Hassle
This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
Simple example
let code = "
Texture2D<float4> g_input : register(t0, space0);
RWTexture2D<float4> g_output : register(u0, space0);
[numthreads(8, 8, 1)]
void copyCs(uint3 dispatchThreadId : SV_DispatchThreadID)
{
g_output[dispatchThreadId.xy] = g_input[dispatchThreadId.xy];
}";
let ir = compile_hlsl;