1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
#![deny(missing_docs)]

//! # Higher Order Core
//!
//! This crate contains core structs and traits for programming with higher order data structures.
//!
//! ### Introduction to higher order data structures
//!
//! A higher order data structure is a generalization of an ordinary data structure.
//!
//! In ordinary data structures, the default way of programming is:
//!
//! - Use data structures for data
//! - Use methods/functions for operations on data
//!
//! In a higher order data structure, data and functions become the same thing.
//!
//! The central idea of a higher order data structure,
//! is that properties can be functions of the same type.
//!
//! For example, a `Point` has an `x`, `y` and `z` property.
//! In ordinary programming, `x`, `y` and `z` might have the type `f64`.
//!
//! If `x`, `y` and `z` are functions from `T -> f64`,
//! then the point type is `Point<T>`.
//!
//! A higher order `Point<T>` can be called, just like a function.
//! When called as a function, `Point<T>` returns `Point`.
//!
//! However, unlike functions, you can still access properties of `Point<T>`.
//! You can also define methods and overload operators for `Point<T>`.
//! This means that in a higher order data structure, data and functions become the same thing.
//!
//! ### Motivation of programming with higher order data structures
//!
//! The major application of higher order data structures is geometry.
//!
//! A typical usage is e.g. to create procedurally generated content for games.
//!
//! Higher order data structures is about finding the right balance between
//! hiding implementation details and exposing them for various generic algorithms.
//!
//! For example, a circle can be thought of as having the type `Point<f64>`.
//! The argument can be an angle in radians, or a value in the unit interval `[0, 1]`.
//!
//! Another example, a line can be thought of as having the type `Point<f64>`.
//! The argument is a value in the unit interval `[0, 1]`.
//! When called with `0`, you get the start point of the line.
//! When called with `1`, you get the end point of the line.
//!
//! Instead of declaring a `Circle` type, a `Line` type and so on,
//! one can use `Point<f64>` to represent both of them.
//!
//! Higher order data structures makes easier to write generic algorithms for geometry.
//! Although it seems abstract at first, it is also practically useful in unexpected cases.
//!
//! For example, an animated point can be thought of as having the type `Point<(&[Frame], f64)>`.
//! The first argument contains the animation data and the second argument is time in seconds.
//! Properties `x`, `y` and `z` of an animated point determines how the animated point is computed.
//! The details of the implementation can be hidden from the algorithm that uses animated points.
//!
//! Sometimes you need to work with complex geometry.
//! In these cases, it is easier to work with higher order data structures.
//!
//! For example, a planet might have a center, equator, poles, surface etc.
//! A planet orbits around a star, which orbits around the center of a galaxy.
//! This means that the properties of a planet, viewed from different reference frames,
//! are functions of the arguments that determine the reference frame.
//! You can create a "higher order planet" to reason about a planet's properties
//! under various reference frames.
//!
//! ### Design
//!
//! Here is an example of how to declare a new higher order data structure:
//!
//! ```rust
//! use ha::{Ho, Call, Arg, Fun, Func};
//! use std::sync::Arc;
//!
//! /// Higher order 3D point.
//! #[derive(Clone)]
//! pub struct Point<T = ()> where f64: Ho<T> {
//!     /// Function for x-coordinates.
//!     pub x: Fun<T, f64>,
//!     /// Function for y-coordinates.
//!     pub y: Fun<T, f64>,
//!     /// Function for z-coordinates.
//!     pub z: Fun<T, f64>,
//! }
//!
//! // It is common to declare a type alias for functions, e.g:
//! pub type PointFunc<T> = Point<Arg<T>>;
//!
//! // Implement `Ho<Arg<T>>` to allow higher order data structures
//! // using properties `Fun<T, Point>` (`<Point as Ho<T>>::Fun`).
//! impl<T: Clone> Ho<Arg<T>> for Point {
//!    type Fun = PointFunc<T>;
//! }
//!
//! // Implement `Call<T>` to allow higher order calls.
//! impl<T: Copy> Call<T> for Point
//!     where f64: Ho<Arg<T>> + Call<T>
//! {
//!     fn call(f: &Self::Fun, val: T) -> Point {
//!         Point::<()> {
//!             x: <f64 as Call<T>>::call(&f.x, val),
//!             y: <f64 as Call<T>>::call(&f.y, val),
//!             z: <f64 as Call<T>>::call(&f.z, val),
//!         }
//!     }
//! }
//!
//! impl<T> PointFunc<T> {
//!     /// Helper method for calling value.
//!    pub fn call(&self, val: T) -> Point where T: Copy {
//!        <Point as Call<T>>::call(self, val)
//!    }
//! }
//!
//! // Operations are usually defined as simple traits.
//! // They look exactly the same as for normal generic programming.
//! /// Dot operator.
//! pub trait Dot<Rhs = Self> {
//!     /// The output type.
//!     type Output;
//!
//!     /// Returns the dot product.
//!     fn dot(self, other: Rhs) -> Self::Output;
//! }
//!
//! // Implement operator once for the ordinary case.
//! impl Dot for Point {
//!     type Output = f64;
//!     fn dot(self, other: Self) -> f64 {
//!         self.x * other.x +
//!         self.y * other.y +
//!         self.z * other.z
//!     }
//! }
//!
//! // Implement operator once for the higher order case.
//! impl<T: 'static + Copy> Dot for PointFunc<T> {
//!     type Output = Func<T, f64>;
//!     fn dot(self, other: Self) -> Func<T, f64> {
//!         let ax = self.x;
//!         let ay = self.y;
//!         let az = self.z;
//!         let bx = other.x;
//!         let by = other.y;
//!         let bz = other.z;
//!         Arc::new(move |a| ax(a) * bx(a) + ay(a) * by(a) + az(a) * bz(a))
//!     }
//! }
//! ```
//!
//! To disambiguate impls of e.g. `Point<()>` from `Point<T>`,
//! an argument type `Arg<T>` is used for point functions: `Point<Arg<T>>`.
//!
//! For every higher order type `U` and and argument type `T`,
//! there is an associated function type `T -> U`.
//!
//! For primitive types, e.g. `f64`, the function type is `Func<T, f64>`.
//!
//! For higher order structs, e.g. `X<()>`, the function type is `X<Arg<T>>`.
//!
//! The code for operators on higher order data structures must be written twice:
//!
//! - Once for the ordinary case `X<()>`
//! - Once for the higher order case `X<Arg<T>>`
//!
//! ### Higher Order Maps
//!
//! Sometimes it is useful to construct arbitrary data of the kind:
//!
//! - Vectors of primitives
//! - Vectors of vectors, etc.
//!
//! For example, if a higher order point maps from angles to a circle,
//! then complex geometry primitives might be defined onto the circle using angles:
//!
//! - Edge, e.g. `[a, b]`
//! - Triangle, e.g. `[a, b, c]`
//! - Square, e.g. `[[a, b], [c, d]]`
//!
//! The `HMap::hmap` method can be used to work with such structures.
//!
//! For example, if `p` is a higher order point of type `Point<Arg<f64>>`,
//! then the following code maps two points at the same time:
//!
//! ```ignore
//! let q: [Point; 2] = [0.0, 1.0].hmap(&p);
//! ```
//!
//! For binary higher order maps of type `f : (T, T) -> U`,
//! the `HPair::hpair` method can be used before using `HMap::hmap`.
//!
//! For example:
//!
//! ```ignore
//! let in_between: Func<f64, f64> = Arc::new(move |(a, b)| {
//!     if b < a {b += 1.0};
//!     (a + (b - a) * 0.5) % 1.0
//! });
//! // Pair up.
//! let args: [(f64, f64); 2] = ([0.7, 0.9], [0.9, 0.1]).hpair();
//! // `[0.8, 0.0]`
//! let q: [f64; 2] = args.hmap(&in_between);
//! ```

use std::sync::Arc;

/// Standard function type.
pub type Func<T, U> = Arc<dyn Fn(T) -> U + Send + Sync>;

/// Used to disambiguate impls for Rust's type checker.
#[derive(Copy, Clone)]
pub struct Arg<T>(pub T);

/// Implemented by higher order types.
///
/// A higher order type might be a concrete value,
/// or it might be a function of some input type `T`.
///
/// Each higher order type has an associated function type
/// for any argument of type `T`.
///
/// This makes it possible to e.g. associate `PointFunc<T>` with `Point`.
pub trait Ho<T>: Sized {
    /// The function type.
    type Fun: Clone;
}

/// Implemented by higher order calls.
pub trait Call<T>: Ho<Arg<T>> {
    /// Calls function with some value.
    fn call(f: &Self::Fun, val: T) -> Self;
}

impl<T, U> Call<T> for U
where U: Ho<Arg<T>, Fun = Func<T, Self>> {
    fn call(f: &Self::Fun, val: T) -> Self {f(val)}
}

impl<T: Clone> Ho<()> for T {type Fun = T;}

/// Used to declare functions in a more readable way.
pub type Fun<T, U> = <U as Ho<T>>::Fun;

impl<T> Ho<Arg<T>> for f64 {type Fun = Func<T, f64>;}
impl<T> Ho<Arg<T>> for f32 {type Fun = Func<T, f32>;}
impl<T> Ho<Arg<T>> for u8 {type Fun = Func<T, u8>;}
impl<T> Ho<Arg<T>> for u16 {type Fun = Func<T, u16>;}
impl<T> Ho<Arg<T>> for u32 {type Fun = Func<T, u32>;}
impl<T> Ho<Arg<T>> for u64 {type Fun = Func<T, u64>;}
impl<T> Ho<Arg<T>> for usize {type Fun = Func<T, usize>;}
impl<T> Ho<Arg<T>> for i8 {type Fun = Func<T, i8>;}
impl<T> Ho<Arg<T>> for i16 {type Fun = Func<T, i16>;}
impl<T> Ho<Arg<T>> for i32 {type Fun = Func<T, i32>;}
impl<T> Ho<Arg<T>> for i64 {type Fun = Func<T, i64>;}
impl<T> Ho<Arg<T>> for isize {type Fun = Func<T, isize>;}

/// Higher order pairing.
///
/// A higher order pairing is used pair up components of a pair of data structures.
/// This is used before binary higher order maps of the type `f : (T, T) -> U`.
pub trait HPair {
    /// Output type.
    type Out;
    /// Returns the higher order transposed value.
    fn hpair(self) -> Self::Out;
}

impl HPair for (f64, f64) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (f32, f32) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (u8, u8) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (u16, u16) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (u32, u32) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (u64, u64) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (usize, usize) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (i8, i8) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (i16, i16) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (i32, i32) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (i64, i64) {type Out = Self; fn hpair(self) -> Self {self}}
impl HPair for (isize, isize) {type Out = Self; fn hpair(self) -> Self {self}}

impl<T> HPair for ([T; 2], [T; 2]) where (T, T): HPair {
    type Out = [<(T, T) as HPair>::Out; 2];
    fn hpair(self) -> Self::Out {
        let ([a, b], [c, d]) = self;
        [(a, c).hpair(), (b, d).hpair()]
    }
}

impl<T> HPair for ([T; 3], [T; 3]) where (T, T): HPair {
    type Out = [<(T, T) as HPair>::Out; 3];
    fn hpair(self) -> Self::Out {
        let ([a, b, c], [d, e, f]) = self;
        [(a, d).hpair(), (b, e).hpair(), (c, f).hpair()]
    }
}

impl<T> HPair for ([T; 4], [T; 4]) where (T, T): HPair {
    type Out = [<(T, T) as HPair>::Out; 4];
    fn hpair(self) -> Self::Out {
        let ([a, b, c, d], [e, f, g, h]) = self;
        [(a, e).hpair(), (b, f).hpair(), (c, g).hpair(), (d, h).hpair()]
    }
}

impl<T> HPair for ([T; 5], [T; 5]) where (T, T): HPair {
    type Out = [<(T, T) as HPair>::Out; 5];
    fn hpair(self) -> Self::Out {
        let ([a, b, c, d, e], [f, g, h, i, j]) = self;
        [
            (a, f).hpair(),
            (b, g).hpair(),
            (c, h).hpair(),
            (d, i).hpair(),
            (e, j).hpair()
        ]
    }
}

impl<T> HPair for ([T; 6], [T; 6]) where (T, T): HPair {
    type Out = [<(T, T) as HPair>::Out; 6];
    fn hpair(self) -> Self::Out {
        let ([a, b, c, d, e, f], [g, h, i, j, k, l]) = self;
        [
            (a, g).hpair(),
            (b, h).hpair(),
            (c, i).hpair(),
            (d, j).hpair(),
            (e, k).hpair(),
            (f, l).hpair()
        ]
    }
}

impl<T> HPair for (Vec<T>, Vec<T>) where (T, T): HPair {
    type Out = Vec<<(T, T) as HPair>::Out>;
    fn hpair(self) -> Self::Out {
        let (a, b) = self;
        a.into_iter().zip(b.into_iter()).map(|n| n.hpair()).collect()
    }
}

/// Implemented by higher order maps.
///
/// A higher order map takes common data structures such as
/// vectors and lists and applies a function to every element.
///
/// This is implemented recursively, hence higher order maps.
pub trait HMap<Out> {
    /// The out type.
    type Fun;
    /// Maps structure.
    fn hmap(self, f: &Self::Fun) -> Out;
}

impl<T, U> HMap<U> for T
where U: Call<T> {
    type Fun = U::Fun;
    fn hmap(self, f: &Self::Fun) -> U {
        <U as Call<T>>::call(f, self)
    }
}

impl<T, U> HMap<[U; 2]> for [T; 2]
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, f: &Self::Fun) -> [U; 2] {
        let [a, b] = self;
        [a.hmap(f), b.hmap(f)]
    }
}

impl<T, U> HMap<[U; 3]> for [T; 3]
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, f: &Self::Fun) -> [U; 3] {
        let [a, b, c] = self;
        [a.hmap(f), b.hmap(f), c.hmap(f)]
    }
}

impl<T, U> HMap<[U; 4]> for [T; 4]
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, f: &Self::Fun) -> [U; 4] {
        let [a, b, c, d] = self;
        [a.hmap(f), b.hmap(f), c.hmap(f), d.hmap(f)]
    }
}

impl<T, U> HMap<[U; 5]> for [T; 5]
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, f: &Self::Fun) -> [U; 5] {
        let [a, b, c, d, e] = self;
        [a.hmap(f), b.hmap(f), c.hmap(f), d.hmap(f), e.hmap(f)]
    }
}

impl<T, U> HMap<[U; 6]> for [T; 6]
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, fx: &Self::Fun) -> [U; 6] {
        let [a, b, c, d, e, f] = self;
        [a.hmap(fx), b.hmap(fx), c.hmap(fx), d.hmap(fx), e.hmap(fx), f.hmap(fx)]
    }
}

impl<T, U> HMap<Vec<U>> for Vec<T>
where T: HMap<U> {
    type Fun = T::Fun;
    fn hmap(self, f: &Self::Fun) -> Vec<U> {
        self.into_iter().map(|n| n.hmap(f)).collect()
    }
}