Struct imgui::InputFloat
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#[must_use]pub struct InputFloat<'ui, 'p> { /* fields omitted */ }
#[must_use]pub struct InputFloat<'ui, 'p> { /* fields omitted */ }
impl<'ui, 'p> InputFloat<'ui, 'p>
[src]fn new(_: &Ui<'ui>, label: &'p ImStr, value: &'p mut f32) -> Self
[src]fn build(self) -> bool
[src]fn step(self, value: f32) -> Self
[src]fn step_fast(self, value: f32) -> Self
[src]fn decimal_precision(self, value: i32) -> Self
[src]fn flags(self, flags: ImGuiInputTextFlags) -> Self
[src]fn chars_decimal(self, value: bool) -> Self
[src]fn chars_hexadecimal(self, value: bool) -> Self
[src]fn chars_uppercase(self, value: bool) -> Self
[src]fn chars_noblank(self, value: bool) -> Self
[src]fn auto_select_all(self, value: bool) -> Self
[src]fn enter_returns_true(self, value: bool) -> Self
[src]fn callback_completion(self, value: bool) -> Self
[src]fn callback_history(self, value: bool) -> Self
[src]fn callback_always(self, value: bool) -> Self
[src]fn callback_char_filter(self, value: bool) -> Self
[src]fn allow_tab_input(self, value: bool) -> Self
[src]fn no_horizontal_scroll(self, value: bool) -> Self
[src]fn always_insert_mode(self, value: bool) -> Self
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