Struct imgui_wgpu::TextureConfig[][src]

pub struct TextureConfig<'a> {
    pub size: Extent3d,
    pub label: Option<&'a str>,
    pub format: Option<TextureFormat>,
    pub usage: TextureUsages,
    pub mip_level_count: u32,
    pub sample_count: u32,
    pub dimension: TextureDimension,
}
Expand description

Config for creating a texture.

Uses the builder pattern.

Fields

size: Extent3d

The size of the texture.

label: Option<&'a str>

An optional label for the texture used for debugging.

format: Option<TextureFormat>

The format of the texture, if not set uses the format from the renderer.

usage: TextureUsages

The usage of the texture.

mip_level_count: u32

The mip level of the texture.

sample_count: u32

The sample count of the texture.

dimension: TextureDimension

The dimension of the texture.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Create a new texture config.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.