Struct imgui_wgpu::Renderer [−][src]
Fields
textures: Textures<Texture>
Textures of the font atlas and all images.
Implementations
impl Renderer
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pub fn new(
imgui: &mut Context,
device: &Device,
queue: &Queue,
config: RendererConfig<'_, '_>
) -> Self
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imgui: &mut Context,
device: &Device,
queue: &Queue,
config: RendererConfig<'_, '_>
) -> Self
Create an entirely new imgui wgpu renderer.
pub fn render<'r>(
&'r mut self,
draw_data: &DrawData,
queue: &Queue,
device: &Device,
rpass: &mut RenderPass<'r>
) -> RendererResult<()>
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&'r mut self,
draw_data: &DrawData,
queue: &Queue,
device: &Device,
rpass: &mut RenderPass<'r>
) -> RendererResult<()>
Render the current imgui frame.
pub fn reload_font_texture(
&mut self,
imgui: &mut Context,
device: &Device,
queue: &Queue
)
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&mut self,
imgui: &mut Context,
device: &Device,
queue: &Queue
)
Updates the texture on the GPU corresponding to the current imgui font atlas.
This has to be called after loading a font.
Auto Trait Implementations
impl !RefUnwindSafe for Renderer
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impl Send for Renderer
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impl Sync for Renderer
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impl Unpin for Renderer
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impl !UnwindSafe for Renderer
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast<T> for T
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.