A [vulkano]-based renderer for [imgui-rs].
Warning: I've only used this renderer in a few examples and a couple projects, so there are likely some issues, but it seems to work with basic ImGui usage.
Supports [imgui-rs] version `0.6.0` and [vulkano] version `0.19.0`.
Note: Currently `vulkano-win`, the [vulkano] `winit` integration, only supports `winit 0.22.2` while `imgui-winit-support` by default uses `winit 0.23.0`. To make them compatible, enable the `winit-22` feature in the `imgui-winit-support` crate.
The `Renderer` struct is designed to be a drop-in replacement for the equivalent in `imgui-glium-renderer` and `imgui-gfx-renderer` (from the [imgui-rs] repository), modulo the API-specific context arguments (the Vulkano `Device` and `Queue` structs).
let mut renderer = Renderer::init(
Use the `Renderer::draw_commands` function to update buffers and
let ui = imgui_ctx.frame();
// ... UI elements created here
let draw_data = ui.render();
let mut cmd_buf_builder = AutoCommandBufferBuilder::new(device.clone(), graphics_queue.family()).unwrap();
// add Vulkan commands to a command buffer. Here a new command buffer is used, but you can also append to an existing one.
renderer.draw_commands(&mut cmd_buf_builder, graphics_queue.clone(), target_image.clone(), draw_data).unwrap();
let cmd_buf = cmd_buf_builder.build().unwrap();
The font altas texture are reloaded with the following:
renderer.reupload_font_texture(&mut imgui_ctx, device.clone(), queue.clone());
Textures used in your UI are looked up in an `imgui::Textures` struct, which can be accessed with `Renderer::textures`.
I rewrote a couple of examples from [imgui-rs] to show basic usage (most of them only needed setup changes to the `System` struct in [`examples/support/mod.rs`](examples/support/mod.rs)). They can be run with:
cargo run --example hello_world
cargo run --example custom_textures