Struct h2::client::Connection [] [src]

#[must_use = "futures do nothing unless polled"]
pub struct Connection<T, B: IntoBuf = Bytes> { /* fields omitted */ }

Manages all state associated with an HTTP/2.0 client connection.

A Connection is backed by an I/O resource (usually a TCP socket) and implements the HTTP/2.0 client logic for that connection. It is responsible for driving the internal state forward, performing the work requested of the associated handles (SendRequest, ResponseFuture, SendStream, RecvStream).

Connection values are created by calling handshake. Once a Connection value is obtained, the caller must repeatedly call poll until Ready is returned. The easiest way to do this is to submit the Connection instance to an executor.

Examples

client::handshake(my_io)
    .and_then(|(send_request, connection)| {
        // Submit the connection handle to an executor.
        my_executor.execute(
            connection.map_err(|_| panic!("connection failed"))
        ).unwrap();

        // Now, use `send_request` to initialize HTTP/2.0 streams.
        // ...
    })

Methods

impl<T, B> Connection<T, B> where
    T: AsyncRead + AsyncWrite,
    B: IntoBuf
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Sets the target window size for the whole connection.

If size is greater than the current value, then a WINDOW_UPDATE frame will be immediately sent to the remote, increasing the connection level window by size - current_value.

If size is less than the current value, nothing will happen immediately. However, as window capacity is released by ReleaseCapacity instances, no WINDOW_UPDATE frames will be sent out until the number of "in flight" bytes drops below size.

The default value is 65,535.

See ReleaseCapacity documentation for more details.

Trait Implementations

impl<T, B> Future for Connection<T, B> where
    T: AsyncRead + AsyncWrite,
    B: IntoBuf
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The type of value that this future will resolved with if it is successful. Read more

The type of error that this future will resolve with if it fails in a normal fashion. Read more

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Query this future to see if its value has become available, registering interest if it is not. Read more

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Block the current thread until this future is resolved. Read more

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Map this future's result to a different type, returning a new future of the resulting type. Read more

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Map this future's error to a different error, returning a new future. Read more

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Map this future's error to any error implementing From for this future's Error, returning a new future. Read more

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Chain on a computation for when a future finished, passing the result of the future to the provided closure f. Read more

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Execute another future after this one has resolved successfully. Read more

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Execute another future if this one resolves with an error. Read more

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Waits for either one of two futures to complete. Read more

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Waits for either one of two differently-typed futures to complete. Read more

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Joins the result of two futures, waiting for them both to complete. Read more

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Same as join, but with more futures.

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Same as join, but with more futures.

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Same as join, but with more futures.

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Convert this future into a single element stream. Read more

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Flatten the execution of this future when the successful result of this future is itself another future. Read more

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Flatten the execution of this future when the successful result of this future is a stream. Read more

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Fuse a future such that poll will never again be called once it has completed. Read more

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Do something with the item of a future, passing it on. Read more

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Catches unwinding panics while polling the future. Read more

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Create a cloneable handle to this future where all handles will resolve to the same result. Read more

impl<T, B> Debug for Connection<T, B> where
    T: AsyncRead + AsyncWrite,
    T: Debug,
    B: Debug + IntoBuf,
    B::Buf: Debug
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl<T, B> Send for Connection<T, B> where
    T: Send,
    <B as IntoBuf>::Buf: Send

impl<T, B> Sync for Connection<T, B> where
    T: Sync,
    <B as IntoBuf>::Buf: Send + Sync