pub struct Velocity {
    pub linear: Vec3,
    pub angular: AxisAngle,
}
Expand description

Component that defines the linear and angular velocity.

It must be inserted on the same entity of a RigidBody

The linear part is in “unit” per second on each axis, represented as a Vec3. (The unit, being your game unit, be it pixel or anything else) The angular part is in radians per second around an axis, represented as a Quat.

Example


fn spawn(mut commands: Commands) {
    commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform"))
        .insert(CollisionShape::Sphere { radius: 1.0 })
        .insert(
            Velocity::from_linear(Vec3::X * 10.0)
                .with_angular(AxisAngle::new(Vec3::Z, 0.5 * PI))
        );
}

Fields

linear: Vec3

Linear velocity in units-per-second on each axis

angular: AxisAngle

Angular velocity in radians-per-second around an axis

Implementations

Returns a linear velocity from a vector

Returns an angular velocity from a vector

Returns a new version with the given linear velocity

Returns a new version with the given angular velocity

Trait Implementations

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Auto Trait Implementations

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