[][src]Struct gut::mesh::uniform_poly_mesh::TriMeshExt

pub struct TriMeshExt<T: Real> {
    pub base_mesh: TriMesh<T>,
    pub face_indices: Vec<usize>,
    pub face_offsets: Vec<usize>,
}

Fields

base_mesh: TriMesh<T>

Vertex positions.

face_indices: Vec<usize>

Lists of face indices for each vertex. Since each vertex can have a variable number of face neighbours, the face_offsets field keeps track of where each subarray of indices begins.

face_offsets: Vec<usize>

Offsets into the face_indices array, one for each vertex. The last offset is always equal to the size of face_indices for convenience.

Methods

impl<T: Real> TriMeshExt<T>[src]

pub fn new(verts: Vec<[T; 3]>, indices: Vec<usize>) -> TriMeshExt<T>[src]

pub fn face_iter(&self) -> Iter<[usize; 3]>[src]

Iterate over each face.

pub fn face_iter_mut(&mut self) -> IterMut<[usize; 3]>[src]

Iterate mutably over each face.

pub fn face(&self, fidx: FaceIndex) -> &[usize; 3][src]

Face accessor. These are vertex indices.

pub fn faces(&self) -> &[[usize; 3]][src]

Return a slice of individual faces.

pub fn reverse(&mut self)[src]

Reverse the order of each polygon in this mesh.

pub fn reversed(self) -> Self[src]

Reverse the order of each polygon in this mesh. This is the consuming version of the reverse method.

pub fn sort_vertices_by_key<K, F>(&mut self, f: F) where
    F: FnMut(usize) -> K,
    K: Ord
[src]

Sort vertices by the given key values.

impl<T: Real> TriMeshExt<T>[src]

pub fn tri_iter<'a>(&'a self) -> impl Iterator<Item = Triangle<T>> + 'a[src]

Triangle iterator.

use gut::mesh::TriMeshExt;
use gut::prim::Triangle;

let verts = vec![[0.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, 1.0, 0.0]];
let mesh = TriMeshExt::new(verts.clone(), vec![0, 1, 2]);
let tri = Triangle::from_indexed_slice(&[0, 1, 2], verts.as_slice());
assert_eq!(Some(tri), mesh.tri_iter().next());

pub fn tri_from_indices(&self, indices: &[usize; 3]) -> Triangle<T>[src]

Get a tetrahedron primitive corresponding to the given vertex indices.

Trait Implementations

impl<T: Real> Merge for TriMeshExt<T>[src]

fn merge(&mut self, other: Self) -> &mut Self[src]

Attributes with the same name but different types won't be merged.

impl<T: Real> NumVertices for TriMeshExt<T>[src]

impl<T: Real> NumFaces for TriMeshExt<T>[src]

impl<T: Real> Attrib for TriMeshExt<T>[src]

impl<T: Real> VertexPositions for TriMeshExt<T>[src]

type Element = <TriMesh<T> as VertexPositions>::Element

impl<T: Real> FaceVertex for TriMeshExt<T>[src]

impl<T: Real> FaceEdge for TriMeshExt<T>[src]

impl<T: Real> VertexFace for TriMeshExt<T>[src]

impl<T: Real> VertexAttrib for TriMeshExt<T>[src]

impl<T: Real> FaceAttrib for TriMeshExt<T>[src]

impl<T: Real> FaceVertexAttrib for TriMeshExt<T>[src]

impl<T: Real> FaceEdgeAttrib for TriMeshExt<T>[src]

impl<T: Real> From<PolyMesh<T>> for TriMeshExt<T>[src]

Convert a triangle mesh to a polygon mesh.

impl<T: Real> From<TriMesh<T>> for TriMeshExt<T>[src]

impl<T: Real> From<TriMeshExt<T>> for TriMesh<T>[src]

impl<T: Clone + Real> Clone for TriMeshExt<T>[src]

impl<T: Real> Default for TriMeshExt<T>[src]

fn default() -> Self[src]

Produce an empty mesh. This is not particularly useful on its own, however it can be used as a null case for various mesh algorithms.

impl<T: PartialEq + Real> PartialEq<TriMeshExt<T>> for TriMeshExt<T>[src]

impl<T: Debug + Real> Debug for TriMeshExt<T>[src]

impl<T: Real> StructuralPartialEq for TriMeshExt<T>[src]

Auto Trait Implementations

impl<T> Send for TriMeshExt<T>

impl<T> Sync for TriMeshExt<T>

impl<T> Unpin for TriMeshExt<T> where
    T: Unpin

impl<T> UnwindSafe for TriMeshExt<T> where
    T: UnwindSafe

impl<T> RefUnwindSafe for TriMeshExt<T> where
    T: RefUnwindSafe

Blanket Implementations

impl<T, M> Scale<T> for M where
    M: VertexPositions<Element = [T; 3]>,
    T: BaseFloat
[src]

fn scale(&mut Self, [T; 3])[src]

Scale a mesh in 3D by a given vector of scale factors. s = [1.0; 3] corresponds to a noop.

impl<T, M> Rotate<T> for M where
    M: VertexPositions<Element = [T; 3]>,
    T: BaseFloat
[src]

fn rotate_by_matrix(&mut Self, [[T; 3]; 3])[src]

Rotate the mesh using the given column-major rotation matrix.

impl<T, M> Translate<T> for M where
    M: VertexPositions<Element = [T; 3]>,
    T: BaseFloat
[src]

fn translate(&mut Self, [T; 3])[src]

Translate the mesh by the given translation vector (displacement) t.

impl<S, T> Scaled<T> for S where
    S: Scale<T>,
    T: Copy
[src]

impl<S, T> Rotated<T> for S where
    S: Rotate<T>,
    T: BaseFloat
[src]

impl<S, T> Translated<T> for S where
    S: Translate<T>, 
[src]

impl<M, T> BoundingBox<T> for M where
    M: VertexPositions<Element = [T; 3]>,
    T: Real
[src]

fn bounding_box(&Self) -> BBox<T>[src]

Compute the bounding box of this object.

impl<M> Connectivity<VertexFaceIndex> for M where
    M: NumVertices + NumFaces + FaceVertex
[src]

impl<T> Bytes for T[src]

impl<M, T> VertexMesh<T> for M where
    M: Attrib + VertexAttrib + NumVertices + VertexPositions<Element = [T; 3]>,
    T: Real
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]