Struct heron_core::SensorShape [−][src]
pub struct SensorShape;
Expand description
Mark the CollisionShape
of the same entity as being a sensor.
This is especially useful to add sensor to an existing (non-sensor) rigid body without the need to create a RigidBody::Sensor
in between.
It has no effect if the concerned rigid body is already a RigidBody::Sensor
.
Example
fn spawn(mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
commands.spawn_bundle(todo!("Spawn your sprite/mesh, incl. at least a GlobalTransform"))
.insert(RigidBody::Dynamic) // <-- A non-sensor rigid body
.with_children(|children| {
children.spawn_bundle((
CollisionShape::Sphere { radius: 1.0 }, // <-- A physics collision shape
Transform::default(), // <-- Optionally define it's position
GlobalTransform::default(),
));
children.spawn_bundle((
CollisionShape::Sphere { radius: 1.0 }, // <-- A *sensor* collision shape.
SensorShape,
Transform::default(), // <-- Optionally define it's position
GlobalTransform::default(),
));
});
}
Trait Implementations
Returns the “default value” for a type. Read more
Returns a serializable value, if serialization is supported. Otherwise None
will be
returned. Read more
Returns a hash of the value (which includes the type) if hashing is supported. Otherwise
None
will be returned. Read more
Returns a “partial equal” comparison result if comparison is supported. Otherwise None
will be returned. Read more
Auto Trait Implementations
impl RefUnwindSafe for SensorShape
impl Send for SensorShape
impl Sync for SensorShape
impl Unpin for SensorShape
impl UnwindSafe for SensorShape
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
pub fn from_world(_world: &mut World) -> T
pub fn from_world(_world: &mut World) -> T
Creates Self
using data from the given [World]
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more