[][src]Module hltas::types

Types representing various parts of .hltas scripts.

Structs

ActionKeys

Manually specified action keys.

AutoActions

Automatic actions such as strafing, auto-jump, etc.

Change

Description of the value to change.

DuckBeforeCollision

Duck-before-collision properties.

DuckBeforeGround

Duck-before-ground properties.

DuckWhenJump

Duck-when-jump properties.

FrameBulk

Represents a number of similar frames.

HLTAS

A HLTAS script.

JumpBug

Automatic jumpbug properties.

LeaveGroundAction

Leave the ground automatically.

MovementKeys

Manually specified movement keys.

Properties

Recognized HLTAS properties.

Seeds

Shared and non-shared RNG seeds.

StrafeSettings

Automatic strafing settings.

Enums

AutoMovement

Automatic yaw angle adjustment and strafing.

Button

Buttons which can be used for strafing.

Buttons

A buttons line.

ChangeTarget

Values that can be affected by Change.

LeaveGroundActionSpeed

Speed at which to leave the ground.

LeaveGroundActionType

How to leave the ground.

Line

A line in the frames section.

StrafeDir

Direction of automatic strafing.

StrafeType

Type of automatic strafing.

Times

Number of times this action must be executed.

VectorialStrafingConstraints

Constraints for the vectorial strafing algorithm.