pub struct Damping {
    pub linear: f32,
    pub angular: f32,
}
Expand description

Component that defines the linear and angular damping.

It must be inserted on the same entity of a RigidBody

The higher the values, the stronger slow-downs. Default values are 0.0 (no damping at all).

Example


fn spawn(mut commands: Commands) {
    commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform"))
        .insert(CollisionShape::Sphere { radius: 1.0 })
        .insert(
            Damping::from_linear(0.5)
                .with_angular(0.2)
        );
}

Fields

linear: f32

Linear damping coefficient

angular: f32

Angular damping coefficient

Implementations

Returns a linear damping

Returns an angular damping

Returns a new version with the given linear damping

Returns a new version with the given angular damping

Trait Implementations

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Auto Trait Implementations

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