Struct heron_core::PhysicsSteps [−][src]
pub struct PhysicsSteps(_);
Expand description
Resource to control how many physics steps are performed per second.
Note that the physics update will be performed at most once per frame. It means that if the rate of frames per second is lower than the physics step per second, the physics simulation will slows down.
This resource is used to tune the precision and performance of the physics system.
It doesn’t change the speed of the simulation.
To change the time scale, look at the PhysicsTime
resource instead.
Implementations
impl PhysicsSteps
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impl PhysicsSteps
[src]#[must_use]pub fn from_steps_per_seconds(steps_per_second: f32) -> Self
[src]
#[must_use]pub fn from_steps_per_seconds(steps_per_second: f32) -> Self
[src]Configure to run at the given number of steps per second
The higher the value, the more precise and the more expensive the physics simulation will be. If the value gets higher than the frame rate of the game, the physics simulation will slows down.
For good results, it is better to choose a value as high as possible but lower than the typical frame rate of the game.
Panics
Panics if the argument is nan, infinite or negative
#[must_use]pub fn from_delta_time(duration: Duration) -> Self
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#[must_use]pub fn from_delta_time(duration: Duration) -> Self
[src]Configure the physics systems to wait for the given duration before running again
The lower the value, the more precise and the more expensive the physics simulation will be. If the value gets lower than the delta time between each frame of the game, the physics simulation will slows down.
For good results, it is better to choose a value as low as possible, but higher than the typical delay between each frame of the game.
Panics
Panics if the duration is zero
#[must_use]pub fn every_frame(duration: Duration) -> Self
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#[must_use]pub fn every_frame(duration: Duration) -> Self
[src]Configure the physics systems to run at each and every frame. Regardless of the current FPS.
It takes a duration which is “haw much” the physics simulation should advance at each frame.
Should NOT be used in production. It is mostly useful for testing purposes.
Panics
Panics if the duration is zero
#[must_use]pub fn is_step_frame(&self) -> bool
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#[must_use]pub fn is_step_frame(&self) -> bool
[src]Returns true only if the current frame is a frame that execute a physics simulation step
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for PhysicsSteps
impl Send for PhysicsSteps
impl Sync for PhysicsSteps
impl Unpin for PhysicsSteps
impl UnwindSafe for PhysicsSteps
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
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T: Any,
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
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fn in_current_span(self) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,
pub fn vzip(self) -> V
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