pub enum Edge {
Left,
Top,
Right,
Bottom,
}
Expand description
Represents the four edges of the board.
The top and bottom edge belong to player Black
, the other two edges belong to player White
.
Variants
Left
Top
Right
Bottom
Trait Implementations
sourceimpl From<Edge> for CoordsOrEdge
impl From<Edge> for CoordsOrEdge
sourcefn from(edge: Edge) -> CoordsOrEdge
fn from(edge: Edge) -> CoordsOrEdge
Performs the conversion.
impl Copy for Edge
impl Eq for Edge
impl StructuralEq for Edge
impl StructuralPartialEq for Edge
Auto Trait Implementations
impl RefUnwindSafe for Edge
impl Send for Edge
impl Sync for Edge
impl Unpin for Edge
impl UnwindSafe for Edge
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more