Struct iced_core::Rectangle

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pub struct Rectangle<T = f32> {
    pub x: T,
    pub y: T,
    pub width: T,
    pub height: T,
}
Expand description

A rectangle.

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§x: T

X coordinate of the top-left corner.

§y: T

Y coordinate of the top-left corner.

§width: T

Width of the rectangle.

§height: T

Height of the rectangle.

Implementations§

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impl Rectangle<f32>

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pub fn new(top_left: Point, size: Size) -> Self

Creates a new Rectangle with its top-left corner in the given Point and with the provided Size.

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pub fn with_size(size: Size) -> Self

Creates a new Rectangle with its top-left corner at the origin and with the provided Size.

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pub fn center(&self) -> Point

Returns the Point at the center of the Rectangle.

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pub fn center_x(&self) -> f32

Returns the X coordinate of the Point at the center of the Rectangle.

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pub fn center_y(&self) -> f32

Returns the Y coordinate of the Point at the center of the Rectangle.

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pub fn position(&self) -> Point

Returns the position of the top left corner of the Rectangle.

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pub fn size(&self) -> Size

Returns the Size of the Rectangle.

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pub fn area(&self) -> f32

Returns the area of the Rectangle.

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pub fn contains(&self, point: Point) -> bool

Returns true if the given Point is contained in the Rectangle.

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pub fn is_within(&self, container: &Rectangle) -> bool

Returns true if the current Rectangle is completely within the given container.

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pub fn intersection(&self, other: &Rectangle<f32>) -> Option<Rectangle<f32>>

Computes the intersection with the given Rectangle.

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pub fn intersects(&self, other: &Self) -> bool

Returns whether the Rectangle intersects with the given one.

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pub fn union(&self, other: &Self) -> Self

Computes the union with the given Rectangle.

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pub fn snap(self) -> Rectangle<u32>

Snaps the Rectangle to unsigned integer coordinates.

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pub fn expand(self, amount: f32) -> Self

Expands the Rectangle a given amount.

Trait Implementations§

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impl<T> Add<Vector<T>> for Rectangle<T>
where T: Add<Output = T>,

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type Output = Rectangle<T>

The resulting type after applying the + operator.
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fn add(self, translation: Vector<T>) -> Self

Performs the + operation. Read more
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impl<T: Clone> Clone for Rectangle<T>

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fn clone(&self) -> Rectangle<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Rectangle<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for Rectangle<T>

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fn default() -> Rectangle<T>

Returns the “default value” for a type. Read more
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impl From<Rectangle<u32>> for Rectangle<f32>

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fn from(rectangle: Rectangle<u32>) -> Rectangle<f32>

Converts to this type from the input type.
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impl Mul<Transformation> for Rectangle

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type Output = Rectangle

The resulting type after applying the * operator.
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fn mul(self, transformation: Transformation) -> Self

Performs the * operation. Read more
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impl Mul<f32> for Rectangle<f32>

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type Output = Rectangle

The resulting type after applying the * operator.
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fn mul(self, scale: f32) -> Self

Performs the * operation. Read more
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impl<T: PartialEq> PartialEq for Rectangle<T>

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fn eq(&self, other: &Rectangle<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> Sub<Vector<T>> for Rectangle<T>
where T: Sub<Output = T>,

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type Output = Rectangle<T>

The resulting type after applying the - operator.
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fn sub(self, translation: Vector<T>) -> Self

Performs the - operation. Read more
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impl<T: Copy> Copy for Rectangle<T>

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impl<T: Eq> Eq for Rectangle<T>

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impl<T> StructuralPartialEq for Rectangle<T>

Auto Trait Implementations§

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impl<T> RefUnwindSafe for Rectangle<T>
where T: RefUnwindSafe,

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impl<T> Send for Rectangle<T>
where T: Send,

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impl<T> Sync for Rectangle<T>
where T: Sync,

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impl<T> Unpin for Rectangle<T>
where T: Unpin,

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impl<T> UnwindSafe for Rectangle<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.