[][src]Enum imgui_gfx_renderer::Shaders

pub enum Shaders {
    GlSl400,
    GlSl150,
    GlSl130,
    GlSl110,
    GlSlEs300,
    GlSlEs100,
    HlslSm40,
}

Variants

GlSl400

OpenGL 4.0+

GlSl150

OpenGL 3.2+

GlSl130

OpenGL 3.0+

GlSl110

OpenGL 2.0+

GlSlEs300

OpenGL ES 3.0+

GlSlEs100

OpenGL ES 2.0+

HlslSm40

HLSL Shader Model 4.0+

Trait Implementations

impl Clone for Shaders[src]

impl Copy for Shaders[src]

impl Debug for Shaders[src]

impl Eq for Shaders[src]

impl PartialEq<Shaders> for Shaders[src]

impl StructuralEq for Shaders[src]

impl StructuralPartialEq for Shaders[src]

Auto Trait Implementations

impl RefUnwindSafe for Shaders

impl Send for Shaders

impl Sync for Shaders

impl Unpin for Shaders

impl UnwindSafe for Shaders

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.