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This module contains the builtin items, either in this file or in sub-modules.

When adding an item or a property, it needs to be kept in sync with different place. (This is less than ideal and maybe we can have some automation later)

  • It needs to be changed in this module
  • In the compiler: builtins.slint
  • In the interpreter (new item only): dynamic_component.rs
  • For the C++ code (new item only): the cbindgen.rs to export the new item
  • Don’t forget to update the documentation

Re-exports

pub use crate::item_tree::ItemRc;

Structs

The implementation of the BorderRectangle element

Helper struct containing the offsets of the fields of the struct BorderRectangle

The implementation of the BoxShadow element

Helper struct containing the offsets of the fields of the struct BoxShadow

The implementation of the Clip element

Helper struct containing the offsets of the fields of the struct Clip

The implementation of the ClippedImage element

Helper struct containing the offsets of the fields of the struct ClippedImage

The implementation of the Flickable element

Wraps the internal data structure for the Flickable

Helper struct containing the offsets of the fields of the struct Flickable

A runtime item that exposes key

Helper struct containing the offsets of the fields of the struct FocusScope

The implementation of the Image element

Helper struct containing the offsets of the fields of the struct ImageItem

Items are the nodes in the render tree.

The Layer Item is not meant to be used directly by the .slint code, instead, the layer: xxx property should be used

Helper struct containing the offsets of the fields of the struct Layer

The Opacity Item is not meant to be used directly by the .slint code, instead, the opacity: xxx or visible: false should be used

Helper struct containing the offsets of the fields of the struct Opacity

The implementation of the Path element

Helper struct containing the offsets of the fields of the struct Path

Represents a key event sent by the windowing system.

The implementation of the PropertyAnimation element

Helper struct containing the offsets of the fields of the struct PropertyAnimation

The implementation of the Rectangle element

Helper struct containing the offsets of the fields of the struct Rectangle

The implementation of the Rotate element

Helper struct containing the offsets of the fields of the struct Rotate

The implementation of the Text element

Helper struct containing the offsets of the fields of the struct Text

The implementation of the TextInput element

Helper struct containing the offsets of the fields of the struct TextInput

The implementation of the TouchArea element

Helper struct containing the offsets of the fields of the struct TouchArea

The implementation of the Window element

Helper struct containing the offsets of the fields of the struct WindowItem

Enums

This enum represents the different values for the accessible-role property, used to describe the role of an element in the context of assistive technology such as screen readers.

This enum represents the value of the dialog-button-role property which can be added to any element within a Dialog to put that item in the button row, and its exact position depends on the role and the platform.

This enum describes whether an event was rejected or accepted by an event handler.

This enum describes the different ways of deciding what the inside of a shape described by a path shall be.

This enum is used to define the type of the input field. Currently this only differentiates between text and password inputs but in the future it could be expanded to also define what type of virtual keyboard should be shown, for example.

This enum defines the different kinds of key events that can happen.

Enum representing the alignment property of a BoxLayout or HorizontalLayout

This enum represents different types of mouse cursors. It is a subset of the mouse cursors available in CSS. For details and pictograms see the MDN Documentation for cursor. Depending on the backend and used OS unidirectional resize cursors may be replaced with bidirectional ones.

PathEvent is a low-level data structure describing the composition of a path. Typically it is generated at compile time from a higher-level description, such as SVG commands.

Returned by the render() function on items to indicate whether the rendering of children should be handled by the caller, of if the item took care of that (for example through layer indirection)

This enum describes the different types of alignment of text along the horizontal axis.

This enum describes the how the text appear if it is too wide to fit in the Text width.

This enum describes the different types of alignment of text along the vertical axis.

This enum describes the how the text wrap if it is too wide to fit in the Text width.

Statics

Traits

Items are the nodes in the render tree. Note: Was generated from the #[vtable] macro on ItemVTable

Trait containing the associated constant relative to the trait Item.

Type Definitions

Alias for vtable::VRef<ItemVTable> which represent a pointer to a dyn Item with the associated vtable

Workarounds for cbindgen