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#[repr(C)]
pub struct StaticTextures { pub size: IntSize, pub original_size: IntSize, pub data: Slice<'static, u8>, pub textures: Slice<'static, StaticTexture>, }
Expand description

A texture is stored in read-only memory and may be composed of sub-textures.

Fields

size: IntSize

The total size of the image (this might not be the size of the full image as some transparent part are not part of any texture)

original_size: IntSize

The size of the image before the compiler applied any scaling

data: Slice<'static, u8>

The pixel data referenced by the textures

textures: Slice<'static, StaticTexture>

The list of textures

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.