Struct imagequant::QuantizationResult

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pub struct QuantizationResult { /* private fields */ }
Expand description

Remapping step, computed from Attributes::quantize()

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impl QuantizationResult

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pub fn set_dithering_level(&mut self, value: f32) -> Result<(), Error>

Set to 1.0 to get nice smooth image

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pub fn set_output_gamma(&mut self, value: f64) -> Result<(), Error>

The default is sRGB gamma (~1/2.2)

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pub fn output_gamma(&self) -> f64

Approximate gamma correction value used for the output

Colors are converted from input gamma to this gamma

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pub fn quantization_quality(&self) -> Option<u8>

Number 0-100 guessing how nice the input image will look if remapped to this palette

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pub fn quantization_error(&self) -> Option<f64>

Approximate mean square error of the palette

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pub fn remapping_error(&self) -> Option<f64>

Approximate mean square error of the palette used for the most recent remapping

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pub fn remapping_quality(&self) -> Option<u8>

Palette remapping error mapped back to 0-100 scale, same as the scale in Attributes::set_quality()

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pub fn palette(&mut self) -> &[RGBA]

The final palette

It’s slighly better if you get palette from the remapped() call instead

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pub fn set_progress_callback<F: Fn(f32) -> ControlFlow + Sync + Send + 'static>( &mut self, callback: F )

Callback called at various point of processing, which gets percentage of progress done, and can return ControlFlow::Break to abort further processing

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pub fn remapped( &mut self, image: &mut Image<'_> ) -> Result<(Vec<RGBA>, Vec<u8>), Error>

Remap image into a palette + indices.

Returns the palette and a 1-byte-per-pixel uncompressed bitmap

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pub fn remap_into_vec( &mut self, image: &mut Image<'_>, buf: &mut Vec<u8> ) -> Result<Vec<RGBA>, Error>

Remap image into an existing buffer. Use remapped() if you don’t have a pre-allocated buffer to reuse.

Writes 1-byte-per-pixel uncompressed bitmap into the Vec.

Returns the palette.

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pub fn remap_into( &mut self, image: &mut Image<'_>, output_buf: &mut [MaybeUninit<u8>] ) -> Result<(), Error>

Remap image into an existing buffer.

This is a low-level call for use when existing memory has to be reused. Use remapped() or remap_into_vec() if possible.

Writes 1-byte-per-pixel uncompressed bitmap into the pre-allocated buffer.

You should call palette() after this call, but not before it, because remapping refines the palette.

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pub fn palette_vec(&mut self) -> Vec<RGBA>

The final palette, copied.

It’s slighly better if you get palette from the remapped() call instead

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pub fn palette_len(&mut self) -> usize

Expected length of the palette

Reads the length without finalizing the colors

Trait Implementations§

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impl Clone for QuantizationResult

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fn clone(&self) -> Self

It will be without a progress callback

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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for QuantizationResult

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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