pub struct Schedule { /* private fields */ }
Expand description

A shedule represents a collections of system which will run with effects in a determined order.

Implementations

Creates a new schedule from provided batches.

Returns information of how the schedule was split into batches

Creates a new ScheduleBuilder

Executes the systems inside the schedule sequentially using the provided data, which is a tuple of mutable references. Returns Err if any system fails.

A commandbuffer is always available and will be flushed at the end.

Executes the systems inside the schedule ina parallel using the provided data, which is a tuple of mutable references. Returns Err if any system fails

A commandbuffer is always available and will be flushed at the end.

Get a reference to the schedule’s cmd.

Get a mutable reference to the schedule’s cmd.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.