pub struct CommandEncoder { /* private fields */ }
Available on crate feature wgpu and vulkan only.

Trait Implementations§

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impl CommandEncoder<Api> for CommandEncoder

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unsafe fn begin_encoding( &mut self, label: Option<&str> ) -> Result<(), DeviceError>

Begin encoding a new command buffer.
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unsafe fn end_encoding(&mut self) -> Result<CommandBuffer, DeviceError>

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unsafe fn discard_encoding(&mut self)

Discard currently recorded list, if any.
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unsafe fn reset_all<I>(&mut self, cmd_bufs: I)
where I: Iterator<Item = CommandBuffer>,

Reclaims all resources that are allocated for this encoder. Must get all of the produced command buffers back, and they must not be used by GPU at this moment.
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unsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
where T: Iterator<Item = BufferBarrier<'a, Api>>,

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unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
where T: Iterator<Item = TextureBarrier<'a, Api>>,

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unsafe fn clear_buffer(&mut self, buffer: &Buffer, range: Range<u64>)

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unsafe fn copy_buffer_to_buffer<T>( &mut self, src: &Buffer, dst: &Buffer, regions: T )
where T: Iterator<Item = BufferCopy>,

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unsafe fn copy_texture_to_texture<T>( &mut self, src: &Texture, src_usage: TextureUses, dst: &Texture, regions: T )
where T: Iterator<Item = TextureCopy>,

Copy from one texture to another. Works with a single array layer. Note: dst current usage has to be TextureUses::COPY_DST. Note: the copy extent is in physical size (rounded to the block size)
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unsafe fn copy_buffer_to_texture<T>( &mut self, src: &Buffer, dst: &Texture, regions: T )
where T: Iterator<Item = BufferTextureCopy>,

Copy from buffer to texture. Works with a single array layer. Note: dst current usage has to be TextureUses::COPY_DST. Note: the copy extent is in physical size (rounded to the block size)
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unsafe fn copy_texture_to_buffer<T>( &mut self, src: &Texture, src_usage: TextureUses, dst: &Buffer, regions: T )
where T: Iterator<Item = BufferTextureCopy>,

Copy from texture to buffer. Works with a single array layer. Note: the copy extent is in physical size (rounded to the block size)
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unsafe fn begin_query(&mut self, set: &QuerySet, index: u32)

Safety: Read more
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unsafe fn end_query(&mut self, set: &QuerySet, index: u32)

Safety: Read more
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unsafe fn write_timestamp(&mut self, set: &QuerySet, index: u32)

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unsafe fn reset_queries(&mut self, set: &QuerySet, range: Range<u32>)

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unsafe fn copy_query_results( &mut self, set: &QuerySet, range: Range<u32>, buffer: &Buffer, offset: u64, stride: NonZero<u64> )

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unsafe fn build_acceleration_structures<'a, T>( &mut self, descriptor_count: u32, descriptors: T )

To get the required sizes for the buffer allocations use get_acceleration_structure_build_sizes per descriptor All buffers must be synchronized externally All buffer regions, which are written to may only be passed once per function call, with the exception of updates in the same descriptor. Consequences of this limitation: Read more
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unsafe fn place_acceleration_structure_barrier( &mut self, barrier: AccelerationStructureBarrier )

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unsafe fn begin_render_pass(&mut self, desc: &RenderPassDescriptor<'_, Api>)

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unsafe fn end_render_pass(&mut self)

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unsafe fn set_bind_group( &mut self, layout: &PipelineLayout, index: u32, group: &BindGroup, dynamic_offsets: &[u32] )

Sets the bind group at index to group, assuming the layout of all the preceeding groups to be taken from layout.
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unsafe fn set_push_constants( &mut self, layout: &PipelineLayout, stages: ShaderStages, offset_bytes: u32, data: &[u32] )

Sets a range in push constant data. Read more
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unsafe fn insert_debug_marker(&mut self, label: &str)

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unsafe fn begin_debug_marker(&mut self, group_label: &str)

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unsafe fn end_debug_marker(&mut self)

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unsafe fn set_render_pipeline(&mut self, pipeline: &RenderPipeline)

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unsafe fn set_index_buffer<'a>( &mut self, binding: BufferBinding<'a, Api>, format: IndexFormat )

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unsafe fn set_vertex_buffer<'a>( &mut self, index: u32, binding: BufferBinding<'a, Api> )

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unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>)

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unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>)

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unsafe fn set_stencil_reference(&mut self, value: u32)

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unsafe fn set_blend_constants(&mut self, color: &[f32; 4])

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unsafe fn draw( &mut self, first_vertex: u32, vertex_count: u32, first_instance: u32, instance_count: u32 )

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unsafe fn draw_indexed( &mut self, first_index: u32, index_count: u32, base_vertex: i32, first_instance: u32, instance_count: u32 )

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unsafe fn draw_indirect( &mut self, buffer: &Buffer, offset: u64, draw_count: u32 )

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unsafe fn draw_indexed_indirect( &mut self, buffer: &Buffer, offset: u64, draw_count: u32 )

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unsafe fn draw_indirect_count( &mut self, buffer: &Buffer, offset: u64, count_buffer: &Buffer, count_offset: u64, max_count: u32 )

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unsafe fn draw_indexed_indirect_count( &mut self, buffer: &Buffer, offset: u64, count_buffer: &Buffer, count_offset: u64, max_count: u32 )

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unsafe fn begin_compute_pass(&mut self, desc: &ComputePassDescriptor<'_, Api>)

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unsafe fn end_compute_pass(&mut self)

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unsafe fn set_compute_pipeline(&mut self, pipeline: &ComputePipeline)

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unsafe fn dispatch(&mut self, count: [u32; 3])

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unsafe fn dispatch_indirect(&mut self, buffer: &Buffer, offset: u64)

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impl Debug for CommandEncoder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
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Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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Immutably borrows from an owned value. Read more
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Performs a conversion from angle.
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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Calls U::from(self).

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Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into T, while performing the appropriate scaling, rounding and clamping.
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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Cast a collection of colors into a collection of unsigned integers.
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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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