use iced_native::{
event,
layout::{Limits, Node},
mouse, Alignment, Clipboard, Event, Layout, Length, Padding, Point, Rectangle, Shell, Size,
};
use iced_native::{widget::tree::Tree, Element, Widget};
use std::marker::PhantomData;
#[allow(missing_debug_implementations)]
pub struct Wrap<'a, Message, Renderer, Direction> {
pub elements: Vec<Element<'a, Message, Renderer>>,
pub alignment: Alignment,
pub width: Length,
pub height: Length,
pub max_width: u32,
pub max_height: u32,
pub padding: u16,
pub spacing: u16,
pub line_spacing: u16,
pub line_minimal_length: u32,
#[allow(clippy::missing_docs_in_private_items)]
_direction: PhantomData<Direction>,
}
impl<'a, Message, Renderer> Wrap<'a, Message, Renderer, direction::Horizontal> {
#[must_use]
pub fn new() -> Self {
Self::with_elements(Vec::new())
}
#[must_use]
pub fn with_elements(elements: Vec<Element<'a, Message, Renderer>>) -> Self {
Self {
elements,
..Wrap::default()
}
}
}
impl<'a, Message, Renderer> Wrap<'a, Message, Renderer, direction::Vertical> {
#[must_use]
pub fn new_vertical() -> Self {
Self::with_elements_vertical(Vec::new())
}
#[must_use]
pub fn with_elements_vertical(elements: Vec<Element<'a, Message, Renderer>>) -> Self {
Self {
elements,
..Wrap::default()
}
}
}
impl<'a, Message, Renderer, Direction> Wrap<'a, Message, Renderer, Direction> {
#[must_use]
pub const fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
#[must_use]
pub const fn line_spacing(mut self, units: u16) -> Self {
self.line_spacing = units;
self
}
#[must_use]
pub const fn line_minimal_length(mut self, units: u32) -> Self {
self.line_minimal_length = units;
self
}
#[must_use]
pub const fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
#[must_use]
pub const fn width_items(mut self, width: Length) -> Self {
self.width = width;
self
}
#[must_use]
pub const fn height_items(mut self, height: Length) -> Self {
self.height = height;
self
}
#[must_use]
pub const fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
#[must_use]
pub const fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
#[must_use]
pub const fn align_items(mut self, align: Alignment) -> Self {
self.alignment = align;
self
}
#[must_use]
pub fn push<E>(mut self, element: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
self.elements.push(element.into());
self
}
}
impl<'a, Message, Renderer, Direction> Widget<Message, Renderer>
for Wrap<'a, Message, Renderer, Direction>
where
Self: WrapLayout<Renderer>,
Renderer: iced_native::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.elements.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.elements);
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
self.inner_layout(renderer, limits)
}
fn on_event(
&mut self,
state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<Message>,
) -> event::Status {
self.elements
.iter_mut()
.zip(&mut state.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget_mut().on_event(
state,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
)
})
.fold(event::Status::Ignored, event::Status::merge)
}
fn overlay<'b>(
&'b mut self,
state: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<iced_native::overlay::Element<'b, Message, Renderer>> {
self.elements
.iter_mut()
.zip(&mut state.children)
.zip(layout.children())
.find_map(|((child, state), layout)| child.as_widget_mut().overlay(state, layout, renderer))
}
fn mouse_interaction(
&self,
state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.elements
.iter()
.zip(&state.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &iced_native::renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
for ((child, state), layout) in self
.elements
.iter()
.zip(&state.children)
.zip(layout.children())
{
child.as_widget().draw(
state,
renderer,
theme,
style,
layout,
cursor_position,
viewport,
);
}
}
}
impl<'a, Message, Renderer> From<Wrap<'a, Message, Renderer, direction::Vertical>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + iced_native::Renderer,
Message: 'a,
{
fn from(
wrap: Wrap<'a, Message, Renderer, direction::Vertical>,
) -> Element<'a, Message, Renderer> {
Element::new(wrap)
}
}
impl<'a, Message, Renderer> From<Wrap<'a, Message, Renderer, direction::Horizontal>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + iced_native::Renderer,
Message: 'a,
{
fn from(
wrap: Wrap<'a, Message, Renderer, direction::Horizontal>,
) -> Element<'a, Message, Renderer> {
Element::new(wrap)
}
}
impl<'a, Message, Renderer, Direction> Default for Wrap<'a, Message, Renderer, Direction> {
fn default() -> Self {
Self {
elements: vec![],
alignment: Alignment::Start,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
padding: 0,
spacing: 0,
line_spacing: 0,
line_minimal_length: 10,
_direction: PhantomData::default(),
}
}
}
pub trait WrapLayout<Renderer>
where
Renderer: iced_native::Renderer,
{
fn inner_layout(&self, renderer: &Renderer, limits: &Limits) -> Node;
}
impl<'a, Message, Renderer> WrapLayout<Renderer>
for Wrap<'a, Message, Renderer, direction::Horizontal>
where
Renderer: iced_native::Renderer + 'a,
{
#[allow(clippy::inline_always)]
#[inline(always)]
fn inner_layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
let padding = Padding::from(self.padding);
let spacing = f32::from(self.spacing);
let line_spacing = f32::from(self.line_spacing);
#[allow(clippy::cast_precision_loss)] let line_minimal_length = self.line_minimal_length as f32;
let limits = limits
.pad(padding)
.width(self.width)
.height(self.height)
.max_width(self.max_width)
.max_height(self.max_height);
let max_width = limits.max().width;
let mut curse = f32::from(padding.left);
let mut deep_curse = f32::from(padding.left);
let mut current_line_height = line_minimal_length;
let mut max_main = curse;
let mut align = vec![];
let mut start = 0;
let mut end = 0;
let mut nodes: Vec<Node> = self
.elements
.iter()
.map(|elem| {
let node_limit = Limits::new(
Size::new(limits.min().width, line_minimal_length),
limits.max(),
);
let mut node = elem.as_widget().layout(renderer, &node_limit);
let size = node.size();
let offset_init = size.width + spacing;
let offset = curse + offset_init;
if offset > max_width {
deep_curse += current_line_height + line_spacing;
align.push((start..end, current_line_height));
start = end;
end += 1;
current_line_height = line_minimal_length;
node.move_to(Point::new(f32::from(padding.left), deep_curse));
curse = offset_init + f32::from(padding.left);
} else {
node.move_to(Point::new(curse, deep_curse));
curse = offset;
end += 1;
}
current_line_height = current_line_height.max(size.height);
max_main = max_main.max(curse);
node
})
.collect();
if end != start {
align.push((start..end, current_line_height));
}
for (range, max_length) in align {
nodes[range].iter_mut().for_each(|node| {
let size = node.size();
let space = Size::new(size.width, max_length);
node.align(Alignment::Start, self.alignment, space);
});
}
let (width, height) = (
max_main - f32::from(padding.left),
deep_curse - f32::from(padding.left) + current_line_height,
);
let size = limits.resolve(Size::new(width, height));
Node::with_children(size.pad(padding), nodes)
}
}
impl<'a, Message, Renderer> WrapLayout<Renderer>
for Wrap<'a, Message, Renderer, direction::Vertical>
where
Renderer: iced_native::Renderer + 'a,
{
#[allow(clippy::inline_always)]
#[inline(always)]
fn inner_layout(&self, renderer: &Renderer, limits: &Limits) -> Node {
let padding = Padding::from(self.padding);
let spacing = f32::from(self.spacing);
let line_spacing = f32::from(self.line_spacing);
#[allow(clippy::cast_precision_loss)] let line_minimal_length = self.line_minimal_length as f32;
let limits = limits
.pad(padding)
.width(self.width)
.height(self.height)
.max_width(self.max_width)
.max_height(self.max_height);
let max_height = limits.max().height;
let mut curse = f32::from(padding.left);
let mut wide_curse = f32::from(padding.left);
let mut current_line_width = line_minimal_length;
let mut max_main = curse;
let mut align = vec![];
let mut start = 0;
let mut end = 0;
let mut nodes: Vec<Node> = self
.elements
.iter()
.map(|elem| {
let node_limit = Limits::new(
Size::new(line_minimal_length, limits.min().height),
limits.max(),
);
let mut node = elem.as_widget().layout(renderer, &node_limit);
let size = node.size();
let offset_init = size.height + spacing;
let offset = curse + offset_init;
if offset > max_height {
wide_curse += current_line_width + line_spacing;
align.push((start..end, current_line_width));
start = end;
end += 1;
current_line_width = line_minimal_length;
node.move_to(Point::new(wide_curse, f32::from(padding.left)));
curse = offset_init + f32::from(padding.left);
} else {
node.move_to(Point::new(wide_curse, curse));
end += 1;
curse = offset;
}
current_line_width = current_line_width.max(size.width);
max_main = max_main.max(curse);
node
})
.collect();
if end != start {
align.push((start..end, current_line_width));
}
for (range, max_length) in align {
nodes[range].iter_mut().for_each(|node| {
let size = node.size();
let space = Size::new(max_length, size.height);
node.align(self.alignment, Alignment::Start, space);
});
}
let (width, height) = (
wide_curse - f32::from(padding.left) + current_line_width,
max_main - f32::from(padding.left),
);
let size = limits.resolve(Size::new(width, height));
Node::with_children(size.pad(padding), nodes)
}
}
pub mod direction {
#[derive(Debug)]
pub struct Vertical;
#[derive(Debug)]
pub struct Horizontal;
}