[−][src]Struct hulc2envolventecte::parsers::bdl::BdlBlock
Bloque de datos de BDL
Fields
btype: String
Tipo de bloque
name: String
Nombre del elemento o material
parent: Option<String>
attrs: AttrMap
Conjunto de propiedades
Trait Implementations
impl Clone for BdlBlock
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impl Debug for BdlBlock
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impl Default for BdlBlock
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impl FromStr for BdlBlock
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type Err = Error
The associated error which can be returned from parsing.
pub fn from_str(s: &str) -> Result<Self, Self::Err>
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Convierte de cadena a bloque
Ejemplo:
"P01_E01_Pol2" = POLYGON
V1 =( 14.97, 11.39 )
V2 =( 10.84, 11.39 )
V3 =( 10.86, 0 )
V4 =( 18.22, 0 )
V5 =( 18.22, 9.04 )
V6 =( 14.97, 9.04 )
..
impl TryFrom<BdlBlock> for Construction
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Convierte de bloque BDL a construcción - Remite a LAYERS (¿y otras opciones?)
Ejemplo:
"muro_opaco0.40" = CONSTRUCTION
TYPE = LAYERS
LAYERS = "muro_opaco"
ABSORPTANCE = 0.400000
..
HULC solo usa construcciones definidas por capas (LAYERS) y únicamente permite definir la absortividad (ABSORPTANCE)
impl TryFrom<BdlBlock> for Frame
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a marco de hueco (NAME-FRAME)
Conductividad en FRAME-CONDUCT (W/m2K) Absortividad(alpha) en FRAME-ABS (-)
Ejemplo:
"Marco PVC_1" = NAME-FRAME
GROUP = "Marcos HULC2020"
FRAME-WIDTH = 0.1
FRAME-CONDUCT = 1.3
FRAME-ABS = 0.7
NAME_CALENER = ""
LIBRARY = NO
UTIL = NO
..
TODO: Propiedades no trasladadas: NAME-CALENER, LIBRRARY, UTIL
impl TryFrom<BdlBlock> for ThermalBridge
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a puente térmico (THERMAL-BRIDGE)
Se pueden de definir (DEFINICION) por defecto (1), por usuario (2) o por catálogo (3?)
Ejemplo:
"LONGITUDES_CALCULADAS" = THERMAL-BRIDGE
LONG-TOTAL = 0.000000
DEFINICION = 1
..
"FRENTE_FORJADO" = THERMAL-BRIDGE
LONG-TOTAL = 171.629913
DEFINICION = 2
TTL = 0.080000
FRSI = 0.45
ANGLE-MIN = 135
ANGLE-MAX = 225
TYPE = SLAB
PARTITION = YES
..
"UNION_CUBIERTA" = THERMAL-BRIDGE
LONG-TOTAL = 148.341034
DEFINICION = 3
TTL = 0.226667
LISTA-N = ( "Cubiertas planas - Forjado no interrumpe el aislamiento en fachada")
LISTA-L = ( 100)
LISTA-MURO = ( 0.230000)
LISTA-MARCO = ( 0.200000)
FRSI = 0.28
ANGLE-MIN = 0
ANGLE-MAX = 135
TYPE = SLAB
PARTITION = BOTH
..
impl TryFrom<BdlBlock> for Wall
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a cerramiento (cerramiento exterior, interior, cubierta o elemento en contacto con el terreno)
Ejemplos en BDL de EXTERIOR-WALL y ROOF:
"P01_E02_PE006" = EXTERIOR-WALL
ABSORPTANCE = 0.6
COMPROBAR-REQUISITOS-MINIMOS = YES
TYPE_ABSORPTANCE = 1
COLOR_ABSORPTANCE = 0
DEGREE_ABSORPTANCE = 2
CONSTRUCCION_MURO = "muro_opaco"
CONSTRUCTION = "muro_opaco0.60"
LOCATION = SPACE-V11
..
"P02_E01_FE001" = EXTERIOR-WALL
ABSORPTANCE = 0.95
COMPROBAR-REQUISITOS-MINIMOS = YES
TYPE_ABSORPTANCE = 0
COLOR_ABSORPTANCE = 7
DEGREE_ABSORPTANCE = 2
CONSTRUCCION_MURO = "muro_opaco"
CONSTRUCTION = "muro_opaco0.95"
X = -49.0098
Y = 0
Z = 0
AZIMUTH = 90
TILT = 180
POLYGON = "P02_E01_FE001_Poligono3"
..
"P03_E01_CUB001" = ROOF
ABSORPTANCE = 0.6
COMPROBAR-REQUISITOS-MINIMOS = YES
TYPE_ABSORPTANCE = 0
COLOR_ABSORPTANCE = 0
DEGREE_ABSORPTANCE = 2
CONSTRUCTION = "SATE"
X = 2.496
Y = -4.888
Z = 3
AZIMUTH = 180
LOCATION = TOP
POLYGON = "P03_E01_FE004_Poligono3"
..
"P03_E01_CUB001" = ROOF
ABSORPTANCE = 0.6
COMPROBAR-REQUISITOS-MINIMOS = YES
TYPE_ABSORPTANCE = 0
COLOR_ABSORPTANCE = 0
DEGREE_ABSORPTANCE = 2
CONSTRUCTION = "cubierta"
LOCATION = TOP
..
XXX: atributos no trasladados: XXX: propiedades para definir el estado de la interfaz para la selección de la absortividad: XXX: TYPE_ABSORPTANCE, COLOR_ABSORPTANCE, DEGREE_ABSORPTANCE XXX: Atributos no trasladados: COMPROBAR-REQUISITOS-MINIMOS, CONSTRUCCION_MURO
Ejemplos en BDL de INTERIOR-WALL:
"P01_E02_Med001" = INTERIOR-WALL
INT-WALL-TYPE = STANDARD
NEXT-TO = "P01_E07"
COMPROBAR-REQUISITOS-MINIMOS = NO
CONSTRUCTION = "tabique"
LOCATION = SPACE-V1
..
"P02_E01_FI002" = INTERIOR-WALL
INT-WALL-TYPE = STANDARD
NEXT-TO = "P01_E04"
COMPROBAR-REQUISITOS-MINIMOS = NO
CONSTRUCTION = "forjado_interior"
X = -38.33
Y = 3.63
Z = 0
AZIMUTH = 90
TILT = 180
POLYGON = "P02_E01_FI002_Poligono2"
..
XXX: atributos no trasladados: Ninguno
Ejemplos en BDL de UNDERGROUND-WALL:
"P01_E01_FTER001" = UNDERGROUND-WALL
Z-GROUND = 0
COMPROBAR-REQUISITOS-MINIMOS = YES
CONSTRUCTION = "solera tipo"
LOCATION = BOTTOM
AREA = 418.4805
PERIMETRO = 65.25978
..
"solera tipo" = CONSTRUCTION
TYPE = LAYERS
LAYERS = "solera tipo"
..
XXX: No se han trasladado las variables de AREA y PERIMETRO porque se pueden calcular y los valores comprobados en algunos archivos no son correctos XXX: Ignoramos "Z-GROUND", la profundidad del elemento en el terreno, ya que no es del BDL y es menos fiable que min(space.z, 0.0)
impl TryFrom<BdlBlock> for Window
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a hueco o lucernario (WINDOW)
¿Puede definirse con GLASS-TYPE, WINDOW-LAYER o GAP? y puede pertenecer a un INTERIOR-WALL o EXTERIOR-WALL (trasnmisividadJulio) XXX: COEFF son los factores (f1, f2, f3, f4), donde f1 y f2 son los correctores del factor solar (fuera de la temporada de activación de las sombras estacionales y dentro de esa temporada) y f3 y f4 los correctores de la transmitancia térmica del hueco en las mismas temporadas (desactivado y con la sombra estacional activada) XXX: las propiedades del marco y vidrio se consultan a través del GAP
Ejemplo en BDL:
"P01_E02_PE005_V" = WINDOW
X = 0.2
Y = 0.1
SETBACK = 0
HEIGHT = 2.6
WIDTH = 5
GAP = "muro_cortina_controlsolar"
COEFF = ( 1.000000, 1.000000, 1.000000, 1.000000)
transmisividadJulio = 0.220000
GLASS-TYPE = "Doble baja emisividad argon"
FRAME-WIDTH = 0.1329403
FRAME-CONDUCT = 5.299999
FRAME-ABS = 0.7
INF-COEF = 9
OVERHANG-A = 0
OVERHANG-B = 0
OVERHANG-W = 0
OVERHANG-D = 0
OVERHANG-ANGLE = 0
LEFT-FIN-A = 0
LEFT-FIN-B = 0
LEFT-FIN-H = 0
LEFT-FIN-D = 0
RIGHT-FIN-A = 0
RIGHT-FIN-B = 0
RIGHT-FIN-H = 0
RIGHT-FIN-D = 0
..
TODO: atributos no trasladados: TODO: GLASS-TYPE, FRAME-WIDTH, FRAME-CONDUCT, FRAME-ABS, INF-COEF, TODO: propiedades para definir salientes y voladizos o para lamas: TODO: OVERHANG-A, OVERHANG-B, OVERHANG-W, OVERHANG-D, OVERHANG-ANGLE, TODO: LEFT-FIN-A, LEFT-FIN-B, LEFT-FIN-H, LEFT-FIN-D, RIGHT-FIN-A, RIGHT-FIN-B, RIGHT-FIN-H, RIGHT-FIN-D TODO: propiedades para definición de lamas
impl TryFrom<BdlBlock> for Glass
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a vidrio (GLASS-TYPE)
Conductividad en GLASS-CONDUCTANCE (W/m2K) Factor solar (g) en SHADING-COEF * 0.85 (-)
Ejemplo:
"Vidrio Triple Bajo Emisivo" = GLASS-TYPE
GROUP = "Vidrios HULC2020"
TYPE = SHADING-COEF
SHADING-COEF = 0.5882353
GLASS-CONDUCTANCE = 1.25
NAME_CALENER = ""
LIBRARY = NO
UTIL = NO
..
$ LIDER antiguo
"GT_referencia-3" = GLASS-TYPE
TYPE = SHADING-COEF
SHADING-COEF = 0
SHADING-COEF-SUMMER = 0
GLASS-CONDUCTANCE = 3.5
..
impl TryFrom<BdlBlock> for Material
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a material NOTE: La base de datos tiene algunos nombres con dobles espacios, que se convierten a espacios simples
Ejemplo en BDL:
"FR Entrevigado de EPS moldeado descolgado -Canto 450 mm" = MATERIAL
TYPE = PROPERTIES
THICKNESS = 0.45
THICKNESS_CHANGE = YES
THICKNESS_MAX = 2
THICKNESS_MIN = 0.001
CONDUCTIVITY = 0.4787234
DENSITY = 1280
SPECIFIC-HEAT = 1000
VAPOUR-DIFFUSIVITY-FACTOR = 60
NAME = "FR Entrevigado de EPS moldeado descolgado -Canto 450 mm"
GROUP = "Forjados reticulares"
IMAGE = "ladrillo.bmp"
NAME_CALENER = "oldeado descolgado -Canto 450 "
LIBRARY = NO
UTIL = NO
OBSOLETE = NO
..
$ LIDER antiguo
"AislanteREF" = MATERIAL
TYPE = PROPERTIES
CONDUCTIVITY = 0.036
DENSITY = 30
SPECIFIC-HEAT = 1800
..
TODO: Propiedades no convertidas: TODO: THICKNESS_CHANGE, THICKNESS_MAX, THICKNESS_MIN, IMAGE, NAME_CALENER, LIBRARY, UTIL, OBSOLETE
impl TryFrom<BdlBlock> for WallCons
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a definición de capas
Ejemplo:
"muro_opaco" = LAYERS
GROUP = "envolvente"
NAME_CALENER = ""
NAME = "muro_opaco"
TYPE-DEFINITION = 1
MATERIAL = ("Mortero de cemento o cal para albañilería y para revoco/enlucido 1000 < d < 1250","EPS Poliestireno Expandido [ 0.029 W/[mK]]","1/2 pie LP métrico o catalán 80 mm< G < 100 mm","MW Lana mineral [0.031 W/[mK]]","Placa de yeso laminado [PYL] 750 < d < 900")
THICKNESS = ( 0.015, 0.06, 0.115, 0.04, 0.02)
LIBRARY = NO
UTIL = YES
IMAGE = ""
DEFAULT = NO
..
$ LIDER antiguo
"CONST_referencia-5" = LAYERS
MATERIAL = ( "PlaquetaREF","MorteroREF","ForjadoREF" )
THICKNESS = ( 0.015, 0.020, 0.250 )
..
XXX: Propiedades de Layers no convertidas: XXX: IMAGE, NAME_CALENER, LIBRARY, UTIL, TYPE-DEFINITION, DEFAULT
impl TryFrom<BdlBlock> for WindowCons
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a definición de hueco o lucernario (GAP)
Ejemplo:
"ventana estandar" = GAP
NAME = "ventana estandar"
TYPE = 1
GROUP = "muro_cortina"
GROUP-GLASS = "Vidrios"
GLASS-TYPE = "Doble baja emisividad argon"
GROUP-FRAME = "Metálicos en posición vertical"
NAME-FRAME = "VER_Con rotura de puente térmico mayor de 12 mm"
PORCENTAGE = 20.000000
INF-COEF = 9.000000
porcentajeIncrementoU = 10.000000
NAME_CALENER = ""
TransmisividadJulio = 1.000000
VIGENCIA = ( "A", "B", "C", "D", "E", "F")
IMAGE = ""
TRANSMITANCIA = 5.7
SHADING-COEF = 0.86
SHADE-COEF-SUMMER = 1
SHADE-COEF-WINTER = 1
MARKER-SUMMER = 1
MARKER-WINTER = 1
LIBRARY = NO
UTIL = YES
ISDOOR = NO
DEFAULT = NO
..
TODO: atributos no trasladados: ISDOOR, TRANSMITANCIA, SHADING-COEF TODO: SHADE-COEF-SUMMER, SHADE-COEF-WINTER, MARKER-SUMMER, MARKER-WINTER, TODO: LIBRARY (proviene de la biblioteca?), UTIL (se utiliza?), DEFAULT
impl TryFrom<BdlBlock> for Floor
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Convierte bloque BDL a planta (agrupación de espacios)
Ejemplo:
"P01" = FLOOR
POLYGON = "P01_Poligono1"
FLOOR-HEIGHT = 3.5
SPACE-HEIGHT = 3.5
SHAPE = POLYGON
PREVIOUS = ""
..
"P02" = FLOOR
Z = 3
POLYGON = "P02_Poligono1"
FLOOR-HEIGHT = 3
SPACE-HEIGHT = 3
MULTIPLIER = 12
SHAPE = POLYGON
PREVIOUS = "P01"
..
XXX: Atributos no trasladados: FLOOR-HEIGHT, POLYGON, SHAPE LIDER no usa bien la propiedad SPACE-HEIGHT, que permitiría definir plenum (o reducir la altura de forjados) sino que la usa como si fuese FLOOR-HEIGHT. HULC pone igual FLOOR-HEIGHT y SPACE-HEIGHT (la altura de los espacios de tipo PLENUM es floorheight - spaceheight) XXX: SHAPE y POLYGON no tienen información relevante, solo vale para exportar a BDL XXX: HULC solo maneja plantas con SHAPE = POLYGON
impl TryFrom<BdlBlock> for Polygon
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Convierte de bloque BDL a polígono
Define la geometría, mediante el atributo POLYGON de:
- EXTERIOR-WALL, INTERIOR-WALL, UNDERGROUND-WALL, FLOOR y SPACE
Ejemplo:
"P01_E01_Pol2" = POLYGON
V1 =( 14.97, 11.39 )
V2 =( 10.84, 11.39 )
V3 =( 10.86, 0 )
V4 =( 18.22, 0 )
V5 =( 18.22, 9.04 )
V6 =( 14.97, 9.04 )
..
impl TryFrom<BdlBlock> for Shade
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Conversión de bloque BDL a sombra
Ejemplo en BDL:
"patio1_lateral2" = BUILDING-SHADE
BULB-TRA = "Default.bulb"
BULB-REF = "Default.bulb"
TRAN = 0
REFL = 0.7
X = 18.200001
Y = 9.030000
Z = 0.000000
HEIGHT = 12.500000
WIDTH = 3.500000
TILT = 90.000000
AZIMUTH = 180.000000
..
"Sombra016" = BUILDING-SHADE
BULB-TRA = "Default.bulb"
BULB-REF = "Default.bulb"
TRAN = 0
REFL = 0.7
V1 =( 9.11, 25.7901, 12.5 )
V2 =( 9.11, 27.04, 12.5 )
V3 =( 6, 27.04, 12.5 )
V4 =( 6, 25.7901, 12.5 )
..
TODO: atributos no trasladados: TODO: BULB-TRA, BULB-REF
impl TryFrom<BdlBlock> for Space
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type Error = Error
The type returned in the event of a conversion error.
pub fn try_from(value: BdlBlock) -> Result<Self, Self::Error>
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Convierte de Bloque BDL a espacio
Ejemplo:
"P01_E01" = SPACE
nCompleto = "P01_E01"
HEIGHT = 3.5
SHAPE = POLYGON
POLYGON = "P01_E01_Pol2"
TYPE = CONDITIONED
SPACE-TYPE = "Residencial"
SYSTEM-CONDITIONS = "Residencial"
SPACE-CONDITIONS = "Residencial"
FLOOR-WEIGHT = 0
MULTIPLIER = 1
MULTIPLIED = 0
PILLARS-NUMBERS = 0
FactorSuperficieUtil = 1.0
perteneceALaEnvolventeTermica = SI
INTERIOR-RADIATION = FIXED
POWER = 4.4
VEEI-OBJ = 7.000000
VEEI-REF = 10.000000
..
$ LIDER antiguo
"P01_E01" = SPACE
HEIGHT = 3
SHAPE = POLYGON
POLYGON = "P01_E01_Poligono002"
TYPE = CONDITIONED
SPACE-TYPE = "Residencial"
FLOOR-WEIGHT = 0
MULTIPLIER = 1
MULTIPLIED = 0
PILLARS-NUMBERS = 0
INTERIOR-RADIATION = FIXED
POWER = 4.4
VEEI-OBJ = 7.000000
VEEI-REF = 10.000000
AIR-CHANGES/HR = 1.000000
..
NOTE: La propiedad POLYGON se trata en el postproceso y en la conversión incial se usa un valor por defecto. XXX: propiedades no convertidas: XXX: PILLARS-NUMBERS (número de pilares en el espacio, como PTs), XXX: FactorSuperficieUtil, INTERIOR-RADIATION, nCompleto, FLOOR-WEIGHT
Auto Trait Implementations
impl RefUnwindSafe for BdlBlock
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impl Send for BdlBlock
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impl Sync for BdlBlock
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impl Unpin for BdlBlock
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impl UnwindSafe for BdlBlock
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,