extern crate libc;
extern crate sdl2;
extern crate imgui_rs;
use std::mem;
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use imgui_rs::imgui::*;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("imgui-rs demo", 1280, 720)
.position_centered()
.opengl()
.build()
.unwrap();
unsafe {
gl3wInit();
ImGui_ImplSdlGL3_Init(mem::transmute(window.raw()));
}
let mut renderer = window.renderer().build().unwrap();
renderer.set_draw_color(Color::RGB(0, 0, 100));
renderer.clear();
renderer.present();
let mut event_pump = sdl_context.event_pump().unwrap();
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
unsafe {
ImGui_ImplSdlGL3_NewFrame();
igShowTestWindow(&mut 1);
renderer.set_draw_color(Color::RGB(0, 0, 100));
renderer.clear();
igRender();
renderer.present();
}
}
}