logo
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
// Copyright © SixtyFPS GmbH <info@slint-ui.com>
// SPDX-License-Identifier: GPL-3.0-only OR LicenseRef-Slint-commercial

//! This module contains all enums exposed in the .slint language.

/// Call a macro with every enum exposed in the .slint language
///
/// ## Example
/// ```rust
/// macro_rules! print_enums {
///     ($( $(#[$enum_doc:meta])* enum $Name:ident { $( $(#[$value_doc:meta])* $Value:ident,)* })*) => {
///         $(println!("{} => [{}]", stringify!($Name), stringify!($($Value),*));)*
///     }
/// }
/// i_slint_common::for_each_enums!(print_enums);
/// ```
// NOTE: the documentation for .slint enum is in builtin_elements.md
#[macro_export]
macro_rules! for_each_enums {
    ($macro:ident) => {
        $macro![
            enum StandardButtonKind {
                ok,
                cancel,
                apply,
                close,
                reset,
                help,
                yes,
                no,
                abort,
                retry,
                ignore,
            }
            enum DialogButtonRole {
                none,
                accept,
                reject,
                apply,
                reset,
                action,
                help,
            }

            enum PointerEventKind {
                cancel,
                down,
                up,
            }

            enum PointerEventButton {
                none,
                left,
                right,
                middle,
            }

            enum MouseCursor {
                default,
                none,
                //context_menu,
                help,
                pointer,
                progress,
                wait,
                //cell,
                crosshair,
                text,
                //vertical_text,
                alias,
                copy,
                r#move,
                no_drop,
                not_allowed,
                grab,
                grabbing,
                //all_scroll,
                col_resize,
                row_resize,
                n_resize,
                e_resize,
                s_resize,
                w_resize,
                ne_resize,
                nw_resize,
                se_resize,
                sw_resize,
                ew_resize,
                ns_resize,
                nesw_resize,
                nwse_resize,
                //zoom_in,
                //zoom_out,
            }

            enum ImageFit {
                fill,
                contain,
                cover,
            }

            enum ImageRendering {
                smooth,
                pixelated,
            }

            enum FillRule {
                nonzero,
                evenodd,
            }

            /// This enum defines the input type in a text input which for now only distinguishes a normal
            /// input from a password input
            enum InputType {
                /// This type is used for a normal text input
                text,
                /// This type is used for password inputs where the characters are represented as *'s
                password,
            }
            enum TextHorizontalAlignment {
                left,
                center,
                right,
            }
            enum TextVerticalAlignment {
                top,
                center,
                bottom,
            }
            enum TextWrap {
                no_wrap,
                word_wrap,
            }
            enum TextOverflow {
                clip,
                elide,
            }

            /// Enum representing the alignment property of a BoxLayout or HorizontalLayout
            enum LayoutAlignment {
                stretch,
                center,
                start,
                end,
                space_between,
                space_around,
            }

            /// PathEvent is a low-level data structure describing the composition of a path. Typically it is
            /// generated at compile time from a higher-level description, such as SVG commands.
            enum PathEvent {
                /// The beginning of the path.
                begin,
                /// A straight line on the path.
                line,
                /// A quadratic bezier curve on the path.
                quadratic,
                /// A cubic bezier curve on the path.
                cubic,
                /// The end of the path that remains open.
                end_open,
                /// The end of a path that is closed.
                end_closed,
            }

            /// What is returned from the event handler
            enum EventResult {
                reject,
                accept,
            }

            /// This enum defines the different kinds of key events that can happen.
            enum KeyEventType {
                /// A key on a keyboard was pressed.
                KeyPressed,
                /// A key on a keyboard was released.
                KeyReleased,
            }
        ];
    };
}

/// add an underscore to a C++ keyword used as an enum
pub fn cpp_escape_keyword(kw: &str) -> &str {
    match kw {
        "default" => "default_",
        other => other,
    }
}