pub struct Config {
    pub file_header_comment: String,
    pub class: String,
    pub class_constants: Option<String>,
    pub dll_name: String,
    pub namespace_mappings: NamespaceMappings,
    pub namespace_id: String,
    pub visibility_types: CSharpVisibility,
    pub unroll_struct_arrays: bool,
    pub write_types: WriteTypes,
    pub use_unsafe: Unsafe,
    pub rename_symbols: bool,
    pub debug: bool,
}
Expand description

Configures C# code generation.

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§file_header_comment: String

The file header, e.g., // (c) My Company.

§class: String

Name of static class for Interop methods, e.g., Interop.

§class_constants: Option<String>

Name of static class for Interop constants, e.g., Interop. If None then [Self.class] is used

§dll_name: String

DLL to load, e.g., my_library.

§namespace_mappings: NamespaceMappings

Maps which namespace id belongs into which FQN (e.g., “common” => “MyCompany.Common”).

§namespace_id: String

Namespace ID of this namespace to write (default “”).

§visibility_types: CSharpVisibility

Sets the visibility access modifiers for generated types.

§unroll_struct_arrays: bool

Whether, say, a x: [u8; 3] should become 3 x0: u8, ... instead.

If this is not set, interop generation with arrays in structs will fail. This is a somewhat open issue w.r.t Unity-sans-unsafe support and feedback would be greatly welcome!

§write_types: WriteTypes

Which types to write.

§use_unsafe: Unsafe

If enabled bindings will use C# unsafe for increased performance; but will need to be enabled in C# project settings to work.

§rename_symbols: bool

Generate functions and field names matching C# conventions, instead of mapping them 1:1 with Rust.

§debug: bool

Also generate markers for easier debugging

Trait Implementations§

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impl Clone for Config

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fn clone(&self) -> Config

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Config

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Config

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Config

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impl RefUnwindSafe for Config

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impl Send for Config

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impl Sync for Config

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impl Unpin for Config

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impl UnwindSafe for Config

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.