here_be_dragons 0.2.1

Map generator for games
Documentation
//! Example generator usage:
//! ```
//! use rand::prelude::*;
//! use here_be_dragons::{Map, MapFilter, NoData};
//! use here_be_dragons::filter::VoronoiHive;
//!
//! let mut rng = StdRng::seed_from_u64(100);
//! let gen = VoronoiHive::<NoData>::new();
//! let map = gen.modify_map(&mut rng, &Map::new(80, 50));
//!
//! assert_eq!(map.width, 80);
//! assert_eq!(map.height, 50);
//! ```
//!

use std::marker::PhantomData;

use crate::MapFilter;
use crate::{
    geometry::Point,
    map::{Map, Tile},
    random::Rng,
};
use rand::prelude::*;

pub struct VoronoiHive<D> {
    n_seeds: usize,
    phantom: PhantomData<D>,
}

impl<D: Clone + Default> MapFilter<D> for VoronoiHive<D> {
    fn modify_map(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
        self.build(rng, map)
    }
}

impl<D: Clone + Default> VoronoiHive<D> {
    pub fn new() -> Box<VoronoiHive<D>> {
        Box::new(VoronoiHive {
            n_seeds: 64,
            phantom: PhantomData,
        })
    }

    fn build(&self, rng: &mut StdRng, map: &Map<D>) -> Map<D> {
        let mut new_map = map.clone();
        let seeds = self.generate_seeds(rng, map.width, map.height);

        let mut voronoi_distance = vec![(0, 0.0f32); self.n_seeds];
        let mut voronoi_membership: Vec<i32> = vec![0; map.width * map.height];
        for (i, vid) in voronoi_membership.iter_mut().enumerate() {
            let x = i % map.width;
            let y = i / map.width;

            for (seed, pos) in seeds.iter().enumerate() {
                let distance = pos.distance_to(&Point::new(x, y));
                voronoi_distance[seed] = (seed, distance);
            }

            voronoi_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());

            *vid = voronoi_distance[0].0 as i32;
        }

        for y in 1..new_map.height - 1 {
            for x in 1..new_map.width - 1 {
                let mut neighbors = 0;
                let my_idx = new_map.xy_idx(x, y);
                let my_seed = voronoi_membership[my_idx];
                if voronoi_membership[new_map.xy_idx(x - 1, y)] != my_seed {
                    neighbors += 1;
                }
                if voronoi_membership[new_map.xy_idx(x + 1, y)] != my_seed {
                    neighbors += 1;
                }
                if voronoi_membership[new_map.xy_idx(x, y - 1)] != my_seed {
                    neighbors += 1;
                }
                if voronoi_membership[new_map.xy_idx(x, y + 1)] != my_seed {
                    neighbors += 1;
                }

                if neighbors < 2 {
                    new_map.set_tile(x, y, Tile::floor());
                }
            }
        }

        new_map
    }

    /// Generate random seeds
    fn generate_seeds(&self, rng: &mut StdRng, width: usize, height: usize) -> Vec<Point> {
        let mut seeds: Vec<Point> = Vec::new();

        while seeds.len() < self.n_seeds {
            let vx = rng.roll_dice(1, width - 1);
            let vy = rng.roll_dice(1, height - 1);
            let candidate = Point::new(vx, vy);
            if !seeds.contains(&candidate) {
                seeds.push(candidate);
            }
        }

        seeds
    }
}