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use crate::binding;
#[derive(Debug, Clone)]
pub struct Event {
pub(crate) source: binding::Source,
pub(crate) state: State,
}
impl Event {
pub fn new(source: binding::Source, state: State) -> Self {
Self { source, state }
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ButtonState {
Pressed,
Released,
}
pub enum Source {
Mouse,
Keyboard,
}
#[derive(Debug, Clone, Copy)]
pub enum State {
ButtonState(ButtonState),
MouseMove( f64, f64),
MouseScroll(f32, f32),
ValueChanged(f32),
}