Struct implicit3d::Intersection [] [src]

pub struct Intersection<S: Real> { /* fields omitted */ }

Intersect objects.

Methods

impl<S: Real + Float + From<f32>> Intersection<S>
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Create an intersection of the objects in v. The intersection will be rounded, if r > 0.

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Create a Difference from Vec. The resulting object is v[0] minus all the other objects. Minus is implemented as intersection with negation. The difference will be rounded, if r > 0.

Trait Implementations

impl<S: Clone + Real> Clone for Intersection<S>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<S: Debug + Real> Debug for Intersection<S>
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Formats the value using the given formatter. Read more

impl<S: Real + From<f32> + Float> Object<S> for Intersection<S>
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Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more

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Get the Bounding Box of this Object.

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Allows to set parameters.

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Evaluate the normal of self at the given point.

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Explicitly set the Bounding Box.

Important traits for Box<W>
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Return a translated version of self.

Important traits for Box<W>
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Return a rotated version of self.

Important traits for Box<W>
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Return a scaled version of self.

Auto Trait Implementations

impl<S> Send for Intersection<S>

impl<S> Sync for Intersection<S>