pub struct PendingConvexCollision {
    pub body_type: RigidBody,
    pub border_radius: Option<f32>,
}
Expand description

Component which indicates that this entity or its children contains meshes which waiting for collision generation.

Once a mesh is added (for example, Bevy loads the GTLF scenes asynchronously), then the entity or its children will be added RigidBody and CollisionShape::ConvexHull (based on the geometry) components.

Example

fn spawn(mut commands: Commands, asset_server: ResMut<AssetServer>) {
    commands
        .spawn()
        .insert(Transform::default()) // Required to apply GLTF transforms in Bevy
        .insert(GlobalTransform::default())
        .insert(PendingConvexCollision {
            body_type: RigidBody::Static,
            border_radius: None,
        })
        .with_children(|parent| {
            parent.spawn_scene(asset_server.load("cubes.glb#Scene0"));
        });
}

Fields

body_type: RigidBody

Rigid body type which will be assigned to every scene entity.

border_radius: Option<f32>

Border radius that will be used for CollisionShape::ConvexHull.

Trait Implementations

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