Struct image2::texture::ImageTexture
source · pub struct ImageTexture<T: Type, C: Color> {
pub framebuffer: Framebuffer,
pub texture: Texture,
/* private fields */
}
Expand description
OpenGL texture for Image
type
Fields§
§framebuffer: Framebuffer
Framebuffer
texture: Texture
Texture
Implementations§
source§impl<T: Type, C: Color> ImageTexture<T, C>
impl<T: Type, C: Color> ImageTexture<T, C>
sourcepub fn new(framebuffer: Framebuffer, texture: Texture) -> Self
pub fn new(framebuffer: Framebuffer, texture: Texture) -> Self
Create a new ImageTexture
from framebuffer and texture