Struct i_slint_core::items::Rotate
source · [−]#[repr(C)]pub struct Rotate {
pub angle: Property<f32>,
pub origin_x: Property<Coord>,
pub origin_y: Property<Coord>,
pub width: Property<Coord>,
pub height: Property<Coord>,
pub cached_rendering_data: CachedRenderingData,
}
Expand description
The implementation of the Rotate
element
Fields
angle: Property<f32>
origin_x: Property<Coord>
origin_y: Property<Coord>
width: Property<Coord>
height: Property<Coord>
cached_rendering_data: CachedRenderingData
Implementations
sourceimpl Rotate
impl Rotate
sourcepub const FIELD_OFFSETS: RotateFieldsOffsets = _
pub const FIELD_OFFSETS: RotateFieldsOffsets = _
Return a struct containing the offset of for the fields of this struct
Trait Implementations
sourceimpl HasStaticVTable<ItemVTable> for Rotate
impl HasStaticVTable<ItemVTable> for Rotate
sourcefn static_vtable() -> &'static ItemVTable
fn static_vtable() -> &'static ItemVTable
Safety: must be a valid VTable for Self
sourceimpl Item for Rotate
impl Item for Rotate
sourcefn init(self: Pin<&Self>, _window: &WindowRc)
fn init(self: Pin<&Self>, _window: &WindowRc)
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
sourcefn geometry(self: Pin<&Self>) -> Rect
fn geometry(self: Pin<&Self>) -> Rect
Returns the geometry of this item (relative to its parent item)
sourcefn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
fn layout_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &WindowRc
) -> LayoutInfo
We would need max/min/preferred size, and all layout info
sourcefn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventFilterResult
Event handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event
is called on the children, and finally Self::input_event
is called
on this item again. Read more
sourcefn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
_: MouseEvent,
_window: &WindowRc,
_self_rc: &ItemRc
) -> InputEventResult
Handle input event for mouse and touch event
fn key_event(self: Pin<&Self>, _: &KeyEvent, _window: &WindowRc) -> KeyEventResult
fn focus_event(
self: Pin<&Self>,
_: &FocusEvent,
_window: &WindowRc
) -> FocusEventResult
fn render(
self: Pin<&Self>,
backend: &mut &'_ mut dyn ItemRenderer,
_self_rc: &ItemRc
) -> RenderingResult
sourceimpl ItemConsts for Rotate
impl ItemConsts for Rotate
sourceconst cached_rendering_data_offset: FieldOffset<Rotate, CachedRenderingData> = _
const cached_rendering_data_offset: FieldOffset<Rotate, CachedRenderingData> = _
offset in bytes from the *const ItemImpl. isize::MAX means None Read more
impl<'__dummy_lifetime> Unpin for Rotate where
__MustNotImplUnpin<'__dummy_lifetime>: Unpin,
Auto Trait Implementations
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more