[−][src]Struct guion_sdl2::event::destination::StdDest
Fields
v: D
Trait Implementations
impl<D: Clone> Clone for StdDest<D> where
D: GuionDestination,
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D: GuionDestination,
impl<D> Destination for StdDest<D> where
D: GuionDestination,
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D: GuionDestination,
const ROOT: Self
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const FOCUSED: Self
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const HOVERED: Self
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const INVALID: Self
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fn default() -> Self
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impl<D> SDLDestination for StdDest<D> where
D: GuionDestination,
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D: GuionDestination,
const JOYPAD: Self
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const CONTROLLER: Self
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const GESTURE: Self
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const FINGER: Self
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const APP: Self
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const WINDOW: Self
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const KEYBOARD: Self
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const TEXT_OP: Self
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const MOUSE: Self
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const WHEEL: Self
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const CLIPBOARD_UPDATE: Self
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const DND: Self
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const USER: Self
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const UNKNOWN: Self
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fn destination_of(e: &SDLEvent) -> Self
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Auto Trait Implementations
impl<D> RefUnwindSafe for StdDest<D> where
D: RefUnwindSafe,
D: RefUnwindSafe,
impl<D> Send for StdDest<D> where
D: Send,
D: Send,
impl<D> Sync for StdDest<D> where
D: Sync,
D: Sync,
impl<D> Unpin for StdDest<D> where
D: Unpin,
D: Unpin,
impl<D> UnwindSafe for StdDest<D> where
D: UnwindSafe,
D: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,