Struct gvr_sys::gvr_rectf
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#[repr(C)]pub struct gvr_rectf { pub left: f32, pub right: f32, pub bottom: f32, pub top: f32, }
A floating point 2D rect. Used for field of view, and also for ranges in texture space. When used for a field of view, all angles are in positive degrees from the optical axis.
Fields
left: f32
right: f32
bottom: f32
top: f32
Trait Implementations
impl Debug for gvr_rectf
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impl Copy for gvr_rectf
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impl Clone for gvr_rectf
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fn clone(&self) -> Self
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more