# Inline SPIR-V
[![Crate](https://img.shields.io/crates/v/inline-spirv)](https://crates.io/crates/inline-spirv)
[![Documentation](https://docs.rs/inline-spirv/badge.svg)](https://docs.rs/inline-spirv)
`inline-spirv` ease the way you write shaders. Although as game developers, we usually compile a permutation of shader stages for different objects and materials at runtime for the best flexibility; sometimes we *do* want to try out some new ideas and start up dirty. This crate helps you compile GLSL/HLSL shader in your Rust code, or in external files, into SPIR-V; and embed them right inside the binary, so you are freed from all the compilation hassle.
## How to Use
To inline shader source:
```rust
use inline_spirv::include_spirv;
let spv: &'static [u32] = inline_spirv!(r#"
#version 450 core
void main() { gl_Position = vec4(0, 0, 0, 1); }
"#, vert);
```
To include a external shader source file:
```rust
use inline_spirv::include_spirv;
let spv: &'static [u32] = include_spirv!("assets/vert.hlsl", vert, hlsl, entry="Main");
```
To include a precompiled SPIR-V binary:
```rust
use inline_spirv::include_spirv;
let spv: &'static [u32] = include_spirv!("assets/vert.spv");
```
For the full list of options please refer to the [documentation](https://docs.rs/inline-spirv).
## Tips
The macro can be verbose especially you have a bunch of `#include`s, so please be aware of that you can alias and define a more customized macro for yourself:
```rust
use inline_spirv::include_spirv as include_spirv_raw;
macro_rules! include_spirv {
($path:expr, $stage:ident) => {
include_spirv_raw!(
$path,
$stage, hlsl,
entry="my_entry_pt",
D VERBOSE_DEFINITION,
D ANOTHER_VERBOSE_DEFINITION="verbose definition substitution",
I "long/path/to/include/directory",
)
}
}
// ...
let vert: &[u32] = include_spirv!("examples/demo/assets/demo.hlsl", vert);
```
## License
This project is licensed under either of
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.