Struct imgui::Window
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#[must_use]pub struct Window<'ui, 'p> { /* fields omitted */ }
#[must_use]pub struct Window<'ui, 'p> { /* fields omitted */ }
impl<'ui, 'p> Window<'ui, 'p>
[src]fn new(_: &Ui<'ui>, name: &'p ImStr) -> Window<'ui, 'p>
[src]fn position(self, pos: (f32, f32), cond: ImGuiSetCond) -> Self
[src]fn size(self, size: (f32, f32), cond: ImGuiSetCond) -> Self
[src]fn opened(self, opened: &'p mut bool) -> Self
[src]fn bg_alpha(self, bg_alpha: f32) -> Self
[src]fn flags(self, flags: ImGuiWindowFlags) -> Self
[src]fn title_bar(self, value: bool) -> Self
[src]fn resizable(self, value: bool) -> Self
[src]fn movable(self, value: bool) -> Self
[src]fn scroll_bar(self, value: bool) -> Self
[src]fn scrollable(self, value: bool) -> Self
[src]fn collapsible(self, value: bool) -> Self
[src]fn always_auto_resize(self, value: bool) -> Self
[src]fn show_borders(self, value: bool) -> Self
[src]fn save_settings(self, value: bool) -> Self
[src]fn inputs(self, value: bool) -> Self
[src]fn horizontal_scrollbar(self, value: bool) -> Self
[src]fn no_focus_on_appearing(self, value: bool) -> Self
[src]fn no_bring_to_front_on_focus(self, value: bool) -> Self
[src]fn always_vertical_scrollbar(self, value: bool) -> Self
[src]fn always_horizontal_scrollbar(self, value: bool) -> Self
[src]fn always_use_window_padding(self, value: bool) -> Self
[src]fn build<F: FnOnce()>(self, f: F)
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