1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
use crate::{Color, Gray, Rgb, Rgba, Type};

use std::ops;

pub trait Pixel<'a, T: Type, C: Color>: AsRef<[T]> {
    fn to_float(&self) -> Vec<f64> {
        self.as_ref().iter().map(|x| T::to_float(x)).collect()
    }

    fn to_pixel_vec(&self) -> PixelVec<T> {
        PixelVec::from_pixel(self)
    }

    fn is_true(&self) -> bool {
        self.as_ref().iter().all(|x| *x != T::zero())
    }

    fn is_false(&self) -> bool {
        self.as_ref().iter().all(|x| *x == T::zero())
    }

    fn map<F: FnMut(&T) -> T>(&self, mut f: F) -> PixelVec<T> {
        let mut dest: PixelVec<T> = PixelVec::empty();
        let data = self.as_ref();
        for (i, item) in data.iter().enumerate() {
            (dest.0)[i] = f(item)
        }
        dest
    }
}

pub trait PixelMut<'a, T: Type, C: Color>: Pixel<'a, T, C> + AsMut<[T]> {
    fn set_from_float<P: Pixel<'a, f64, C>>(&mut self, other: &P) {
        let a = self.as_mut().iter_mut();
        let b = other.as_ref().iter();
        a.zip(b).for_each(|(x, y)| *x = T::from_float(*y))
    }

    fn set_from<P: Pixel<'a, T, C>>(&mut self, other: &P) {
        let a = self.as_mut().iter_mut();
        let b = other.as_ref().iter();
        a.zip(b).for_each(|(x, y)| *x = *y)
    }
}

impl<'a, T: Type, C: Color> Pixel<'a, T, C> for &'a [T] {}
impl<'a, T: Type, C: Color> Pixel<'a, T, C> for &'a mut [T] {}
impl<'a, T: Type, C: Color> PixelMut<'a, T, C> for &'a mut [T] {}
impl<'a, T: Type, C: Color> Pixel<'a, T, C> for Vec<T> {}
impl<'a, T: Type, C: Color> PixelMut<'a, T, C> for Vec<T> {}
impl<'a, T: Type, C: Color> Pixel<'a, T, C> for &'a Vec<T> {}
impl<'a, T: Type, C: Color> Pixel<'a, T, C> for &'a mut Vec<T> {}
impl<'a, T: Type, C: Color> PixelMut<'a, T, C> for &'a mut Vec<T> {}

#[cfg_attr(feature = "ser", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy)]
pub struct PixelVec<T: Type>([T; 4]);

impl<T: Type> PixelVec<T> {
    pub fn empty() -> PixelVec<T> {
        PixelVec([T::zero(); 4])
    }

    pub fn new(a: T, b: T, c: T, d: T) -> PixelVec<T> {
        PixelVec([a, b, c, d])
    }

    pub fn from_pixel<P: AsRef<[T]>>(pixel: P) -> PixelVec<T> {
        let data: &[T] = pixel.as_ref();
        let len = data.len();

        if len == 0 {
            PixelVec::empty()
        } else if len == 1 {
            let d0 = data[0];
            PixelVec::new(d0, d0, d0, T::max())
        } else if len == 2 {
            let d0 = data[0];
            let d1 = data[1];
            PixelVec::new(d0, d1, T::min(), T::max())
        } else if len == 3 {
            let d0 = data[0];
            let d1 = data[1];
            let d2 = data[2];
            PixelVec::new(d0, d1, d2, T::max())
        } else {
            let d0 = data[0];
            let d1 = data[1];
            let d2 = data[2];
            let d3 = data[3];
            PixelVec::new(d0, d1, d2, d3)
        }
    }

    pub fn map<U: Type, F: Fn(&T) -> U>(&self, f: F) -> PixelVec<U> {
        let mut vec = PixelVec::empty();
        for i in 0..4 {
            vec.0[i] = f(&self.0[i])
        }
        vec
    }

    pub fn to_vec<C: Color>(&self) -> Vec<T> {
        let mut vec = self.0.to_vec();
        vec.truncate(C::channels());
        vec
    }

    pub fn to_vec_f<C: Color>(&self) -> Vec<f64> {
        let mut vec: Vec<f64> = self.0.to_vec().iter().map(|x| T::to_float(x)).collect();
        vec.truncate(C::channels());
        vec
    }

    pub fn f(&self) -> PixelVec<f64> {
        self.map(|x| T::to_float(x))
    }
}

impl<T: Type> AsRef<[T]> for PixelVec<T> {
    fn as_ref(&self) -> &[T] {
        &self.0
    }
}

impl<T: Type> AsMut<[T]> for PixelVec<T> {
    fn as_mut(&mut self) -> &mut [T] {
        &mut self.0
    }
}

impl<'a, T: Type> Pixel<'a, T, Gray> for PixelVec<T> {}
impl<'a, T: Type> Pixel<'a, T, Rgb> for PixelVec<T> {}
impl<'a, T: Type> Pixel<'a, T, Rgba> for PixelVec<T> {}
impl<'a, T: Type> PixelMut<'a, T, Gray> for PixelVec<T> {}
impl<'a, T: Type> PixelMut<'a, T, Rgb> for PixelVec<T> {}
impl<'a, T: Type> PixelMut<'a, T, Rgba> for PixelVec<T> {}

macro_rules! pixelvec_op {
    ($name:ident, $fx:ident, $f:expr) => {
        impl<T: Type> ops::$name for PixelVec<T> {
            type Output = PixelVec<T>;

            fn $fx(mut self, other: Self) -> Self::Output {
                for i in 0..4 {
                    self.0[i] = $f(self.0[i], other.0[i]);
                }
                self
            }
        }

        impl<'a, T: Type> ops::$name for &'a PixelVec<T> {
            type Output = PixelVec<T>;

            fn $fx(self, other: Self) -> Self::Output {
                let mut dest = PixelVec::empty();
                for i in 0..4 {
                    dest.0[i] = $f(self.0[i], other.0[i]);
                }
                self.clone()
            }
        }
    };
}

macro_rules! pixelvec_op_assign {
    ($name:ident, $fx:ident, $f:expr) => {
        impl<T: Type> ops::$name for PixelVec<T> {
            fn $fx(&mut self, other: Self) {
                for i in 0..4 {
                    self.0[i] = $f(self.0[i], other.0[i]);
                }
            }
        }

        impl<'a, T: Type> ops::$name for &'a mut PixelVec<T> {
            fn $fx(&mut self, other: Self) {
                for i in 0..4 {
                    self.0[i] = $f(self.0[i], other.0[i]);
                }
            }
        }
    };
}

pixelvec_op!(Add, add, |a, b| a + b);
pixelvec_op_assign!(AddAssign, add_assign, |a: T, b: T| a + b);
pixelvec_op!(Sub, sub, |a, b| a - b);
pixelvec_op_assign!(SubAssign, sub_assign, |a, b| a - b);
pixelvec_op!(Mul, mul, |a, b| a * b);
pixelvec_op_assign!(MulAssign, mul_assign, |a, b| a * b);
pixelvec_op!(Div, div, |a, b| a / b);
pixelvec_op_assign!(DivAssign, div_assign, |a, b| a / b);
pixelvec_op!(Rem, rem, |a, b| a % b);
pixelvec_op_assign!(RemAssign, rem_assign, |a, b| a % b);