
  float normalLength = length(normal);
  vec2 unitNormal = normal / normalLength;
  if (normalLength <= 0.0) unitNormal = normal;
  float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
  float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;

  gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness, 1)).xy, 0, 1);

  #ifdef PICKING_MODE
  // For picking mode, we use the ID as the color:
  v_color = a_id;
  #else
  // For normal mode, we use the color:
  v_color = a_color;
  #endif

  v_color.a *= bias;
}
`,{UNSIGNED_BYTE:dn,FLOAT:De}=WebGLRenderingContext,gs=["u_matrix","u_sizeRatio","u_correctionRatio","u_minEdgeThickness"];class ms extends le{getDefinition(){return{VERTICES:3,VERTEX_SHADER_SOURCE:fs,FRAGMENT_SHADER_SOURCE:ds,METHOD:WebGLRenderingContext.TRIANGLES,UNIFORMS:gs,ATTRIBUTES:[{name:"a_positionStart",size:2,type:De},{name:"a_positionEnd",size:2,type:De},{name:"a_normal",size:2,type:De},{name:"a_color",size:4,type:dn,normalized:!0},{name:"a_id",size:4,type:dn,normalized:!0}],CONSTANT_ATTRIBUTES:[{name:"a_positionCoef",size:1,type:De},{name:"a_normalCoef",size:1,type:De}],CONSTANT_DATA:[[0,1],[0,-1],[1,0]]}}processVisibleItem(e,t,i,n,o){const a=o.size||1,s=i.x,c=i.y,l=n.x,u=n.y,h=Y(o.color),d=l-s,m=u-c;let f=d*d+m*m,p=0,b=0;f&&(f=1/Math.sqrt(f),p=-m*f*a,b=d*f*a);const g=this.array;g[t++]=s,g[t++]=c,g[t++]=l,g[t++]=u,g[t++]=p,g[t++]=b,g[t++]=h,g[t++]=e}setUniforms(e,{gl:t,uniformLocations:i}){const{u_matrix:n,u_sizeRatio:o,u_correctionRatio:a,u_minEdgeThickness:s}=i;t.uniformMatrix3fv(n,!1,e.matrix),t.uniform1f(o,e.sizeRatio),t.uniform1f(a,e.correctionRatio),t.uniform1f(s,e.minEdgeThickness)}}const vs=Object.freeze(Object.defineProperty({__proto__:null,AbstractEdgeProgram:Ua,AbstractNodeProgram:Ga,AbstractProgram:Zt,DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS:et,DEFAULT_EDGE_CLAMPED_PROGRAM_OPTIONS:rn,DEFAULT_EDGE_DOUBLE_CLAMPED_PROGRAM_OPTIONS:on,EdgeArrowHeadProgram:Za,EdgeArrowProgram:sn,EdgeClampedProgram:es,EdgeDoubleArrowProgram:ns,EdgeDoubleClampedProgram:is,EdgeLineProgram:ls,EdgeProgram:le,EdgeRectangleProgram:hn,EdgeTriangleProgram:ms,NodeCircleProgram:Qe,NodePointProgram:Ya,NodeProgram:Jt,Program:Qt,createEdgeArrowHeadProgram:Ne,createEdgeArrowProgram:an,createEdgeClampedProgram:nr,createEdgeCompoundProgram:er,createEdgeDoubleArrowProgram:cn,createEdgeDoubleClampedProgram:or,createNodeCompoundProgram:Ma,drawDiscNodeHover:Ki,drawDiscNodeLabel:tr,drawStraightEdgeLabel:qi,getAttributeItemsCount:$i,getAttributesItemsCount:Ze,killProgram:Kt,loadFragmentShader:Wi,loadProgram:Yi,loadVertexShader:Vi,numberToGLSLFloat:Ia},Symbol.toStringTag,{value:"Module"}));class ar extends ci.EventEmitter{constructor(){super(),this.rawEmitter=this}}const tt=1.5;class Te extends ar{constructor(){super(),this.x=.5,this.y=.5,this.angle=0,this.ratio=1,this.minRatio=null,this.maxRatio=null,this.enabledZooming=!0,this.enabledPanning=!0,this.enabledRotation=!0,this.clean=null,this.nextFrame=null,this.previousState=null,this.enabled=!0,this.previousState=this.getState()}static from(e){return new Te().setState(e)}enable(){return this.enabled=!0,this}disable(){return this.enabled=!1,this}getState(){return{x:this.x,y:this.y,angle:this.angle,ratio:this.ratio}}hasState(e){return this.x===e.x&&this.y===e.y&&this.ratio===e.ratio&&this.angle===e.angle}getPreviousState(){const e=this.previousState;return e?{x:e.x,y:e.y,angle:e.angle,ratio:e.ratio}:null}getBoundedRatio(e){let t=e;return typeof this.minRatio=="number"&&(t=Math.max(t,this.minRatio)),typeof this.maxRatio=="number"&&(t=Math.min(t,this.maxRatio)),t}validateState(e){const t={};return this.enabledPanning&&typeof e.x=="number"&&(t.x=e.x),this.enabledPanning&&typeof e.y=="number"&&(t.y=e.y),this.enabledZooming&&typeof e.ratio=="number"&&(t.ratio=this.getBoundedRatio(e.ratio)),this.enabledRotation&&typeof e.angle=="number"&&(t.angle=e.angle),this.clean?this.clean({...this.getState(),...t}):t}isAnimated(){return!!this.nextFrame}setState(e){if(!this.enabled)return this;this.previousState=this.getState();const t=this.validateState(e);return typeof t.x=="number"&&(this.x=t.x),typeof t.y=="number"&&(this.y=t.y),typeof t.ratio=="number"&&(this.ratio=t.ratio),typeof t.angle=="number"&&(this.angle=t.angle),this.hasState(this.previousState)||this.emit("updated",this.getState()),this}updateState(e){return this.setState(e(this.getState())),this}animate(e,t={},i){if(!i)return new Promise(u=>this.animate(e,t,u));if(!this.enabled)return;const n={...Gt,...t},o=this.validateState(e),a=typeof n.easing=="function"?n.easing:zt[n.easing],s=Date.now(),c=this.getState(),l=()=>{const u=(Date.now()-s)/n.duration;if(u>=1){this.nextFrame=null,this.setState(o),this.animationCallback&&(this.animationCallback.call(null),this.animationCallback=void 0);return}const h=a(u),d={};typeof o.x=="number"&&(d.x=c.x+(o.x-c.x)*h),typeof o.y=="number"&&(d.y=c.y+(o.y-c.y)*h),this.enabledRotation&&typeof o.angle=="number"&&(d.angle=c.angle+(o.angle-c.angle)*h),typeof o.ratio=="number"&&(d.ratio=c.ratio+(o.ratio-c.ratio)*h),this.setState(d),this.nextFrame=requestAnimationFrame(l)};this.nextFrame?(cancelAnimationFrame(this.nextFrame),this.animationCallback&&this.animationCallback.call(null),this.nextFrame=requestAnimationFrame(l)):l(),this.animationCallback=i}animatedZoom(e){return e?typeof e=="number"?this.animate({ratio:this.ratio/e}):this.animate({ratio:this.ratio/(e.factor||tt)},e):this.animate({ratio:this.ratio/tt})}animatedUnzoom(e){return e?typeof e=="number"?this.animate({ratio:this.ratio*e}):this.animate({ratio:this.ratio*(e.factor||tt)},e):this.animate({ratio:this.ratio*tt})}animatedReset(e){return this.animate({x:.5,y:.5,ratio:1,angle:0},e)}copy(){return Te.from(this.getState())}}const sr={hideEdgesOnMove:!1,hideLabelsOnMove:!1,renderLabels:!0,renderEdgeLabels:!1,enableEdgeEvents:!1,defaultNodeColor:"#999",defaultNodeType:"circle",defaultEdgeColor:"#ccc",defaultEdgeType:"line",labelFont:"Arial",labelSize:14,labelWeight:"normal",labelColor:{color:"#000"},edgeLabelFont:"Arial",edgeLabelSize:14,edgeLabelWeight:"normal",edgeLabelColor:{attribute:"color"},stagePadding:30,defaultDrawEdgeLabel:qi,defaultDrawNodeLabel:tr,defaultDrawNodeHover:Ki,minEdgeThickness:1.7,antiAliasingFeather:1,dragTimeout:100,draggedEventsTolerance:3,inertiaDuration:200,inertiaRatio:3,zoomDuration:250,zoomingRatio:1.7,doubleClickTimeout:300,doubleClickZoomingRatio:2.2,doubleClickZoomingDuration:200,tapMoveTolerance:10,zoomToSizeRatioFunction:Math.sqrt,itemSizesReference:"screen",autoRescale:!0,autoCenter:!0,labelDensity:1,labelGridCellSize:100,labelRenderedSizeThreshold:6,nodeReducer:null,edgeReducer:null,zIndex:!1,minCameraRatio:null,maxCameraRatio:null,enableCameraZooming:!0,enableCameraPanning:!0,enableCameraRotation:!0,cameraPanBoundaries:null,allowInvalidContainer:!1,nodeProgramClasses:{},nodeHoverProgramClasses:{},edgeProgramClasses:{}},ps={circle:Qe},_s={arrow:sn,line:hn};function cr(r){if(typeof r.labelDensity!="number"||r.labelDensity<0)throw new Error("Settings: invalid `labelDensity`. Expecting a positive number.");const{minCameraRatio:e,maxCameraRatio:t}=r;if(typeof e=="number"&&typeof t=="number"&&t<e)throw new Error("Settings: invalid camera ratio boundaries. Expecting `maxCameraRatio` to be greater than `minCameraRatio`.")}function bs(r){const e=Ke({},sr,r);return e.nodeProgramClasses=Ke({},ps,e.nodeProgramClasses),e.edgeProgramClasses=Ke({},_s,e.edgeProgramClasses),e}function X(r,e){const t=e.getBoundingClientRect();return{x:r.clientX-t.left,y:r.clientY-t.top}}function J(r,e){const t={...X(r,e),sigmaDefaultPrevented:!1,preventSigmaDefault(){t.sigmaDefaultPrevented=!0},original:r};return t}function Oe(r){const e="x"in r?r:{...r.touches[0]||r.previousTouches[0],original:r.original,sigmaDefaultPrevented:r.sigmaDefaultPrevented,preventSigmaDefault:()=>{r.sigmaDefaultPrevented=!0,e.sigmaDefaultPrevented=!0}};return e}function ys(r,e){return{...J(r,e),delta:fn(r)}}const Es=2;function rt(r){const e=[];for(let t=0,i=Math.min(r.length,Es);t<i;t++)e.push(r[t]);return e}function ke(r,e,t){const i={touches:rt(r.touches).map(n=>X(n,t)),previousTouches:e.map(n=>X(n,t)),sigmaDefaultPrevented:!1,preventSigmaDefault(){i.sigmaDefaultPrevented=!0},original:r};return i}function fn(r){if(typeof r.deltaY<"u")return r.deltaY*-3/360;if(typeof r.detail<"u")return r.detail/-9;throw new Error("Captor: could not extract delta from event.")}class gn extends ar{constructor(e,t){super(),this.container=e,this.renderer=t}}const Ts=["doubleClickTimeout","doubleClickZoomingDuration","doubleClickZoomingRatio","dragTimeout","draggedEventsTolerance","inertiaDuration","inertiaRatio","zoomDuration","zoomingRatio"].reduce((r,e)=>({...r,[e]:sr[e]}),{});class mn extends gn{constructor(e,t){super(e,t),this.enabled=!0,this.draggedEvents=0,this.downStartTime=null,this.lastMouseX=null,this.lastMouseY=null,this.isMouseDown=!1,this.isMoving=!1,this.movingTimeout=null,this.startCameraState=null,this.clicks=0,this.doubleClickTimeout=null,this.currentWheelDirection=0,this.settings=Ts,this.handleClick=this.handleClick.bind(this),this.handleRightClick=this.handleRightClick.bind(this),this.handleDown=this.handleDown.bind(this),this.handleUp=this.handleUp.bind(this),this.handleMove=this.handleMove.bind(this),this.handleWheel=this.handleWheel.bind(this),this.handleLeave=this.handleLeave.bind(this),this.handleEnter=this.handleEnter.bind(this),e.addEventListener("click",this.handleClick,{capture:!1}),e.addEventListener("contextmenu",this.handleRightClick,{capture:!1}),e.addEventListener("mousedown",this.handleDown,{capture:!1}),e.addEventListener("wheel",this.handleWheel,{capture:!1}),e.addEventListener("mouseleave",this.handleLeave,{capture:!1}),e.addEventListener("mouseenter",this.handleEnter,{capture:!1}),document.addEventListener("mousemove",this.handleMove,{capture:!1}),document.addEventListener("mouseup",this.handleUp,{capture:!1})}kill(){const e=this.container;e.removeEventListener("click",this.handleClick),e.removeEventListener("contextmenu",this.handleRightClick),e.removeEventListener("mousedown",this.handleDown),e.removeEventListener("wheel",this.handleWheel),e.removeEventListener("mouseleave",this.handleLeave),e.removeEventListener("mouseenter",this.handleEnter),document.removeEventListener("mousemove",this.handleMove),document.removeEventListener("mouseup",this.handleUp)}handleClick(e){if(this.enabled){if(this.clicks++,this.clicks===2)return this.clicks=0,typeof this.doubleClickTimeout=="number"&&(clearTimeout(this.doubleClickTimeout),this.doubleClickTimeout=null),this.handleDoubleClick(e);setTimeout(()=>{this.clicks=0,this.doubleClickTimeout=null},this.settings.doubleClickTimeout),this.draggedEvents<this.settings.draggedEventsTolerance&&this.emit("click",J(e,this.container))}}handleRightClick(e){this.enabled&&this.emit("rightClick",J(e,this.container))}handleDoubleClick(e){if(!this.enabled)return;e.preventDefault(),e.stopPropagation();const t=J(e,this.container);if(this.emit("doubleClick",t),t.sigmaDefaultPrevented)return;const i=this.renderer.getCamera(),n=i.getBoundedRatio(i.getState().ratio/this.settings.doubleClickZoomingRatio);i.animate(this.renderer.getViewportZoomedState(X(e,this.container),n),{easing:"quadraticInOut",duration:this.settings.doubleClickZoomingDuration})}handleDown(e){if(this.enabled){if(e.button===0){this.startCameraState=this.renderer.getCamera().getState();const{x:t,y:i}=X(e,this.container);this.lastMouseX=t,this.lastMouseY=i,this.draggedEvents=0,this.downStartTime=Date.now(),this.isMouseDown=!0}this.emit("mousedown",J(e,this.container))}}handleUp(e){if(!this.enabled||!this.isMouseDown)return;const t=this.renderer.getCamera();this.isMouseDown=!1,typeof this.movingTimeout=="number"&&(clearTimeout(this.movingTimeout),this.movingTimeout=null);const{x:i,y:n}=X(e,this.container),o=t.getState(),a=t.getPreviousState()||{x:0,y:0};this.isMoving?t.animate({x:o.x+this.settings.inertiaRatio*(o.x-a.x),y:o.y+this.settings.inertiaRatio*(o.y-a.y)},{duration:this.settings.inertiaDuration,easing:"quadraticOut"}):(this.lastMouseX!==i||this.lastMouseY!==n)&&t.setState({x:o.x,y:o.y}),this.isMoving=!1,setTimeout(()=>{const s=this.draggedEvents>0;this.draggedEvents=0,s&&this.renderer.refresh()},0),this.emit("mouseup",J(e,this.container))}handleMove(e){if(!this.enabled)return;const t=J(e,this.container);if(this.emit("mousemovebody",t),(e.target===this.container||e.composedPath()[0]===this.container)&&this.emit("mousemove",t),!t.sigmaDefaultPrevented&&this.isMouseDown){this.isMoving=!0,this.draggedEvents++,typeof this.movingTimeout=="number"&&clearTimeout(this.movingTimeout),this.movingTimeout=window.setTimeout(()=>{this.movingTimeout=null,this.isMoving=!1},this.settings.dragTimeout);const i=this.renderer.getCamera(),{x:n,y:o}=X(e,this.container),a=this.renderer.viewportToFramedGraph({x:this.lastMouseX,y:this.lastMouseY}),s=this.renderer.viewportToFramedGraph({x:n,y:o}),c=a.x-s.x,l=a.y-s.y,u=i.getState(),h=u.x+c,d=u.y+l;i.setState({x:h,y:d}),this.lastMouseX=n,this.lastMouseY=o,e.preventDefault(),e.stopPropagation()}}handleLeave(e){this.emit("mouseleave",J(e,this.container))}handleEnter(e){this.emit("mouseenter",J(e,this.container))}handleWheel(e){const t=this.renderer.getCamera();if(!this.enabled||!t.enabledZooming)return;const i=fn(e);if(!i)return;const n=ys(e,this.container);if(this.emit("wheel",n),n.sigmaDefaultPrevented){e.preventDefault(),e.stopPropagation();return}const o=t.getState().ratio,a=i>0?1/this.settings.zoomingRatio:this.settings.zoomingRatio,s=t.getBoundedRatio(o*a),c=i>0?1:-1,l=Date.now();o!==s&&(e.preventDefault(),e.stopPropagation(),!(this.currentWheelDirection===c&&this.lastWheelTriggerTime&&l-this.lastWheelTriggerTime<this.settings.zoomDuration/5)&&(t.animate(this.renderer.getViewportZoomedState(X(e,this.container),s),{easing:"quadraticOut",duration:this.settings.zoomDuration},()=>{this.currentWheelDirection=0}),this.currentWheelDirection=c,this.lastWheelTriggerTime=l))}setSettings(e){this.settings=e}}const Rs=["dragTimeout","inertiaDuration","inertiaRatio","doubleClickTimeout","doubleClickZoomingRatio","doubleClickZoomingDuration","tapMoveTolerance"].reduce((r,e)=>({...r,[e]:sr[e]}),{});class Cs extends gn{constructor(e,t){super(e,t),this.enabled=!0,this.isMoving=!1,this.hasMoved=!1,this.touchMode=0,this.startTouchesPositions=[],this.lastTouches=[],this.lastTap=null,this.settings=Rs,this.handleStart=this.handleStart.bind(this),this.handleLeave=this.handleLeave.bind(this),this.handleMove=this.handleMove.bind(this),e.addEventListener("touchstart",this.handleStart,{capture:!1}),e.addEventListener("touchcancel",this.handleLeave,{capture:!1}),document.addEventListener("touchend",this.handleLeave,{capture:!1,passive:!1}),document.addEventListener("touchmove",this.handleMove,{capture:!1,passive:!1})}kill(){const e=this.container;e.removeEventListener("touchstart",this.handleStart),e.removeEventListener("touchcancel",this.handleLeave),document.removeEventListener("touchend",this.handleLeave),document.removeEventListener("touchmove",this.handleMove)}getDimensions(){return{width:this.container.offsetWidth,height:this.container.offsetHeight}}handleStart(e){if(!this.enabled)return;e.preventDefault();const t=rt(e.touches);if(this.touchMode=t.length,this.startCameraState=this.renderer.getCamera().getState(),this.startTouchesPositions=t.map(i=>X(i,this.container)),this.touchMode===2){const[{x:i,y:n},{x:o,y:a}]=this.startTouchesPositions;this.startTouchesAngle=Math.atan2(a-n,o-i),this.startTouchesDistance=Math.sqrt(Math.pow(o-i,2)+Math.pow(a-n,2))}this.emit("touchdown",ke(e,this.lastTouches,this.container)),this.lastTouches=t,this.lastTouchesPositions=this.startTouchesPositions}handleLeave(e){if(!(!this.enabled||!this.startTouchesPositions.length)){switch(e.cancelable&&e.preventDefault(),this.movingTimeout&&(this.isMoving=!1,clearTimeout(this.movingTimeout)),this.touchMode){case 2:if(e.touches.length===1){this.handleStart(e),e.preventDefault();break}case 1:if(this.isMoving){const t=this.renderer.getCamera(),i=t.getState(),n=t.getPreviousState()||{x:0,y:0};t.animate({x:i.x+this.settings.inertiaRatio*(i.x-n.x),y:i.y+this.settings.inertiaRatio*(i.y-n.y)},{duration:this.settings.inertiaDuration,easing:"quadraticOut"})}this.hasMoved=!1,this.isMoving=!1,this.touchMode=0;break}if(this.emit("touchup",ke(e,this.lastTouches,this.container)),!e.touches.length){const t=X(this.lastTouches[0],this.container),i=this.startTouchesPositions[0],n=(t.x-i.x)**2+(t.y-i.y)**2;if(!e.touches.length&&n<this.settings.tapMoveTolerance**2)if(this.lastTap&&Date.now()-this.lastTap.time<this.settings.doubleClickTimeout){const o=ke(e,this.lastTouches,this.container);if(this.emit("doubletap",o),this.lastTap=null,!o.sigmaDefaultPrevented){const a=this.renderer.getCamera(),s=a.getBoundedRatio(a.getState().ratio/this.settings.doubleClickZoomingRatio);a.animate(this.renderer.getViewportZoomedState(t,s),{easing:"quadraticInOut",duration:this.settings.doubleClickZoomingDuration})}}else{const o=ke(e,this.lastTouches,this.container);this.emit("tap",o),this.lastTap={time:Date.now(),position:o.touches[0]||o.previousTouches[0]}}}this.lastTouches=rt(e.touches),this.startTouchesPositions=[]}}handleMove(e){if(!this.enabled||!this.startTouchesPositions.length)return;e.preventDefault();const t=rt(e.touches),i=t.map(l=>X(l,this.container)),n=this.lastTouches;this.lastTouches=t,this.lastTouchesPositions=i;const o=ke(e,n,this.container);if(this.emit("touchmove",o),o.sigmaDefaultPrevented||(this.hasMoved||(this.hasMoved=i.some((l,u)=>{const h=this.startTouchesPositions[u];return h&&(l.x!==h.x||l.y!==h.y)})),!this.hasMoved))return;this.isMoving=!0,this.movingTimeout&&clearTimeout(this.movingTimeout),this.movingTimeout=window.setTimeout(()=>{this.isMoving=!1},this.settings.dragTimeout);const a=this.renderer.getCamera(),s=this.startCameraState,c=this.renderer.getSetting("stagePadding");switch(this.touchMode){case 1:{const{x:l,y:u}=this.renderer.viewportToFramedGraph((this.startTouchesPositions||[])[0]),{x:h,y:d}=this.renderer.viewportToFramedGraph(i[0]);a.setState({x:s.x+l-h,y:s.y+u-d});break}case 2:{const l={x:.5,y:.5,angle:0,ratio:1},{x:u,y:h}=i[0],{x:d,y:m}=i[1],f=Math.atan2(m-h,d-u)-this.startTouchesAngle,p=Math.hypot(m-h,d-u)/this.startTouchesDistance,b=a.getBoundedRatio(s.ratio/p);l.ratio=b,l.angle=s.angle+f;const g=this.getDimensions(),_=this.renderer.viewportToFramedGraph((this.startTouchesPositions||[])[0],{cameraState:s}),v=Math.min(g.width,g.height)-2*c,y=v/g.width,C=v/g.height,S=b/v;let w=u-v/2/y,P=h-v/2/C;[w,P]=[w*Math.cos(-l.angle)-P*Math.sin(-l.angle),P*Math.cos(-l.angle)+w*Math.sin(-l.angle)],l.x=_.x-w*S,l.y=_.y+P*S,a.setState(l);break}}}setSettings(e){this.settings=e}}class vn{constructor(e,t){this.key=e,this.size=t}static compare(e,t){return e.size>t.size?-1:e.size<t.size||e.key>t.key?1:-1}}class pn{constructor(){this.width=0,this.height=0,this.cellSize=0,this.columns=0,this.rows=0,this.cells={}}resizeAndClear(e,t){this.width=e.width,this.height=e.height,this.cellSize=t,this.columns=Math.ceil(e.width/t),this.rows=Math.ceil(e.height/t),this.cells={}}getIndex(e){const t=Math.floor(e.x/this.cellSize);return Math.floor(e.y/this.cellSize)*this.columns+t}add(e,t,i){const n=new vn(e,t),o=this.getIndex(i);let a=this.cells[o];a||(a=[],this.cells[o]=a),a.push(n)}organize(){for(const e in this.cells)this.cells[e].sort(vn.compare)}getLabelsToDisplay(e,t){const i=this.cellSize*this.cellSize,o=i/e/e*t/i,a=Math.ceil(o),s=[];for(const c in this.cells){const l=this.cells[c];for(let u=0;u<Math.min(a,l.length);u++)s.push(l[u].key)}return s}}function ws(r){const{graph:e,hoveredNode:t,highlightedNodes:i,displayedNodeLabels:n}=r,o=[];return e.forEachEdge((a,s,c,l)=>{(c===t||l===t||i.has(c)||i.has(l)||n.has(c)&&n.has(l))&&o.push(a)}),o}const _n=150,bn=50,ee=Object.prototype.hasOwnProperty;function As(r,e,t){if(!ee.call(t,"x")||!ee.call(t,"y"))throw new Error(`Sigma: could not find a valid position (x, y) for node "${e}". All your nodes must have a number "x" and "y". Maybe your forgot to apply a layout or your "nodeReducer" is not returning the correct data?`);return t.color||(t.color=r.defaultNodeColor),!t.label&&t.label!==""&&(t.label=null),t.label!==void 0&&t.label!==null?t.label=""+t.label:t.label=null,t.size||(t.size=2),ee.call(t,"hidden")||(t.hidden=!1),ee.call(t,"highlighted")||(t.highlighted=!1),ee.call(t,"forceLabel")||(t.forceLabel=!1),(!t.type||t.type==="")&&(t.type=r.defaultNodeType),t.zIndex||(t.zIndex=0),t}function Ss(r,e,t){return t.color||(t.color=r.defaultEdgeColor),t.label||(t.label=""),t.size||(t.size=.5),ee.call(t,"hidden")||(t.hidden=!1),ee.call(t,"forceLabel")||(t.forceLabel=!1),(!t.type||t.type==="")&&(t.type=r.defaultEdgeType),t.zIndex||(t.zIndex=0),t}let yn=class extends ar{constructor(e,t,i={}){if(super(),this.elements={},this.canvasContexts={},this.webGLContexts={},this.pickingLayers=new Set,this.textures={},this.frameBuffers={},this.activeListeners={},this.labelGrid=new pn,this.nodeDataCache={},this.edgeDataCache={},this.nodeProgramIndex={},this.edgeProgramIndex={},this.nodesWithForcedLabels=new Set,this.edgesWithForcedLabels=new Set,this.nodeExtent={x:[0,1],y:[0,1]},this.nodeZExtent=[1/0,-1/0],this.edgeZExtent=[1/0,-1/0],this.matrix=V(),this.invMatrix=V(),this.correctionRatio=1,this.customBBox=null,this.normalizationFunction=qt({x:[0,1],y:[0,1]}),this.graphToViewportRatio=1,this.itemIDsIndex={},this.nodeIndices={},this.edgeIndices={},this.width=0,this.height=0,this.pixelRatio=Yt(),this.pickingDownSizingRatio=2*this.pixelRatio,this.displayedNodeLabels=new Set,this.displayedEdgeLabels=new Set,this.highlightedNodes=new Set,this.hoveredNode=null,this.hoveredEdge=null,this.renderFrame=null,this.renderHighlightedNodesFrame=null,this.needToProcess=!1,this.checkEdgesEventsFrame=null,this.nodePrograms={},this.nodeHoverPrograms={},this.edgePrograms={},this.settings=bs(i),cr(this.settings),Bi(e),!(t instanceof HTMLElement))throw new Error("Sigma: container should be an html element.");this.graph=e,this.container=t,this.createWebGLContext("edges",{picking:i.enableEdgeEvents}),this.createCanvasContext("edgeLabels"),this.createWebGLContext("nodes",{picking:!0}),this.createCanvasContext("labels"),this.createCanvasContext("hovers"),this.createWebGLContext("hoverNodes"),this.createCanvasContext("mouse",{style:{touchAction:"none",userSelect:"none"}}),this.resize();for(const n in this.settings.nodeProgramClasses)this.registerNodeProgram(n,this.settings.nodeProgramClasses[n],this.settings.nodeHoverProgramClasses[n]);for(const n in this.settings.edgeProgramClasses)this.registerEdgeProgram(n,this.settings.edgeProgramClasses[n]);this.camera=new Te,this.bindCameraHandlers(),this.mouseCaptor=new mn(this.elements.mouse,this),this.mouseCaptor.setSettings(this.settings),this.touchCaptor=new Cs(this.elements.mouse,this),this.touchCaptor.setSettings(this.settings),this.bindEventHandlers(),this.bindGraphHandlers(),this.handleSettingsUpdate(),this.refresh()}registerNodeProgram(e,t,i){return this.nodePrograms[e]&&this.nodePrograms[e].kill(),this.nodeHoverPrograms[e]&&this.nodeHoverPrograms[e].kill(),this.nodePrograms[e]=new t(this.webGLContexts.nodes,this.frameBuffers.nodes,this),this.nodeHoverPrograms[e]=new(i||t)(this.webGLContexts.hoverNodes,null,this),this}registerEdgeProgram(e,t){return this.edgePrograms[e]&&this.edgePrograms[e].kill(),this.edgePrograms[e]=new t(this.webGLContexts.edges,this.frameBuffers.edges,this),this}unregisterNodeProgram(e){if(this.nodePrograms[e]){const{[e]:t,...i}=this.nodePrograms;t.kill(),this.nodePrograms=i}if(this.nodeHoverPrograms[e]){const{[e]:t,...i}=this.nodeHoverPrograms;t.kill(),this.nodePrograms=i}return this}unregisterEdgeProgram(e){if(this.edgePrograms[e]){const{[e]:t,...i}=this.edgePrograms;t.kill(),this.edgePrograms=i}return this}resetWebGLTexture(e){const t=this.webGLContexts[e],i=this.frameBuffers[e],n=this.textures[e];n&&t.deleteTexture(n);const o=t.createTexture();return t.bindFramebuffer(t.FRAMEBUFFER,i),t.bindTexture(t.TEXTURE_2D,o),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,this.width,this.height,0,t.RGBA,t.UNSIGNED_BYTE,null),t.framebufferTexture2D(t.FRAMEBUFFER,t.COLOR_ATTACHMENT0,t.TEXTURE_2D,o,0),this.textures[e]=o,this}bindCameraHandlers(){return this.activeListeners.camera=()=>{this.scheduleRender()},this.camera.on("updated",this.activeListeners.camera),this}unbindCameraHandlers(){return this.camera.removeListener("updated",this.activeListeners.camera),this}getNodeAtPosition(e){const{x:t,y:i}=e,n=$t(this.webGLContexts.nodes,this.frameBuffers.nodes,t,i,this.pixelRatio,this.pickingDownSizingRatio),o=Ht(...n),a=this.itemIDsIndex[o];return a&&a.type==="node"?a.id:null}bindEventHandlers(){this.activeListeners.handleResize=()=>{this.scheduleRefresh()},window.addEventListener("resize",this.activeListeners.handleResize),this.activeListeners.handleMove=t=>{const i=Oe(t),n={event:i,preventSigmaDefault(){i.preventSigmaDefault()}},o=this.getNodeAtPosition(i);if(o&&this.hoveredNode!==o&&!this.nodeDataCache[o].hidden){this.hoveredNode&&this.emit("leaveNode",{...n,node:this.hoveredNode}),this.hoveredNode=o,this.emit("enterNode",{...n,node:o}),this.scheduleHighlightedNodesRender();return}if(this.hoveredNode&&this.getNodeAtPosition(i)!==this.hoveredNode){const a=this.hoveredNode;this.hoveredNode=null,this.emit("leaveNode",{...n,node:a}),this.scheduleHighlightedNodesRender();return}if(this.settings.enableEdgeEvents){const a=this.hoveredNode?null:this.getEdgeAtPoint(n.event.x,n.event.y);a!==this.hoveredEdge&&(this.hoveredEdge&&this.emit("leaveEdge",{...n,edge:this.hoveredEdge}),a&&this.emit("enterEdge",{...n,edge:a}),this.hoveredEdge=a)}},this.activeListeners.handleMoveBody=t=>{const i=Oe(t);this.emit("moveBody",{event:i,preventSigmaDefault(){i.preventSigmaDefault()}})},this.activeListeners.handleLeave=t=>{const i=Oe(t),n={event:i,preventSigmaDefault(){i.preventSigmaDefault()}};this.hoveredNode&&(this.emit("leaveNode",{...n,node:this.hoveredNode}),this.scheduleHighlightedNodesRender()),this.settings.enableEdgeEvents&&this.hoveredEdge&&(this.emit("leaveEdge",{...n,edge:this.hoveredEdge}),this.scheduleHighlightedNodesRender()),this.emit("leaveStage",{...n})},this.activeListeners.handleEnter=t=>{const i=Oe(t),n={event:i,preventSigmaDefault(){i.preventSigmaDefault()}};this.emit("enterStage",{...n})};const e=t=>i=>{const n=Oe(i),o={event:n,preventSigmaDefault:()=>{n.preventSigmaDefault()}},a=this.getNodeAtPosition(n);if(a)return this.emit(`${t}Node`,{...o,node:a});if(this.settings.enableEdgeEvents){const s=this.getEdgeAtPoint(n.x,n.y);if(s)return this.emit(`${t}Edge`,{...o,edge:s})}return this.emit(`${t}Stage`,o)};return this.activeListeners.handleClick=e("click"),this.activeListeners.handleRightClick=e("rightClick"),this.activeListeners.handleDoubleClick=e("doubleClick"),this.activeListeners.handleWheel=e("wheel"),this.activeListeners.handleDown=e("down"),this.activeListeners.handleUp=e("up"),this.mouseCaptor.on("mousemove",this.activeListeners.handleMove),this.mouseCaptor.on("mousemovebody",this.activeListeners.handleMoveBody),this.mouseCaptor.on("click",this.activeListeners.handleClick),this.mouseCaptor.on("rightClick",this.activeListeners.handleRightClick),this.mouseCaptor.on("doubleClick",this.activeListeners.handleDoubleClick),this.mouseCaptor.on("wheel",this.activeListeners.handleWheel),this.mouseCaptor.on("mousedown",this.activeListeners.handleDown),this.mouseCaptor.on("mouseup",this.activeListeners.handleUp),this.mouseCaptor.on("mouseleave",this.activeListeners.handleLeave),this.mouseCaptor.on("mouseenter",this.activeListeners.handleEnter),this.touchCaptor.on("touchdown",this.activeListeners.handleDown),this.touchCaptor.on("touchdown",this.activeListeners.handleMove),this.touchCaptor.on("touchup",this.activeListeners.handleUp),this.touchCaptor.on("touchmove",this.activeListeners.handleMove),this.touchCaptor.on("tap",this.activeListeners.handleClick),this.touchCaptor.on("doubletap",this.activeListeners.handleDoubleClick),this.touchCaptor.on("touchmove",this.activeListeners.handleMoveBody),this}bindGraphHandlers(){const e=this.graph,t=new Set(["x","y","zIndex","type"]);return this.activeListeners.eachNodeAttributesUpdatedGraphUpdate=i=>{var a;const n=(a=i.hints)==null?void 0:a.attributes;this.graph.forEachNode(s=>this.updateNode(s));const o=!n||n.some(s=>t.has(s));this.refresh({partialGraph:{nodes:e.nodes()},skipIndexation:!o,schedule:!0})},this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate=i=>{var a;const n=(a=i.hints)==null?void 0:a.attributes;this.graph.forEachEdge(s=>this.updateEdge(s));const o=n&&["zIndex","type"].some(s=>n==null?void 0:n.includes(s));this.refresh({partialGraph:{edges:e.edges()},skipIndexation:!o,schedule:!0})},this.activeListeners.addNodeGraphUpdate=i=>{const n=i.key;this.addNode(n),this.refresh({partialGraph:{nodes:[n]},skipIndexation:!1,schedule:!0})},this.activeListeners.updateNodeGraphUpdate=i=>{const n=i.key;this.refresh({partialGraph:{nodes:[n]},skipIndexation:!1,schedule:!0})},this.activeListeners.dropNodeGraphUpdate=i=>{const n=i.key;this.removeNode(n),this.refresh({schedule:!0})},this.activeListeners.addEdgeGraphUpdate=i=>{const n=i.key;this.addEdge(n),this.refresh({partialGraph:{edges:[n]},schedule:!0})},this.activeListeners.updateEdgeGraphUpdate=i=>{const n=i.key;this.refresh({partialGraph:{edges:[n]},skipIndexation:!1,schedule:!0})},this.activeListeners.dropEdgeGraphUpdate=i=>{const n=i.key;this.removeEdge(n),this.refresh({schedule:!0})},this.activeListeners.clearEdgesGraphUpdate=()=>{this.clearEdgeState(),this.clearEdgeIndices(),this.refresh({schedule:!0})},this.activeListeners.clearGraphUpdate=()=>{this.clearEdgeState(),this.clearNodeState(),this.clearEdgeIndices(),this.clearNodeIndices(),this.refresh({schedule:!0})},e.on("nodeAdded",this.activeListeners.addNodeGraphUpdate),e.on("nodeDropped",this.activeListeners.dropNodeGraphUpdate),e.on("nodeAttributesUpdated",this.activeListeners.updateNodeGraphUpdate),e.on("eachNodeAttributesUpdated",this.activeListeners.eachNodeAttributesUpdatedGraphUpdate),e.on("edgeAdded",this.activeListeners.addEdgeGraphUpdate),e.on("edgeDropped",this.activeListeners.dropEdgeGraphUpdate),e.on("edgeAttributesUpdated",this.activeListeners.updateEdgeGraphUpdate),e.on("eachEdgeAttributesUpdated",this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate),e.on("edgesCleared",this.activeListeners.clearEdgesGraphUpdate),e.on("cleared",this.activeListeners.clearGraphUpdate),this}unbindGraphHandlers(){const e=this.graph;e.removeListener("nodeAdded",this.activeListeners.addNodeGraphUpdate),e.removeListener("nodeDropped",this.activeListeners.dropNodeGraphUpdate),e.removeListener("nodeAttributesUpdated",this.activeListeners.updateNodeGraphUpdate),e.removeListener("eachNodeAttributesUpdated",this.activeListeners.eachNodeAttributesUpdatedGraphUpdate),e.removeListener("edgeAdded",this.activeListeners.addEdgeGraphUpdate),e.removeListener("edgeDropped",this.activeListeners.dropEdgeGraphUpdate),e.removeListener("edgeAttributesUpdated",this.activeListeners.updateEdgeGraphUpdate),e.removeListener("eachEdgeAttributesUpdated",this.activeListeners.eachEdgeAttributesUpdatedGraphUpdate),e.removeListener("edgesCleared",this.activeListeners.clearEdgesGraphUpdate),e.removeListener("cleared",this.activeListeners.clearGraphUpdate)}getEdgeAtPoint(e,t){const i=$t(this.webGLContexts.edges,this.frameBuffers.edges,e,t,this.pixelRatio,this.pickingDownSizingRatio),n=Ht(...i),o=this.itemIDsIndex[n];return o&&o.type==="edge"?o.id:null}process(){this.emit("beforeProcess");const e=this.graph,t=this.settings,i=this.getDimensions();if(this.nodeExtent=Ui(this.graph),!this.settings.autoRescale){const{width:f,height:p}=i,{x:b,y:g}=this.nodeExtent;this.nodeExtent={x:[(b[0]+b[1])/2-f/2,(b[0]+b[1])/2+f/2],y:[(g[0]+g[1])/2-p/2,(g[0]+g[1])/2+p/2]}}this.normalizationFunction=qt(this.customBBox||this.nodeExtent);const n=new Te,o=Ee(n.getState(),i,this.getGraphDimensions(),this.getStagePadding());this.labelGrid.resizeAndClear(i,t.labelGridCellSize);const a={},s={},c={},l={};let u=1,h=e.nodes();for(let f=0,p=h.length;f<p;f++){const b=h[f],g=this.nodeDataCache[b],_=e.getNodeAttributes(b);g.x=_.x,g.y=_.y,this.normalizationFunction.applyTo(g),typeof g.label=="string"&&!g.hidden&&this.labelGrid.add(b,g.size,this.framedGraphToViewport(g,{matrix:o})),a[g.type]=(a[g.type]||0)+1}this.labelGrid.organize();for(const f in this.nodePrograms){if(!ee.call(this.nodePrograms,f))throw new Error(`Sigma: could not find a suitable program for node type "${f}"!`);this.nodePrograms[f].reallocate(a[f]||0),a[f]=0}this.settings.zIndex&&this.nodeZExtent[0]!==this.nodeZExtent[1]&&(h=Xt(this.nodeZExtent,f=>this.nodeDataCache[f].zIndex,h));for(let f=0,p=h.length;f<p;f++){const b=h[f];s[b]=u,l[s[b]]={type:"node",id:b},u++;const g=this.nodeDataCache[b];this.addNodeToProgram(b,s[b],a[g.type]++)}const d={};let m=e.edges();for(let f=0,p=m.length;f<p;f++){const b=m[f],g=this.edgeDataCache[b];d[g.type]=(d[g.type]||0)+1}this.settings.zIndex&&this.edgeZExtent[0]!==this.edgeZExtent[1]&&(m=Xt(this.edgeZExtent,f=>this.edgeDataCache[f].zIndex,m));for(const f in this.edgePrograms){if(!ee.call(this.edgePrograms,f))throw new Error(`Sigma: could not find a suitable program for edge type "${f}"!`);this.edgePrograms[f].reallocate(d[f]||0),d[f]=0}for(let f=0,p=m.length;f<p;f++){const b=m[f];c[b]=u,l[c[b]]={type:"edge",id:b},u++;const g=this.edgeDataCache[b];this.addEdgeToProgram(b,c[b],d[g.type]++)}return this.itemIDsIndex=l,this.nodeIndices=s,this.edgeIndices=c,this.emit("afterProcess"),this}handleSettingsUpdate(e){const t=this.settings;if(this.camera.minRatio=t.minCameraRatio,this.camera.maxRatio=t.maxCameraRatio,this.camera.enabledZooming=t.enableCameraZooming,this.camera.enabledPanning=t.enableCameraPanning,this.camera.enabledRotation=t.enableCameraRotation,t.cameraPanBoundaries?this.camera.clean=i=>this.cleanCameraState(i,t.cameraPanBoundaries&&typeof t.cameraPanBoundaries=="object"?t.cameraPanBoundaries:{}):this.camera.clean=null,this.camera.setState(this.camera.validateState(this.camera.getState())),e){if(e.edgeProgramClasses!==t.edgeProgramClasses){for(const i in t.edgeProgramClasses)t.edgeProgramClasses[i]!==e.edgeProgramClasses[i]&&this.registerEdgeProgram(i,t.edgeProgramClasses[i]);for(const i in e.edgeProgramClasses)t.edgeProgramClasses[i]||this.unregisterEdgeProgram(i)}if(e.nodeProgramClasses!==t.nodeProgramClasses||e.nodeHoverProgramClasses!==t.nodeHoverProgramClasses){for(const i in t.nodeProgramClasses)(t.nodeProgramClasses[i]!==e.nodeProgramClasses[i]||t.nodeHoverProgramClasses[i]!==e.nodeHoverProgramClasses[i])&&this.registerNodeProgram(i,t.nodeProgramClasses[i],t.nodeHoverProgramClasses[i]);for(const i in e.nodeProgramClasses)t.nodeProgramClasses[i]||this.unregisterNodeProgram(i)}}return this.mouseCaptor.setSettings(this.settings),this.touchCaptor.setSettings(this.settings),this}cleanCameraState(e,{tolerance:t=0,boundaries:i}={}){const n={...e},{x:[o,a],y:[s,c]}=i||this.nodeExtent,l=[this.graphToViewport({x:o,y:s},{cameraState:e}),this.graphToViewport({x:a,y:s},{cameraState:e}),this.graphToViewport({x:o,y:c},{cameraState:e}),this.graphToViewport({x:a,y:c},{cameraState:e})];let u=1/0,h=-1/0,d=1/0,m=-1/0;l.forEach(({x:y,y:C})=>{u=Math.min(u,y),h=Math.max(h,y),d=Math.min(d,C),m=Math.max(m,C)});const f=h-u,p=m-d,{width:b,height:g}=this.getDimensions();let _=0,v=0;if(f>=b?h<b-t?_=h-(b-t):u>t&&(_=u-t):h>b+t?_=h-(b+t):u<-t&&(_=u+t),p>=g?m<g-t?v=m-(g-t):d>t&&(v=d-t):m>g+t?v=m-(g+t):d<-t&&(v=d+t),_||v){const y=this.viewportToFramedGraph({x:0,y:0},{cameraState:e}),C=this.viewportToFramedGraph({x:_,y:v},{cameraState:e});_=C.x-y.x,v=C.y-y.y,n.x+=_,n.y+=v}return n}renderLabels(){if(!this.settings.renderLabels)return this;const e=this.camera.getState(),t=this.labelGrid.getLabelsToDisplay(e.ratio,this.settings.labelDensity);Wt(t,this.nodesWithForcedLabels),this.displayedNodeLabels=new Set;const i=this.canvasContexts.labels;for(let n=0,o=t.length;n<o;n++){const a=t[n],s=this.nodeDataCache[a];if(this.displayedNodeLabels.has(a)||s.hidden)continue;const{x:c,y:l}=this.framedGraphToViewport(s),u=this.scaleSize(s.size);if(!s.forceLabel&&u<this.settings.labelRenderedSizeThreshold||c<-_n||c>this.width+_n||l<-bn||l>this.height+bn)continue;this.displayedNodeLabels.add(a);const{defaultDrawNodeLabel:h}=this.settings,d=this.nodePrograms[s.type];((d==null?void 0:d.drawLabel)||h)(i,{key:a,...s,size:u,x:c,y:l},this.settings)}return this}renderEdgeLabels(){if(!this.settings.renderEdgeLabels)return this;const e=this.canvasContexts.edgeLabels;e.clearRect(0,0,this.width,this.height);const t=ws({graph:this.graph,hoveredNode:this.hoveredNode,displayedNodeLabels:this.displayedNodeLabels,highlightedNodes:this.highlightedNodes});Wt(t,this.edgesWithForcedLabels);const i=new Set;for(let n=0,o=t.length;n<o;n++){const a=t[n],s=this.graph.extremities(a),c=this.nodeDataCache[s[0]],l=this.nodeDataCache[s[1]],u=this.edgeDataCache[a];if(i.has(a)||u.hidden||c.hidden||l.hidden)continue;const{defaultDrawEdgeLabel:h}=this.settings,d=this.edgePrograms[u.type];((d==null?void 0:d.drawLabel)||h)(e,{key:a,...u,size:this.scaleSize(u.size)},{key:s[0],...c,...this.framedGraphToViewport(c),size:this.scaleSize(c.size)},{key:s[1],...l,...this.framedGraphToViewport(l),size:this.scaleSize(l.size)},this.settings),i.add(a)}return this.displayedEdgeLabels=i,this}renderHighlightedNodes(){const e=this.canvasContexts.hovers;e.clearRect(0,0,this.width,this.height);const t=a=>{const s=this.nodeDataCache[a],{x:c,y:l}=this.framedGraphToViewport(s),u=this.scaleSize(s.size),{defaultDrawNodeHover:h}=this.settings,d=this.nodePrograms[s.type];((d==null?void 0:d.drawHover)||h)(e,{key:a,...s,size:u,x:c,y:l},this.settings)},i=[];this.hoveredNode&&!this.nodeDataCache[this.hoveredNode].hidden&&i.push(this.hoveredNode),this.highlightedNodes.forEach(a=>{a!==this.hoveredNode&&i.push(a)}),i.forEach(a=>t(a));const n={};i.forEach(a=>{const s=this.nodeDataCache[a].type;n[s]=(n[s]||0)+1});for(const a in this.nodeHoverPrograms)this.nodeHoverPrograms[a].reallocate(n[a]||0),n[a]=0;i.forEach(a=>{const s=this.nodeDataCache[a];this.nodeHoverPrograms[s.type].process(0,n[s.type]++,s)}),this.webGLContexts.hoverNodes.clear(this.webGLContexts.hoverNodes.COLOR_BUFFER_BIT);const o=this.getRenderParams();for(const a in this.nodeHoverPrograms)this.nodeHoverPrograms[a].render(o)}scheduleHighlightedNodesRender(){this.renderHighlightedNodesFrame||this.renderFrame||(this.renderHighlightedNodesFrame=requestAnimationFrame(()=>{this.renderHighlightedNodesFrame=null,this.renderHighlightedNodes(),this.renderEdgeLabels()}))}render(){this.emit("beforeRender");const e=()=>(this.emit("afterRender"),this);if(this.renderFrame&&(cancelAnimationFrame(this.renderFrame),this.renderFrame=null),this.resize(),this.needToProcess&&this.process(),this.needToProcess=!1,this.clear(),this.pickingLayers.forEach(l=>this.resetWebGLTexture(l)),!this.graph.order)return e();const t=this.mouseCaptor,i=this.camera.isAnimated()||t.isMoving||t.draggedEvents||t.currentWheelDirection,n=this.camera.getState(),o=this.getDimensions(),a=this.getGraphDimensions(),s=this.getStagePadding();this.matrix=Ee(n,o,a,s),this.invMatrix=Ee(n,o,a,s,!0),this.correctionRatio=zi(this.matrix,n,o),this.graphToViewportRatio=this.getGraphToViewportRatio();const c=this.getRenderParams();for(const l in this.nodePrograms)this.nodePrograms[l].render(c);if(!this.settings.hideEdgesOnMove||!i)for(const l in this.edgePrograms)this.edgePrograms[l].render(c);return this.settings.hideLabelsOnMove&&i||(this.renderLabels(),this.renderEdgeLabels(),this.renderHighlightedNodes()),e()}addNode(e){let t=Object.assign({},this.graph.getNodeAttributes(e));this.settings.nodeReducer&&(t=this.settings.nodeReducer(e,t));const i=As(this.settings,e,t);this.nodeDataCache[e]=i,this.nodesWithForcedLabels.delete(e),i.forceLabel&&!i.hidden&&this.nodesWithForcedLabels.add(e),this.highlightedNodes.delete(e),i.highlighted&&!i.hidden&&this.highlightedNodes.add(e),this.settings.zIndex&&(i.zIndex<this.nodeZExtent[0]&&(this.nodeZExtent[0]=i.zIndex),i.zIndex>this.nodeZExtent[1]&&(this.nodeZExtent[1]=i.zIndex))}updateNode(e){this.addNode(e);const t=this.nodeDataCache[e];this.normalizationFunction.applyTo(t)}removeNode(e){delete this.nodeDataCache[e],delete this.nodeProgramIndex[e],this.highlightedNodes.delete(e),this.hoveredNode===e&&(this.hoveredNode=null),this.nodesWithForcedLabels.delete(e)}addEdge(e){let t=Object.assign({},this.graph.getEdgeAttributes(e));this.settings.edgeReducer&&(t=this.settings.edgeReducer(e,t));const i=Ss(this.settings,e,t);this.edgeDataCache[e]=i,this.edgesWithForcedLabels.delete(e),i.forceLabel&&!i.hidden&&this.edgesWithForcedLabels.add(e),this.settings.zIndex&&(i.zIndex<this.edgeZExtent[0]&&(this.edgeZExtent[0]=i.zIndex),i.zIndex>this.edgeZExtent[1]&&(this.edgeZExtent[1]=i.zIndex))}updateEdge(e){this.addEdge(e)}removeEdge(e){delete this.edgeDataCache[e],delete this.edgeProgramIndex[e],this.hoveredEdge===e&&(this.hoveredEdge=null),this.edgesWithForcedLabels.delete(e)}clearNodeIndices(){this.labelGrid=new pn,this.nodeExtent={x:[0,1],y:[0,1]},this.nodeDataCache={},this.edgeProgramIndex={},this.nodesWithForcedLabels=new Set,this.nodeZExtent=[1/0,-1/0]}clearEdgeIndices(){this.edgeDataCache={},this.edgeProgramIndex={},this.edgesWithForcedLabels=new Set,this.edgeZExtent=[1/0,-1/0]}clearIndices(){this.clearEdgeIndices(),this.clearNodeIndices()}clearNodeState(){this.displayedNodeLabels=new Set,this.highlightedNodes=new Set,this.hoveredNode=null}clearEdgeState(){this.displayedEdgeLabels=new Set,this.highlightedNodes=new Set,this.hoveredEdge=null}clearState(){this.clearEdgeState(),this.clearNodeState()}addNodeToProgram(e,t,i){const n=this.nodeDataCache[e],o=this.nodePrograms[n.type];if(!o)throw new Error(`Sigma: could not find a suitable program for node type "${n.type}"!`);o.process(t,i,n),this.nodeProgramIndex[e]=i}addEdgeToProgram(e,t,i){const n=this.edgeDataCache[e],o=this.edgePrograms[n.type];if(!o)throw new Error(`Sigma: could not find a suitable program for edge type "${n.type}"!`);const a=this.graph.extremities(e),s=this.nodeDataCache[a[0]],c=this.nodeDataCache[a[1]];o.process(t,i,s,c,n),this.edgeProgramIndex[e]=i}getRenderParams(){return{matrix:this.matrix,invMatrix:this.invMatrix,width:this.width,height:this.height,pixelRatio:this.pixelRatio,zoomRatio:this.camera.ratio,cameraAngle:this.camera.angle,sizeRatio:1/this.scaleSize(),correctionRatio:this.correctionRatio,downSizingRatio:this.pickingDownSizingRatio,minEdgeThickness:this.settings.minEdgeThickness,antiAliasingFeather:this.settings.antiAliasingFeather}}getStagePadding(){const{stagePadding:e,autoRescale:t}=this.settings;return t&&e||0}createLayer(e,t,i={}){if(this.elements[e])throw new Error(`Sigma: a layer named "${e}" already exists`);const n=Hi(t,{position:"absolute"},{class:`sigma-${e}`});return i.style&&Object.assign(n.style,i.style),this.elements[e]=n,"beforeLayer"in i&&i.beforeLayer?this.elements[i.beforeLayer].before(n):"afterLayer"in i&&i.afterLayer?this.elements[i.afterLayer].after(n):this.container.appendChild(n),n}createCanvas(e,t={}){return this.createLayer(e,"canvas",t)}createCanvasContext(e,t={}){const i=this.createCanvas(e,t),n={preserveDrawingBuffer:!1,antialias:!1};return this.canvasContexts[e]=i.getContext("2d",n),this}createWebGLContext(e,t={}){const i=(t==null?void 0:t.canvas)||this.createCanvas(e,t);t.hidden&&i.remove();const n={preserveDrawingBuffer:!1,antialias:!1,...t};let o;o=i.getContext("webgl2",n),o||(o=i.getContext("webgl",n)),o||(o=i.getContext("experimental-webgl",n));const a=o;if(this.webGLContexts[e]=a,a.blendFunc(a.ONE,a.ONE_MINUS_SRC_ALPHA),t.picking){this.pickingLayers.add(e);const s=a.createFramebuffer();if(!s)throw new Error(`Sigma: cannot create a new frame buffer for layer ${e}`);this.frameBuffers[e]=s}return a}killLayer(e){var i;const t=this.elements[e];if(!t)throw new Error(`Sigma: cannot kill layer ${e}, which does not exist`);return this.webGLContexts[e]?((i=this.webGLContexts[e].getExtension("WEBGL_lose_context"))==null||i.loseContext(),delete this.webGLContexts[e]):this.canvasContexts[e]&&delete this.canvasContexts[e],t.remove(),delete this.elements[e],this}getCamera(){return this.camera}setCamera(e){this.unbindCameraHandlers(),this.camera=e,this.bindCameraHandlers()}getContainer(){return this.container}getGraph(){return this.graph}setGraph(e){e!==this.graph&&(this.hoveredNode&&!e.hasNode(this.hoveredNode)&&(this.hoveredNode=null),this.hoveredEdge&&!e.hasEdge(this.hoveredEdge)&&(this.hoveredEdge=null),this.unbindGraphHandlers(),this.checkEdgesEventsFrame!==null&&(cancelAnimationFrame(this.checkEdgesEventsFrame),this.checkEdgesEventsFrame=null),this.graph=e,this.bindGraphHandlers(),this.refresh())}getMouseCaptor(){return this.mouseCaptor}getTouchCaptor(){return this.touchCaptor}getDimensions(){return{width:this.width,height:this.height}}getGraphDimensions(){const e=this.customBBox||this.nodeExtent;return{width:e.x[1]-e.x[0]||1,height:e.y[1]-e.y[0]||1}}getNodeDisplayData(e){const t=this.nodeDataCache[e];return t?Object.assign({},t):void 0}getEdgeDisplayData(e){const t=this.edgeDataCache[e];return t?Object.assign({},t):void 0}getNodeDisplayedLabels(){return new Set(this.displayedNodeLabels)}getEdgeDisplayedLabels(){return new Set(this.displayedEdgeLabels)}getSettings(){return{...this.settings}}getSetting(e){return this.settings[e]}setSetting(e,t){const i={...this.settings};return this.settings[e]=t,cr(this.settings),this.handleSettingsUpdate(i),this.scheduleRefresh(),this}updateSetting(e,t){return this.setSetting(e,t(this.settings[e])),this}setSettings(e){const t={...this.settings};return this.settings={...this.settings,...e},cr(this.settings),this.handleSettingsUpdate(t),this.scheduleRefresh(),this}resize(e){const t=this.width,i=this.height;if(this.width=this.container.offsetWidth,this.height=this.container.offsetHeight,this.pixelRatio=Yt(),this.width===0)if(this.settings.allowInvalidContainer)this.width=1;else throw new Error("Sigma: Container has no width. You can set the allowInvalidContainer setting to true to stop seeing this error.");if(this.height===0)if(this.settings.allowInvalidContainer)this.height=1;else throw new Error("Sigma: Container has no height. You can set the allowInvalidContainer setting to true to stop seeing this error.");if(!e&&t===this.width&&i===this.height)return this;for(const n in this.elements){const o=this.elements[n];o.style.width=this.width+"px",o.style.height=this.height+"px"}for(const n in this.canvasContexts)this.elements[n].setAttribute("width",this.width*this.pixelRatio+"px"),this.elements[n].setAttribute("height",this.height*this.pixelRatio+"px"),this.pixelRatio!==1&&this.canvasContexts[n].scale(this.pixelRatio,this.pixelRatio);for(const n in this.webGLContexts){this.elements[n].setAttribute("width",this.width*this.pixelRatio+"px"),this.elements[n].setAttribute("height",this.height*this.pixelRatio+"px");const o=this.webGLContexts[n];if(o.viewport(0,0,this.width*this.pixelRatio,this.height*this.pixelRatio),this.pickingLayers.has(n)){const a=this.textures[n];a&&o.deleteTexture(a)}}return this.emit("resize"),this}clear(){return this.emit("beforeClear"),this.webGLContexts.nodes.bindFramebuffer(WebGLRenderingContext.FRAMEBUFFER,null),this.webGLContexts.nodes.clear(WebGLRenderingContext.COLOR_BUFFER_BIT),this.webGLContexts.edges.bindFramebuffer(WebGLRenderingContext.FRAMEBUFFER,null),this.webGLContexts.edges.clear(WebGLRenderingContext.COLOR_BUFFER_BIT),this.webGLContexts.hoverNodes.clear(WebGLRenderingContext.COLOR_BUFFER_BIT),this.canvasContexts.labels.clearRect(0,0,this.width,this.height),this.canvasContexts.hovers.clearRect(0,0,this.width,this.height),this.canvasContexts.edgeLabels.clearRect(0,0,this.width,this.height),this.emit("afterClear"),this}refresh(e){var o,a;const t=(e==null?void 0:e.skipIndexation)!==void 0?e==null?void 0:e.skipIndexation:!1,i=(e==null?void 0:e.schedule)!==void 0?e.schedule:!1,n=!e||!e.partialGraph;if(n)this.clearEdgeIndices(),this.clearNodeIndices(),this.graph.forEachNode(s=>this.addNode(s)),this.graph.forEachEdge(s=>this.addEdge(s));else{const s=((o=e.partialGraph)==null?void 0:o.nodes)||[];for(let l=0,u=(s==null?void 0:s.length)||0;l<u;l++){const h=s[l];if(this.updateNode(h),t){const d=this.nodeProgramIndex[h];if(d===void 0)throw new Error(`Sigma: node "${h}" can't be repaint`);this.addNodeToProgram(h,this.nodeIndices[h],d)}}const c=((a=e==null?void 0:e.partialGraph)==null?void 0:a.edges)||[];for(let l=0,u=c.length;l<u;l++){const h=c[l];if(this.updateEdge(h),t){const d=this.edgeProgramIndex[h];if(d===void 0)throw new Error(`Sigma: edge "${h}" can't be repaint`);this.addEdgeToProgram(h,this.edgeIndices[h],d)}}}return(n||!t)&&(this.needToProcess=!0),i?this.scheduleRender():this.render(),this}scheduleRender(){return this.renderFrame||(this.renderFrame=requestAnimationFrame(()=>{this.render()})),this}scheduleRefresh(e){return this.refresh({...e,schedule:!0})}getViewportZoomedState(e,t){const{ratio:i,angle:n,x:o,y:a}=this.camera.getState(),{minCameraRatio:s,maxCameraRatio:c}=this.settings;typeof c=="number"&&(t=Math.min(t,c)),typeof s=="number"&&(t=Math.max(t,s));const l=t/i,u={x:this.width/2,y:this.height/2},h=this.viewportToFramedGraph(e),d=this.viewportToFramedGraph(u);return{angle:n,x:(h.x-d.x)*(1-l)+o,y:(h.y-d.y)*(1-l)+a,ratio:t}}viewRectangle(){const e=this.viewportToFramedGraph({x:0,y:0}),t=this.viewportToFramedGraph({x:this.width,y:0}),i=this.viewportToFramedGraph({x:0,y:this.height});return{x1:e.x,y1:e.y,x2:t.x,y2:t.y,height:t.y-i.y}}framedGraphToViewport(e,t={}){const i=!!t.cameraState||!!t.viewportDimensions||!!t.graphDimensions,n=t.matrix?t.matrix:i?Ee(t.cameraState||this.camera.getState(),t.viewportDimensions||this.getDimensions(),t.graphDimensions||this.getGraphDimensions(),t.padding||this.getStagePadding()):this.matrix,o=qe(n,e);return{x:(1+o.x)*this.width/2,y:(1-o.y)*this.height/2}}viewportToFramedGraph(e,t={}){const i=!!t.cameraState||!!t.viewportDimensions||!t.graphDimensions,n=t.matrix?t.matrix:i?Ee(t.cameraState||this.camera.getState(),t.viewportDimensions||this.getDimensions(),t.graphDimensions||this.getGraphDimensions(),t.padding||this.getStagePadding(),!0):this.invMatrix,o=qe(n,{x:e.x/this.width*2-1,y:1-e.y/this.height*2});return isNaN(o.x)&&(o.x=0),isNaN(o.y)&&(o.y=0),o}viewportToGraph(e,t={}){return this.normalizationFunction.inverse(this.viewportToFramedGraph(e,t))}graphToViewport(e,t={}){return this.framedGraphToViewport(this.normalizationFunction(e),t)}getGraphToViewportRatio(){const e={x:0,y:0},t={x:1,y:1},i=Math.sqrt(Math.pow(e.x-t.x,2)+Math.pow(e.y-t.y,2)),n=this.graphToViewport(e),o=this.graphToViewport(t);return Math.sqrt(Math.pow(n.x-o.x,2)+Math.pow(n.y-o.y,2))/i}getBBox(){return this.nodeExtent}getCustomBBox(){return this.customBBox}setCustomBBox(e){return this.customBBox=e,this.scheduleRender(),this}kill(){this.emit("kill"),this.removeAllListeners(),this.unbindCameraHandlers(),window.removeEventListener("resize",this.activeListeners.handleResize),this.mouseCaptor.kill(),this.touchCaptor.kill(),this.unbindGraphHandlers(),this.clearIndices(),this.clearState(),this.nodeDataCache={},this.edgeDataCache={},this.highlightedNodes.clear(),this.renderFrame&&(cancelAnimationFrame(this.renderFrame),this.renderFrame=null),this.renderHighlightedNodesFrame&&(cancelAnimationFrame(this.renderHighlightedNodesFrame),this.renderHighlightedNodesFrame=null);const e=this.container;for(;e.firstChild;)e.removeChild(e.firstChild);this.canvasContexts={},this.webGLContexts={},this.elements={};for(const t in this.nodePrograms)this.nodePrograms[t].kill();for(const t in this.nodeHoverPrograms)this.nodeHoverPrograms[t].kill();for(const t in this.edgePrograms)this.edgePrograms[t].kill();this.nodePrograms={},this.nodeHoverPrograms={},this.edgePrograms={};for(const t in this.elements)this.killLayer(t)}scaleSize(e=1,t=this.camera.ratio){return e/this.settings.zoomToSizeRatioFunction(t)*(this.getSetting("itemSizesReference")==="positions"?t*this.graphToViewportRatio:1)}getCanvases(){const e={};for(const t in this.elements)this.elements[t]instanceof HTMLCanvasElement&&(e[t]=this.elements[t]);return e}};const he=class he extends yn{};he.Camera=Te,he.MouseCaptor=mn,he.Sigma=yn,he.rendering={...vs,createNodeBorderProgram:Zr,createNodeImageProgram:Pt,createNodePiechartProgram:Fa,EdgeCurveProgram:_o},he.utils=ka;let lr=he;return lr});