[−][src]Module hltas::types
Types representing various parts of .hltas
scripts.
Structs
ActionKeys | Manually specified action keys. |
AutoActions | Automatic actions such as strafing, auto-jump, etc. |
Change | Description of the value to change. |
DuckBeforeCollision | Duck-before-collision properties. |
DuckBeforeGround | Duck-before-ground properties. |
DuckWhenJump | Duck-when-jump properties. |
FrameBulk | Represents a number of similar frames. |
HLTAS | A HLTAS script. |
JumpBug | Automatic jumpbug properties. |
LeaveGroundAction | Leave the ground automatically. |
MovementKeys | Manually specified movement keys. |
Properties | Recognized HLTAS properties. |
Seeds | Shared and non-shared RNG seeds. |
StrafeSettings | Automatic strafing settings. |
Enums
AutoMovement | Automatic yaw angle adjustment and strafing. |
Button | Buttons which can be used for strafing. |
Buttons | A buttons line. |
ChangeTarget | Values that can be affected by |
LeaveGroundActionSpeed | Speed at which to leave the ground. |
LeaveGroundActionType | How to leave the ground. |
Line | A line in the frames section. |
StrafeDir | Direction of automatic strafing. |
StrafeType | Type of automatic strafing. |
Times | Number of times this action must be executed. |
VectorialStrafingConstraints | Constraints for the vectorial strafing algorithm. |