Trait heph::spawn::Spawn [−][src]
pub trait Spawn<S, NA, RT>: PrivateSpawn<S, NA, RT> { fn try_spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> Result<ActorRef<NA::Message>, NA::Error>
where
S: Supervisor<NA>,
NA: NewActor<RuntimeAccess = RT>, { ... } fn spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> ActorRef<NA::Message>
where
S: Supervisor<NA>,
NA: NewActor<Error = !, RuntimeAccess = RT>, { ... } }
Expand description
The Spawn
trait defines how new actors are added to the runtime.
Provided methods
fn try_spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> Result<ActorRef<NA::Message>, NA::Error> where
S: Supervisor<NA>,
NA: NewActor<RuntimeAccess = RT>,
fn try_spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> Result<ActorRef<NA::Message>, NA::Error> where
S: Supervisor<NA>,
NA: NewActor<RuntimeAccess = RT>,
Attempts to spawn an actor.
Arguments:
supervisor
: all actors need supervision, thesupervisor
is the supervisor for this actor, see theSupervisor
trait for more information.new_actor
: theNewActor
implementation that defines how to start the actor.arg
: the argument(s) passed when starting the actor, andoptions
: the actor options used to spawn the new actors.
When using a NewActor
implementation that never returns an error,
such as the implementation provided by async functions, it’s easier to
use the spawn
method.
fn spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> ActorRef<NA::Message> where
S: Supervisor<NA>,
NA: NewActor<Error = !, RuntimeAccess = RT>,
fn spawn(
&mut self,
supervisor: S,
new_actor: NA,
arg: NA::Argument,
options: ActorOptions
) -> ActorRef<NA::Message> where
S: Supervisor<NA>,
NA: NewActor<Error = !, RuntimeAccess = RT>,
Spawn an actor.
This is a convenience method for NewActor
implementations that never
return an error, such as asynchronous functions.
See Spawn::try_spawn
for more information.