Struct hecs::Entity

source ·
pub struct Entity { /* private fields */ }
Expand description

Lightweight unique ID, or handle, of an entity

Obtained from World::spawn. Can be stored to refer to an entity in the future.

Enable the serde feature on the crate to make this Serializeable. Some applications may be able to save space by only serializing the output of Entity::id.

Implementations§

An Entity that does not necessarily correspond to data in any World

Useful as a dummy value. It is possible (albeit unlikely) for a World to contain this entity.

Convert to a form convenient for passing outside of rust

No particular structure is guaranteed for the returned bits.

Useful for storing entity IDs externally, or in conjunction with Entity::from_bits and World::spawn_at for easy serialization. Alternatively, consider id for more compact representation.

Reconstruct an Entity previously destructured with to_bits if the bitpattern is valid, else None

Useful for storing entity IDs externally, or in conjunction with Entity::to_bits and World::spawn_at for easy serialization.

Extract a transiently unique identifier

No two simultaneously-live entities share the same ID, but dead entities’ IDs may collide with both live and dead entities. Useful for compactly representing entities within a specific snapshot of the world, such as when serializing.

See also World::find_entity_from_id.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.