Struct implicit3d::Union[][src]

pub struct Union<S: Real> { /* fields omitted */ }

Union create an implict function as the union of its inputs.

Methods

impl<S: Real + Float + From<f32>> Union<S>
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Create a union of all the objects in v. The union will be rounded, if r > 0.

Trait Implementations

impl<S: Clone + Real> Clone for Union<S>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S: Debug + Real> Debug for Union<S>
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Formats the value using the given formatter. Read more

impl<S: Real + From<f32> + Float> Object<S> for Union<S>
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Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more

Get the Bounding Box of this Object.

Allows to set parameters.

Evaluate the normal of self at the given point.

Explicitly set the Bounding Box.

Important traits for Box<R>

Return a translated version of self.

Important traits for Box<R>

Return a rotated version of self.

Important traits for Box<R>

Return a scaled version of self.

Auto Trait Implementations

impl<S> Send for Union<S>

impl<S> Sync for Union<S>