Struct implicit3d::Twister [] [src]

pub struct Twister<S: Real> { /* fields omitted */ }

Twister will twist an object by rotating it along the Z-Axis.

Methods

impl<S: Real + Float + FloatConst + From<f32>> Twister<S>
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Important traits for Box<W>
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Create a twisted version ob o. o: Object to be twisted, h: height for one full rotation

Trait Implementations

impl<S: Clone + Real> Clone for Twister<S>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<S: Debug + Real> Debug for Twister<S>
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Formats the value using the given formatter. Read more

impl<S: Real + From<f32> + Float + FloatConst> Object<S> for Twister<S>
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Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more

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Get the Bounding Box of this Object.

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Allows to set parameters.

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Evaluate the normal of self at the given point.

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Explicitly set the Bounding Box.

Important traits for Box<W>
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Return a translated version of self.

Important traits for Box<W>
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Return a rotated version of self.

Important traits for Box<W>
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Return a scaled version of self.

Auto Trait Implementations

impl<S> Send for Twister<S>

impl<S> Sync for Twister<S>